Politician Archive
Thread: Conquest!
Okay, so we didnt get our city. We did everything right, we had our politician logged out at the trainer's location waiting on server up. We had components for 3 city halls ready with our architect. We had our PA buildings all laid out in a nice geometric pattern with streets and alleys and several harvesters holding down the middle where the city hall would go. Server came up, everything worked like clockwork, until Sony interviened.
Someone deside it would be funny to drop a static spawn right in the middle of our harvesters (they were actually intermingled grr). Bunch of pirates being held prisoner looking for someone to run a mission for them to rescue them. Bastages! Okay, shift fire, more the city hall location to the east side of town. But it was too late, in 10 minutes, all the city slots where taken. So, what to do?
To our south lay a new city, comprised of 7 citizens. Hmm. A plan formed. We would surround this upstart city with our own homes and await the time the little outpost would expand. Once this occures, we will form the majority of the populace and vote in our own mayor. If we cant have our own city, we'll conquor someone elses!
Status to date. Well, the outpost has achieved the minimum of 15 citizens to achieve the next level, thus they are on track to expand. Our entire PA has surrounded the town no-build limit with small houses, but since we are sneaky and crafty, our house names are all different, and many are falsly named for fictitious PA tags.
Phase two plans. Once we have achieved our overthrow of the upstarts, we shall emplace ourselves as the militia, ban all former citizens, loot the treasury (dancers for everyone!), then tear down the city hall so we can build our own.
Honestly, I applaud Sony for this new and exciting venture into player interaction. This is a great process and has truely pulled our PA together into something exciting. I mean, be honest, isnt the content a little lacking? Sure, we can do the Jabba mission and the Emperor's Retreat mission and go to Yavin for RIS armor or search for Holocrons. How different is that from any other MMORPG? Go here, do this, harvest that, return these, collect cash, buy gear, and repeat. THIS, however, is something truely grand that has given us new life and brought back some members who had dropped the game for it's bugginess and lack of theme.
Man the barricades! The Revolution begins!
Well, just a few thoughts...
Number one... you are no better than any of the other grievers out there.... not in mind or anything else...
Number two,,, if you had really thought this out... the incumbent mayor will still have full power over "your" city and unless he's as intelectually challenged as you are will ban your entireguild from the city the moment he see's a pattern of votes going a different way. I wish I was there to witness the spectacle. Really to see who has the last laugh.
Number three.. The intensions of player cities are for heightened interaction amongst all players and for cooperation and relations to increase.
So let's recap... you and your guild are a bunch of idiots... hmmm should I rephrase that? NO.... You have no business owning a player city just because of your sorry mindset.. you don't even belong in this style of game..
What you should do to redeem yourselves.. talk to the mayor of the city you would like to "conquer" and announce to him in a diplonmatic manner that you would like to be a part of HIS city... that you would like to incorporate your guild within HIS city... tell him the pros of having a guild such as yours in HIS city and how it would be absolutely beneficial for HIS city and for your guild to coexist in such a manner.
After that little talk you'll know wether he is as selfish as you are and then you can form a plan of action... if he is not as selfish as you, guess what, you have a good mayor on your hands... one who could probably do more with that city than you could possibly ever imagine... and if you don't see that... you are indeed a fool
Keli
Bah! Rebel scum!
With our boots at your throat, you'll sing a different tune I warrent. A hefty price on your hide for the spice slavers no doubt. As to your pathetic bantering, I have this to say to you.
Number one, we are not griefers, we are a long establish RP guild that crosses several MMORPGs. Our RP entails violence, conquest, and subjucation. We are a militaristic communistic social order with a heirarchy and a dedicated "all for one and one for all" mentality.
Number two, we are aware of the potential havoc rebel sympathizers can do to our plans, thus we shall strike in the dark of night when rebels sleep. In other words, they cant ban what they cant find.
Number three, we HAVE heightened the cooperation amongst players. Do we have to cooperate with EVERY player? No! Rebels are only good for doorstops and spice slaves!
How DARE you call servants of his most benevolent Emperor idots! I shall take personal satisfaction consigning you to the spice mines. Our clans have moved across worlds, swatting lesser foes than these. They are hardly worthy the name. We sought, at first, to convince the rebels of the error of their ways and to renounce their foolhardiness, yet they refused. And it is in that refusal that we shall be forced to over come them. Naboo will be cleansed of the rebel stench.
As to deserving a city, I should like to point out an ancient and worthy quotation. Upon his deathbed, Alexander the Great was asked by his generals who should succeed him and rule in his steed. His reply, "the strongest".
HAHAHAHAHAHA
if you study history my friend, you would also know what became of Alexander's Great Empire immediatly after his death.
His answer should have been the wisest, or the most cunning, or maybe even the most sympathetic...
Because when only the strongest survives, who isleft for him to lead?
And I have no problems with conquest in the face of failed diplomacy... If you can't rule by the pen then the sword it must be.
Good luck in your quest.
Keli
That said, I would not recommend the practice of griefing out all of the current residents. Would it not be better to form a community together? Aside from the benefit of having a larger more diverse community, you'll also enjoy the fruits of not acting in a way that may convince large chunks of the server's population to decide you're scum.
It's all up to you, of course.
Just to inform that the misnaming of buildings won't help you at all. See anytime a structure is added or becomes part of the city boundar, the mayor gets an email saying added structure and who the owner is. Now to vote you have to declare residence and soon as you do that once again the mayor gets an email with your name on it saying you declared. Now if the mayor is smart he can actually ban you from the city hall and have it where you guys can't vote or he can be dumb, think nothing is going to happen and a few hours before a election everyone in your PA declares and vote for your mayor. Voting is the one thing you don't get an email from city hall when it happens so you don't know who is voting for who, just who is running for what and how many votes they have.
Maller Malice
Mayor of New Aldera
I have to agree with slug... Sony is trying to transform this game to the point where no one decent individual can play solely for the purpose of having a good time at no one else's expense.
Oh well... to bad I really like the community I have built too much to just leave it behind.
Somehow I don't think the system was set up to allow people to be banned from the city hall.
I think this guy has an interresting and fun sounding conflict developing. I suppose this is a viable approach to taking over a city. I don't see why everyone harps on simply taking the diplomatic rule. Can't you separate your own ego from that of your character? Can't you engage in conflict with other players? I admit that it is hard, but it's a different world.. not this real world. And you are not owner of the city by game mechanics, so any assumed ownership (whether it's this guy, or the people he's trying to conquer) is false.
Isn't there a bit more of a reward if you actually have a chance to lose? Isn't this in line with the empire's actions from the star wars fantasy? They blew alderaan to bits! Enslaved wookies! required a planetary "purification" wherever rebel sympathyzers were detected in positions of power.
Diplomacy is nice, but Grand Moff Tarkin was asked "How will the emperor maintain control without the beurocracy?" The simple answer was "Fear"....
I don't get why everyone has to get all indignant and personally attacking of this player, or others like him, by calling him crap like a greifer or like he's something wrong with this game in an out of game sense.
Perhaps if you think the mechanics are bad, you should get indignant at the developers?
There are BAD guys in the star wars fantasy world. That is WHY you chear for Luke when his proton torpedos strike home. It's why you're worried when Han is put into carbonite and why you are sad to see Qui'gon Jin die. But good democratic (or republic) people may yet prevail! That's why you have hope when luke puts his arm around leia at the end of ESB and watch as Lando and Chewie take off to rescue Han from these evil folks. And the bottom line is that without these "bad" folks, there would be no star wars fantasy adventure world.
Ask yourself if you really want to do away with this kind of stuff? I mean... It's already a "carebear" game with non-consentual PvP. Do you really want to take away any chance for flavor or for the good guys to fight back?
Sounds like this guy is having a blast and is about to define his guild as a group of criminals and scoundrels and powerful imperial sympathyzers or just rogue smugglers on his server.
But I'll guess there's always going to be short sighted morons like the first guy to respond to his post.
Why are you folks so short sited?! It's not this guy's actions that "may be causeing a drop in subscriptions." It's your short sitedness. It's bugs that can't keep you in your seat anywhere in the game. It's unbalanced professsions. It's bounty hunter eye shot spamming or an overpowered lowblow from smugglers. It's PLANETARY CAPS ON CITIES for the love of god!
I can't see how stifleing player interraction on this scale could gain them subscribers. Becoming a faction member requires you to go overt and you know what risks you're taking when you declare. Now info about player cities has been up for long enough, and Aldroud's opponent should have been well aware of the risks before setting up their city.
I do, however, think that a lot will change as the system matures. As cities reach their max population/radius, master politicians start appearing, and rival factions begin to develop and move in.
Transient times are bad for anything anywhere.. this is no different.
short sighted moron reporting in...
maybe you forget that this is in fact an RPG and not an FPS...
maybe you forget the fact that if you heal, or tade with or tipan overt operative of your faction that you get locked out of your own home unless of course you are infact overt yourself... how retarded is that????
most people who play this game do it for a good time... not to get aggravetted... if you want to lose the "care bear" principle go play an FPS where all the 12 year olds are shoting everything that moves and mouthing off to anyone who would have the audacity to do it to them...
maybe you should actually READ what I wrote and digest it's meaning
"Perhaps if you think the mechanics are bad, you should get indignant at the developers?"
Well, it would help if the Devs didn't sneak the bad things 24 hours from patch day. Do you think people were happy to discover caps 24 hours before release?
I'm here since beta 1, shuttle 1. I think I have a good enough experience on how the devs listen to the players as a whole. They listen if it costs them nothing. If that would mean recoding, no way. And there's a sure way to know if your idea will get listened to: a Dev chimes in. Don't ever expect a Dev tro come and say "No, bad idea". They'll just let you hang. I never got any politician response of any kind on the beta boards, that was because they didn't want to say cities were delayed. No answer from the Devs=no. And that's from experience.
I could rambl on for hours about how the devs made mistakes although beta testers repeatedly warned them about it, but what's the point? Past design mistakes can't be corrected.
KeliG wrote:if you study history my friend, you would also know what became of Alexander's Great Empire immediatly after his death.
His answer should have been the wisest, or the most cunning, or maybe even the most sympathetic...
Because when only the strongest survives, who isleft for him to lead?
And I have no problems with conquest in the face of failed diplomacy... If you can't rule by the pen then the sword it must be.
Good luck in your quest.
Keli
I don't know why I can't let this thread go
KeliG... Didn't you watch the original SW Trilogy? Didn't you see the emperor controling by fear, opression, strength of the dark side, and his will to dominate all of the galaxy?
So... Alexander the great didn't win in the long run. But his mentality becomes the stuff of fiction. And while alexander was alive (which is all that really mattered to alexander), his reign was glorious and epic.
Just like Emperor palpatine's run was (and currently is in the timeline of this game).
There's plenty of ways to just play this game for fun without player interraction like the poster above sugested. Fortunately, politics offers all sorts of new avenues of player interraction ON TOP OF THOSE!
If you want to run missions or do themeparks as covert faction members, you are totally free from conflict with other players! If someone calls you names, put them on your ignore list. If, however, you want to interract with other players, YOU MUST be willing to take the good with the bad. It simply has absolutely no value otherwise. Without multiple wills working against one another, an MMORPG has no flavor. It degenerates into a graphical chat room like EQ and AC1 and AC2.
I'm an explorer by nature in MMOs.. I do very little enforcement of my goals onto other players in the way that this guy is describing, but I totally see the need for this aspect of society in an MMO.