Politician Archive
Thread: Proposal for topics for the next bi-weekly question
- Benefits at master politician - "Industrial Society" and "Scientific Society", where did they go?
- Mayor resignation - more efficient way to transition between mayors
- City ledger - documentary of income/expense
- Alternative /citywarn - put the militia back to work!
- List of /citybanned people, maybe in the city hall, only accessible by militia members
- Ability to control "dead" structures in the city - when people quit and leave their stuff around, empty vendors, etc.
- Verification on how some of the city specializations work
- City improvement options - change lanscape, paved roads, etc.
- Communication options - city chat room
- Raising city cap
Please feel free to add to this list
Message Edited by Pappi on 04-23-2004 02:24 PM
Pappi wrote:
as Akkori suggested, perhaps we should start a new thread on what we think is an important question to ask TH. Please post your suggestion in this thread, I'll start off with a few:
1-Benefits at master politician - "Industrial Society" and "Scientific Society", where did they go?
It's hard to address this until 7 is answerd. If i don't know really how a 'research center' works (and therefore don't spend the credits on it)even if 'scientific society' were available at master i wouldn't be inclinded to use it.
2- Mayor resignation - more efficient way to transition between mayors
A resignation option would be nice. The autovote is needed for xp purposes, but maybe set it so that if the mayor 'resigns' the non votes are either divided among the registered canidates, or not counted until the xp is tallied.
3- City ledger - documentary of income/expense
I'd like to expand the city ledger idea to include additional ways for the city to make money, like money paid to trainers in town goes to the treasury, maybe a kick back on mission payouts from city mission terminals
4- Alternative /citywarn - put the militia back to work!
Yes! Right now the militia is little more than a zoning board. Maybe extend the amount of time a player has to leave town before becoming attackable, and make csr's immune to this feature.
5- List of /citybanned people, maybe in the city hall, only accessible by militia members
This is something that should be simple enough to add to the city management terminal. The system already has the names stored in a database, it's just a matter of displaying them. The coding for that is already ingame with both the militia list and the resident list.
6- Ability to control "dead" structures in the city - when people quit and leave their stuff around, empty vendors, etc.
An option to apply a special tax to specific buildings would be very nice here, but with a percentage and time cap. (xx percent per week) to avoid mayors trying to 'tax out' the competition (hey, someday there might be competition)
7- Verification on how some of the city specializations work
See #1
Please feel free to add to this list
Message Edited by revisoHT on 04-23-2004 10:54 AM
I'd have to say #1 is a valid question and not a feature request.
Those benefits were on TC but for some reason dissappeared without reason or warning. What happened to them and will they be returnedis a valid question. Wether or not something else is added would be a feature request.
hajihill wrote:I'd like to note that we are looking for questions we would like answered for the weekly questions thread sponsored by TH... not new features we would like added... that is something else we do here, but that is separate...The only one on the above list (at the time of this post) that is simply a question and not a feature request is #7 "Verification on how some of the city specializations work", coincidentally this is also the question I have most wanted an answer to.SO, my vote goes to... 7) Verification on how some of the city specializations work.
I'm proposing topics, not specific questions. Once we have a list we can better formulate a question.
I would ask...
1: Is it true your in the WoW beta? ( kidding )
1 revised: When is the next Politician Push? ( getting the answer to that would answer when we can expect to realy get noticed and how long away it is )
2: Why was city citizenship 6 week code removed and when will it be back ( getting this answer helps the guys with cap questions because chances are some cities will fall a few weeks after its next implementation thereby providing more room on their planets for their cities to grow. )
3: If Holocron played the politician profession do you honestly think the master skill box would still be empty? ( I like this kind of question, hehe to be cheaky I would add that he named theFSSneeded item after himself so if heplayed a politician we may already have star ports and be able to move and destroy houses at will and raise taxes to any level let alone have the skills in Master added. Please Holocron its a great profession come play it.
Also in Jedi revamp can one of the quests be the PreLaunch quest? Yes thats another question but leave me alone Im having fun. ![]()
4: Is there any thought what so ever of removing some if not all of the skill requierment for politician? ( This has been talked about on the boards by players many times so I was wandering if the developers had even remotely considerd it )
5: Instead of answering 19 questions a week have you thought of maybe fixing one bug from each profession each week? ( couldnt resist that one
)
I better stop not sure what their sence of humor is like.
An idea of what's going on with /citywarn is high on my politician list of questions. If not that then a /cityban that actually bans them from the city (but with POI-built cities I doubt this will happen) or a /cityeject.
The lack of benefit to being a Master Politician is a major issue. In some ways, I think it's possible that the Politician class was intended to be a class where you earn what you want and then drop it after you've gotten what you wanted (being able to drop a garden, med center, create a militia, etc.) since the requirement to keep most of these things is dependent on the city's rank as opposed to the politician's skill. There is so much potential for the class, though, that I'd hate to see this be the case.
I'd also like to know if they have any plans to make planning the city easier. Right now it's almost impossible unless you are in a completely flat area (not an easy thing to find on Corellia, at least) because even going through your city radius armed with a personal mineral harvester (1X1) and graphing paper won't let you accurately plan everything. Areas that are placeable for harvesters may not be for buildings. Gardens and civic structures (garages and banks at least) level out on the lowest area in the placeable area (even if it puts half the structure underground) and have yet another set of requirements for what is considered a viable area. Some kind of terraforming ability would be a god-send, but I would imagine that would wreck havoc on the database.
It was suggested to ask when the next "push" for politician is (i.e. when are they scheduled for publish attention of any significant time), and this may be a very good one to go with. If they would give out some kind of timeframe, it would give us some idea of when we might see some of the suggestions and fixes get some more attention.