Politician Archive

Thread: *****Player Cities too Expensive!*****

OB1-KaNoobie
Sat May 07, 2005 5:44 pm
#1

With the onset of the CU, the economy in SWG has been altered radically.Credits are no longer earned aseaisly as they once were.Player cities are becoming more and more difficult to fund, especially smaller,growing cities. Unless you want ghost towns scattered across every planet in the galaxy i suggest you lower the cost of the maintanence on player cities and also fix the problems with certain taxes that politicians have been complaining about for years but for which have recieved no attention.
Khristen
Sat May 07, 2005 10:14 pm
#2

Have you tried space missions or some of the new quests? Mission payouts if you are working in an actual group (as opposed to a "solo" type group) are also very lucrative. City hunt groupsare a good way to build up some cushion in the treasury.


While I whole-heartedly agree that we need working taxes to fund our cities, credits aren't difficult to come by if you work together with others in your city. The treasury isn't just the mayor's responsibility.






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Geevo
Sun May 08, 2005 1:10 am
#3

Money wasn't so readily available when cities were new either. Cities should consider consolidating if they are having financial problems.



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OB1-KaNoobie
Mon May 09, 2005 7:13 pm
#4

yea well with a large part of my community leaving due to frustration with this buggy mess of a CU its hard to form hunting parties.. Also im an entertainer.. combat lvl 1.. i cant wear armor at all.. even hunting in a group is suicide for me.. as for the new quests i dont have the expansion.. space missions are a possibility but what if i didnt have JTL? does that mean i shouldnt be able to have a city?
MTolwyn
Mon May 09, 2005 11:36 pm
#5

since the complete crash of economy


except some AS who sell new faction armor for 2.5 mil a piece


getting money is a problem atm


people are quitting in masses atm thx to the so great CU


LuciousOtso
Tue May 10, 2005 5:54 pm
#6

I think that cities should be expensive. They are in real life. But i also believe that they should have more options for how much then cost. Like maybe being able to pave streets, or having a much higher street lamp decoration. Maybe even street signs so you can name every street would be cool too. All of these skills could be granted in the poli skill tree.
OkanoDroids
Wed May 11, 2005 3:00 pm
#7

Fixing the City Sales Tax would help! Sales Tax has been borked forever

Message Edited by OkanoDroids on 05-11-2005 01:01 PM



Okano
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OB1-KaNoobie
Thu May 12, 2005 5:59 pm
#8

yea.. half the taxes are bugged. Cities shouldnt be expensive until we have the proper WORKING tools to fund them properly.A working sales tax would really help me out here.
woody4077
Fri May 13, 2005 9:17 am
#9

having the taxes work be great for starters



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OkanoDroids
Fri May 13, 2005 2:39 pm
#10

Definately. If you recruit enough solid merchants to operate within your city, the City Sales Tax would pay for the City Maintenance all by itself. IF, the City Sales Tax is ever fixed.


Does anyone know why it doesn't work? I've always thought that it was a technical thing, and that the Devs just didn't know how to get it to work. But recently, I've wondered if SOE chose to turn it off in an effort to drain some credits out of each server...to help with inflation.



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Pappi
Fri May 13, 2005 2:57 pm
#11



OkanoDroids wrote:
Definately. If you recruit enough solid merchants to operate within your city, the City Sales Tax would pay for the City Maintenance all by itself. IF, the City Sales Tax is ever fixed.
Does anyone know why it doesn't work? I've always thought that it was a technical thing, and that the Devs just didn't know how to get it to work. But recently, I've wondered if SOE chose to turn it off in an effort to drain some credits out of each server...to help with inflation.



they were doing some tweaking and broke it at publish 9, and they haven't fixed it since. devs have expressed interest in it, but they're always pulled away to do something else




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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Fodder650
Tue May 17, 2005 4:33 pm
#12

I went into game tonight as well and was looking at my cities 450k a week price. I was trying to do some math as to how many 8k missions that would be. And it isnt pretty. I mean our cities treasury is good for 16 weeks. Add that I have enough in reserve to fund it for months more. But I'd kinda like to save this money for other things then to support the cost of my city. Because once that money's gone its just gone.

The weekly price made sense when group (even non-solo grouped) paid 30k. But with the new economy these prices are completly unexceptable. The real question becomes what are our options. We don't want to give up our cities. And I definatly will not. And then when you add in that I cant get rid of condemmed housing its worse.

Lets say ok now my guilds got 15 active instead of its old 50 (this is actualy a pretty accurate number). I cant take the city and move it down to level 1 or 2 since the original residents housing is sitting in the first 200m radius from many many months ago.

Pappi your a great correspondent. And I'm sure you bugging the devs for a solution. But im having a hard time coming up with an easy one beyond the city costs dropping to 25% of what they are now.



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Pappi
Tue May 17, 2005 5:11 pm
#13

on the note of group hunts... I was hunting with my fiance and my guild on another server post-CU, and it seems that everyone gets the full payout when the mission is done I used to do city hunts to raise money for the city, and if you have some high level players in your guild/city that might still work

p.s.: and thanks for the complement

Message Edited by Pappi on 05-17-2005 05:14 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
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