Politician Archive
Thread: *****Player Cities too Expensive!*****
Have you tried space missions or some of the new quests? Mission payouts if you are working in an actual group (as opposed to a "solo" type group) are also very lucrative. City hunt groupsare a good way to build up some cushion in the treasury.
While I whole-heartedly agree that we need working taxes to fund our cities, credits aren't difficult to come by if you work together with others in your city. The treasury isn't just the mayor's responsibility.
since the complete crash of economy
except some AS who sell new faction armor for 2.5 mil a piece
getting money is a problem atm
people are quitting in masses atm thx to the so great CU
Message Edited by OkanoDroids on 05-11-2005 01:01 PM
OkanoDroids wrote:Definately. If you recruit enough solid merchants to operate within your city, the City Sales Tax would pay for the City Maintenance all by itself. IF, the City Sales Tax is ever fixed.Does anyone know why it doesn't work? I've always thought that it was a technical thing, and that the Devs just didn't know how to get it to work. But recently, I've wondered if SOE chose to turn it off in an effort to drain some credits out of each server...to help with inflation.
they were doing some tweaking and broke it at publish 9, and they haven't fixed it since. devs have expressed interest in it, but they're always pulled away to do something else
The weekly price made sense when group (even non-solo grouped) paid 30k. But with the new economy these prices are completly unexceptable. The real question becomes what are our options. We don't want to give up our cities. And I definatly will not. And then when you add in that I cant get rid of condemmed housing its worse.
Lets say ok now my guilds got 15 active instead of its old 50 (this is actualy a pretty accurate number). I cant take the city and move it down to level 1 or 2 since the original residents housing is sitting in the first 200m radius from many many months ago.
Pappi your a great correspondent. And I'm sure you bugging the devs for a solution. But im having a hard time coming up with an easy one beyond the city costs dropping to 25% of what they are now.
p.s.: and thanks for the complement
Message Edited by Pappi on 05-17-2005 05:14 PM