Politician Archive

Thread: *****Player Cities too Expensive!*****

Talon001
Thu May 19, 2005 7:15 am
#14


So basically gather your remaining 8 members and run 5 total missions and that should come out to 400k.




Destroy

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rols_cerentz
Fri May 20, 2005 8:44 am
#15

I have no problem gaining credits. In fact, I gain credits very similar to how I always have. Solo grouping is something I never did, I just grab a mission from the terminal, head out, complete the mission, rinse and repeat.

I have been slowly creeping up my pile of credits as I always have.

You just need to learn to adjust to the new style of play. In time, the rest of the economy will begin to right itself, as players start lowering their prices for things, since nobody will be able to buy anything anymore. When that starts happening, you won't need to save up 500,000k for a CL54 Pistol, just something like 10k to 30k, which will mean more money for your city.



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Rols Cerentz
New Republic Order - Lowca
____________________________________________________
OkanoDroids
Fri May 20, 2005 2:20 pm
#16






Kinshi wrote:





OB1-KaNoobie wrote:

With the onset of the CU, the economy in SWG has been altered radically.Credits are no longer earned aseaisly as they once were.Player cities are becoming more and more difficult to fund, especially smaller,growing cities. Unless you want ghost towns scattered across every planet in the galaxy i suggest you lower the cost of the maintanence on player cities and also fix the problems with certain taxes that politicians have been complaining about for years but for which have recieved no attention.






Are you actually seeing budget shortfalls in your city or are you simply parroting something you have heard? (i ask this because I hear lots of people say this who seem to have put little effort into learning the new system and simply jump on the 'I cant" bandwagon" Thus I tend to be skeptical when I hear those statements.


At any rate, I have little sympathy for towns that live off donations suddenly finding themselves in trouble because the refused to accept reality and use the tax system provided. Donations are a way for a city to live beyond its means and as long as your town has a "Sugar Daddy' to feed the maintenance terminal all is well, but when 'daddy' goes to play WoW and leaves you hanging this is where you wind up.


Being dependant on solely dependant on the goodwill of others is NOT a stable way to run a city


The right thing to do is to suck it up and tell your citizns that the taxes MUST be levied to gurantee the current towns level of benefits are maintained otherwise, start downsizing the town.


I will be blunt..I dont like freeloaders..anyone in a town has a obligation to support the city financially via the taxes and if you want every perk a city has, then be prepared to pay for it in part rather than living off the good will of the wealthier citizens. There is no reason to be a welfare case in SWG. If you have no money, then you arent trying. Simply put.


Mayors have the ability to remedy this problem on their own, they ust have to have the guts to do it. Citizens will moan about taxes but the moaners obviously havent paid a single credit into the maintence terminal of the city and thus have no real right to complain.


Its not easy taking away the gravy train from people but unelss you want the town to start decaying on its own and you dont want to have to chase people for donations, then buckle down and make that town self suffcient. Ni I dont think the mainteance cost should go down. What has to happen is for Mayors to learn to manage.










Bold statements from someone who doesn't know any better. Taxes are borked. City Sales Tax could support an entire city by itself, but has only worked for a short time (between patches...I don't know when). When it did work, the only option was to set it at 10%. If it wasn't at 10%, it didn't work. Currently (and for most of our SWG existence), the City Sales Tax doesn't work period.


People aren't dropping money into cities because they want to be sugar daddies or because politicians don't feel like adjusting taxes, it's done because the tax system is flawed.





Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
Pappi
Fri May 20, 2005 2:27 pm
#17



OkanoDroids wrote:


rols_cerentz wrote:
I have no problem gaining credits. In fact, I gain credits very similar to how I always have. Solo grouping is something I never did, I just grab a mission from the terminal, head out, complete the mission, rinse and repeat.

I have been slowly creeping up my pile of credits as I always have.

You just need to learn to adjust to the new style of play. In time, the rest of the economy will begin to right itself, as players start lowering their prices for things, since nobody will be able to buy anything anymore. When that starts happening, you won't need to save up 500,000k for a CL54 Pistol, just something like 10k to 30k, which will mean more money for your city.


This post doesn't refer to personal riches when doing missions. It's referring to the cost of maintaining a Player City. Our weekly maintenance is almost 700k. I dumped a little over a mill into the treasury last week so that we could keep it at a comfortable level.

The City Sales Tax needs to be fixed, period. The City Revenue shouldn't be made up of my vendor sales or the 50 missions I run each week.




I've reminded them to fix it constantly since it was broken... after a while they just stop responding




stupid_people_happen . .
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OkanoDroids
Fri May 20, 2005 2:40 pm
#18

I hear ya. I give you credit for your patience. Hopefully, we'll see some real fixes now that the expansion is out of the way. **fingers crossed**



Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
OB1-KaNoobie
Fri May 20, 2005 4:02 pm
#19






Kinshi wrote:




At any rate, I have little sympathy for towns that live off donations suddenly finding themselves in trouble because the refused to accept reality and use the tax system provided.









the tax system is mostly broken. If sales tax worked funding the city wouldnt be half as hard as all of this. are you even a mayor at all? you would know this if you were.
OkanoDroids
Sat May 21, 2005 12:34 am
#20






rols_cerentz wrote:
I have no problem gaining credits. In fact, I gain credits very similar to how I always have. Solo grouping is something I never did, I just grab a mission from the terminal, head out, complete the mission, rinse and repeat.

I have been slowly creeping up my pile of credits as I always have.

You just need to learn to adjust to the new style of play. In time, the rest of the economy will begin to right itself, as players start lowering their prices for things, since nobody will be able to buy anything anymore. When that starts happening, you won't need to save up 500,000k for a CL54 Pistol, just something like 10k to 30k, which will mean more money for your city.





This post doesn't refer to personal riches when doing missions. It's referring to the cost of maintaining a Player City. Our weekly maintenance is almost 700k. I dumped a little over a mill into the treasury last week so that we could keep it at a comfortable level.


The City Sales Tax needs to be fixed, period. The City Revenue shouldn't be made up of my vendor sales or the 50 missions I run each week.




Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
menyou
Tue May 24, 2005 5:16 am
#21

I have to agree with the poster that mentioned that everyone in the city should pay their own bit towards the upkeep.

2K income tax in a 50 resident city is 100K straight off the bat and even a pure entertainer can afford that everyweek.

Encourage the placement of factories etc. in your city, then put maintenance tax in, again the increased upkeep won't break anyones bank and can probably net a similar 100K or even more a week. (Say an average of 6000 per week maintenance with 20% tax rate on top and 70 buildings in the same 50 resident city). Again per building we're not talking bankrupting players - we're talking < 2K per week - but it all adds up and just with these two taxes you can net 200K or so per week for a 50 resident city.

Sadly with only these two taxes being reliable ( assume they still are - been a while since I was a mayor ) it does mean you probably will need to generate cash via other means but this is still a big contribution and if you run without specialisation can probably get the weekly maintenance to around 200K.

In fact what I did was made the people who wanted the specialisaiton fork out for several weeks of paying for it. So if the city had say 6 crafters and they wanted the experimentation one - then they'd have to each fork out 125K (giving 6 weeks) into the treasury - for it.




Katier Rax
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Fodder650
Wed May 25, 2005 1:41 pm
#22

Your right on your numbers. But its still not the same cost vs income it was pre-curb. Thats really what the argument is about. We are spending way more now then we were pre-curb in relation to what we spent pre-curb. Now I can still do city hunts since all people in a group get the payout and make 64k per mission with 8 people. Thats fine five of these missions per week and the cities paid for.

But really the cost vs benefit pre-curb was low. Now cost vs benefit POST curb is non-existent. If we could manually flip a switch to turn our metropolis's back to level 2 or 3 I think some of us would. But we would also need the ability to get rid of condemmed housing. These things are looking really like they are going to happen.



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Scolirk
Wed May 25, 2005 6:26 pm
#23






LuciousOtso wrote:
I think that cities should be expensive. They are in real life. But i also believe that they should have more options for how much then cost. Like maybe being able to pave streets, or having a much higher street lamp decoration. Maybe even street signs so you can name every street would be cool too. All of these skills could be granted in the poli skill tree.





i like your idea =)



Lieutenant Scolirk Apoelo
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Regional Govenor of The Imperial Center Oversector
"Dangerous to your starfleet, Commander not to this battle station."
- Admiral Motti, 0 ABY

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OkanoDroids
Wed May 25, 2005 9:12 pm
#24






Scolirk wrote:





LuciousOtso wrote:
I think that cities should be expensive. They are in real life. But i also believe that they should have more options for how much then cost. Like maybe being able to pave streets, or having a much higher street lamp decoration. Maybe even street signs so you can name every street would be cool too. All of these skills could be granted in the poli skill tree.





i like your idea =)





They should be expensive. And the taxes should work.



Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
raistline
Thu May 26, 2005 11:05 pm
#25

i have to agree post cu my architect could bring in at least 400k in a week now im lucky to make 100k the cash flow has gone to hell
Scolirk
Fri May 27, 2005 8:41 am
#26

I cheat each update ^_^. Delete all the stuff to make the cost for the city as low as possible. Im always the one who pays for the city



Lieutenant Scolirk Apoelo
Imperial Ace Starfleet Commander
Regional Govenor of The Imperial Center Oversector
"Dangerous to your starfleet, Commander not to this battle station."
- Admiral Motti, 0 ABY

Proud Mac OS X Tiger User
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