Politician Archive
Thread: Our Demands as an Entire Player Base, We effect EVERYONE, so listen!
Message Edited by LuciousOtso on 05-16-2005 06:06 PM
LuciousOtso wrote:
in regards to the city warn issue...maybe i'm the only one... but can' they just make CSR's immune to this command? wouldn't it solve all the problems... this just seems so obvious to meMessage Edited by LuciousOtso on 05-16-2005 06:06 PM
people who built their cities near POIs can deny people access to the POI by using /citywarn. too many people used the command to grief, and the CSR issue just topped the cake.
to the original poster: cites are suppose to be communities and money sinks. if taxes worked correctly a city can very well sustain itself, so the bugs are the issues, not the cost. textured roads and bulldozing land are out of the question due to technically difficulties. most folks agree that taking a minute out to vote every 3 weeks is not unreasonable.
nothing personal, but I don't understand why folks feel one post is enough for a change. what do you think I've been doing the last year? I want positive change for politicians too, and I've posted every bug/issue/excuse for dev attention. it's disappointing that we're not getting any attention, but that's the way it goes right now.
Message Edited by Pappi on 05-16-2005 06:33 PM
Yeah, like Pappi said, /citywarn was being used in a pretty bad way to grief people. It was a way to drag people in to PvP fights against their will. And, with the removal of TEFs, it seems that now all PvP is totally concentual. Which means we probably won't see /citywarn back anytime soon as a way of allowing the Militia to beat up on other players.
As far as expenses for a city go... Yes, it's expensive. Yes, several taxes are buggy. But, it is still possible to make your city self sufficient. My advice is to crank up property tax and income tax (two taxes that seem to be working), and track your treasury level very closely. See how much you lose or gain each week. Shuttle and garage taxes can add up too if you have enough traffic.
In my experience, the bigger the city, the easier it is to get the taxes to pay for the maintenance. Yes, the cost is higher, but when you have 150+ buildings getting hit with property tax,100+ citizens tossing in their 1000 creds a week for income tax, and dozens of players using your shuttle every day, it IS possible.
Pappi wrote:
nothing personal, but I don't understand why folks feel one post is enough for a change. what do you think I've been doing the last year? I want positive change for politicians too, and I've posted every bug/issue/excuse for dev attention. it's disappointing that we're not getting any attention, but that's the way it goes right now.
Message Edited by Pappi on 05-16-2005 06:33 PM
LuciousOtso wrote:
Pappi wrote:
nothing personal, but I don't understand why folks feel one post is enough for a change. what do you think I've been doing the last year? I want positive change for politicians too, and I've posted every bug/issue/excuse for dev attention. it's disappointing that we're not getting any attention, but that's the way it goes right now.Message Edited by Pappi on 05-16-2005 06:33 PM
by responding to the post i didn't mean to say you weren't fighting for us pappi... i think your the 2nd best correspondant ever... next to the just past chef correspondat (have to go look up exactly how to spell his name).... its going to be a sad day when you retire and some big shoes to fill. Although i do have a different attitude with "thats the way it goes right now" because i pay $30 a month (not to metion all these expansion they want me to buy), so i expect my concerns to be addressed in a resonable amount of time (and the resonable amount expired months ago). But that has nothing to do with how hard you've worked, just poor customer serivce on SOE's part.
you mean sciguy? he's a sweetheart
as for "not our time", I mean that literally... I still start threads about things like sales tax on the corr forum, but it gets drowned out by other posts fairly quickly, mostly posts about jedi/BH. it's disappointing, you know?
I pay them too, and they don't seem to listen to me much nowadays either
Pappi wrote:
LuciousOtso wrote:
Pappi wrote:
nothing personal, but I don't understand why folks feel one post is enough for a change. what do you think I've been doing the last year? I want positive change for politicians too, and I've posted every bug/issue/excuse for dev attention. it's disappointing that we're not getting any attention, but that's the way it goes right now.
Message Edited by Pappi on 05-16-2005 06:33 PM
by responding to the post i didn't mean to say you weren't fighting for us pappi... i think your the 2nd best correspondant ever... next to the just past chef correspondat (have to go look up exactly how to spell his name).... its going to be a sad day when you retire and some big shoes to fill. Although i do have a different attitude with "thats the way it goes right now" because i pay $30 a month (not to metion all these expansion they want me to buy), so i expect my concerns to be addressed in a resonable amount of time (and the resonable amount expired months ago). But that has nothing to do with how hard you've worked, just poor customer serivce on SOE's part.
you mean sciguy? he's a sweetheart
as for "not our time", I mean that literally... I still start threads about things like sales tax on the corr forum, but it gets drowned out by other posts fairly quickly, mostly posts about jedi/BH. it's disappointing, you know?
I pay them too, and they don't seem to listen to me much nowadays either
ya sciguy, i wish he wouldn't have retired
SeraCohw wrote:
...like a 128 meter wide road...
Make it so /citywarn warns a person they have X minutes to leave the city or cease their behavior. /citypardon can stop the timer. /cityban will not only block them from re-entering the cit, it'll eject troublemakers. Have no PVP involved in it. If the abilities are abused, punish the abusers, not the entire system.
Mayors need to be able to remove problem citizens. We have no recourse right now.
Mayors need the ability to move or remove condemned buildings. I don't care if there's a "junkyard" part of town that they go to intact, we need to be able to do it. Even abandoned buildings that are still feeding off of bank accounts--we have some structures in our town that will be autofed for five, ten, even twentyyears under the current system! A "pawn broker" system would be great. If someone is inactive X months, their house and belongings are removed, and they've given a chit to take to a pawn broker NPC to get them back. They lose nothing.
as for moving condemned houses (or moving houses in general), we've talked about this for a long time. we even brought it up last fanfest, and they told us their ideas. it didn't get implemented, but they were going to do another purge which would "pack up" houses and the stuff inside into an inactive account's characters' bank. that hasn't happened yet, and I'm guessing it's because they want folks to come back fo the CU and the new expansion. I tried to suggest that they include inactive characters (instead of just cancelled accounts), but no word on that.
I'm all for help with bringing up the purge again to the devs