Politician Archive

Thread: Why Can't we place Bazaars?

cudala
Wed Dec 10, 2003 12:00 pm
#1

I really think this should be something that we can place in a player city. They are in every other city in the galaxy even the smallest. I get an email or /tell at least twice a day for when we can place a bazaar in the city.



~Sakari Sevti~
Bh Armor & Mandalorian Armor
*the Pink Bounty Hunter *
Coming for your Rebel Jedi soon
ArlanTH
Wed Dec 10, 2003 12:04 pm
#2

/agree


I mentioned this a few weeks ago but was flamed by players saying it's not necessary because we can use vendors. Well not every single player has access to a vendor. Also, not every item is worth selling on a vendor. Plus, having items on the bazaarshow up across the galaxywill draw people to the city to pick up their items and hopefully cause them to shop at the vendors located right next to the bazaar!





Arlan Starbright
Previously Mastered: Droid Engineer - Musician - Dancer - Entertainer - Image Designer - Merchant
Currently: Marksman - Rifleman - Politician - Medic - Scout

Founding Mayor of Orodon, Tatooine, Sunrunner


cudala
Wed Dec 10, 2003 12:07 pm
#3

My point exactly, thank you Arlan



~Sakari Sevti~
Bh Armor & Mandalorian Armor
*the Pink Bounty Hunter *
Coming for your Rebel Jedi soon
Marcalus
Wed Dec 10, 2003 12:11 pm
#4

Rather than a bazaar, get a good merchant to set up a tent with a variety of vendors. He or she will be able to list them on the planet map, have goods for sale for 30 days instead of 10 and not deal with price caps.


Playing merchant for real (as in dealing in reselling goods rather than just what you alone can make) has made me most of my money. I have deals with my other crafting friends...I pay for the goods up front, they don't need to worry about the marketing.


The bazaar is a good way to get into business, but is not meant to replace having "real" businessfolk.




Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Marcalus
Wed Dec 10, 2003 12:12 pm
#5

Bah, in my last post, replace "7 days" where you see "10 days"...grrrrr....



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Korrack
Wed Dec 10, 2003 12:12 pm
#6

Yes, bazaars in player cities would be wonderful, then I could stop hosting vendors




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Korrack
Wed Dec 10, 2003 12:13 pm
#7






Marcalus wrote:

Rather than a bazaar, get a good merchant to set up a tent with a variety of vendors. He or she will be able to list them on the planet map, have goods for sale for 30 days instead of 10 and not deal with price caps.


Playing merchant for real (as in dealing in reselling goods rather than just what you alone can make) has made me most of my money. I have deals with my other crafting friends...I pay for the goods up front, they don't need to worry about the marketing.


The bazaar is a good way to get into business, but is not meant to replace having "real" businessfolk.





I do this as well, and am spending a lot of time doing it.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
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OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
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Andymantium
Wed Dec 10, 2003 12:19 pm
#8

Player city bazaar terminals wouldn't hurt too many people. A lot of the flame posts in previous threadssay there's no need for the terminals since player vendors should be taking care of the commercial aspect in cities. Well, until someone shows me a vendor that has everything stocked, bazaars are still the best way to find those miscellaneous items you might be searching for. Hmm. I guess it's an intergalactic flea market then



K

ArlanTH
Wed Dec 10, 2003 12:20 pm
#9

Thinking about this, there is some grief potential. A mayor puts lots of cool items on the bazaar and then removes the bazaar terminal after the stuff has been sold. There would have to be a failsafe for this, like having items retrievable in the nearest NPC town if for some reason the bazaar is removed or the city is destroyed. The same would apply if something is bought by the opposing faction in a faction city or if someone is banned from a city.


I would love to have a bazaar, but the reasons listed may be the reasons the devs didn't give us the option. If only there were no griefers in the game, things would be so much nicer.





Arlan Starbright
Previously Mastered: Droid Engineer - Musician - Dancer - Entertainer - Image Designer - Merchant
Currently: Marksman - Rifleman - Politician - Medic - Scout

Founding Mayor of Orodon, Tatooine, Sunrunner


BaudGnarly
Wed Dec 10, 2003 12:21 pm
#10

/agree


Every city in the Galaxy has a Bazaar, player cities should too. It should be a structure like the Banking terminals, it should use 0 lots and be placed by the Mayor.


I am a Master Merchant and a Mayor. I run six vendors on three planets and my city. The bazaar allows all non-Merchant types to sell small things like camps, traps, meds, small amounts of resources etc.




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Andymantium
Wed Dec 10, 2003 12:25 pm
#11






ArlanTH wrote:

Thinking about this, there is some grief potential. A mayor puts lots of cool items on the bazaar and then removes the bazaar terminal after the stuff has been sold. There would have to be a failsafe for this, like having items retrievable in the nearest NPC town if for some reason the bazaar is removed or the city is destroyed. The same would apply if something is bought by the opposing faction in a faction city or if someone is banned from a city.


I would love to have a bazaar, but the reasons listed may be the reasons the devs didn't give us the option. If only there were no griefers in the game, things would be so much nicer.






Hmm..possibly...well, since the devs are looking for money sinks, why not implement an express delivery feature? Like a SW version of FedEx. Charge, say, 5k or 10k for immediate pickup from wherever you are. Hmm..I guess that's a little faster than FedEx



K

Marcalus
Wed Dec 10, 2003 12:55 pm
#12






BaudGnarly wrote:

/agree


Every city in the Galaxy has a Bazaar, player cities should too. It should be a structure like the Banking terminals, it should use 0 lots and be placed by the Mayor.


I am a Master Merchant and a Mayor. I run six vendors on three planets and my city. The bazaar allows all non-Merchant types to sell small things like camps, traps, meds, small amounts of resources etc.







Since you're doing the same two jobs as me (Merchant and Mayor) you do know that players can offer items at your vendors? Create one called "Bazaar" or "General Goods" or whatever. Have players offer stuff for what they want to make, buy the stuff and mark it up 10-20% and resell. They get 30 days for it to move rather than 7.


Yes, I do this all the time...


Problem solved.




Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
slugeater
Wed Dec 10, 2003 3:49 pm
#13

*searches through his bag of Dev answers*


-The DB won't handle it.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

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