Politician Archive
Thread: Top 5!
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
- master politician benefits
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?
Pappi wrote:
do these look ok?
- politician skill point cost
- master politician benefits (lack thereof)
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
I dunno, what does that etcettera represent? You're not trying to bring about big brother cities of fear and contempt that cause massive rifts in the very fabric of this game never to be mended. Calling forth hellfire and brimstone to the very core of the server's existence and meaning in a self aggrandizing battle against the development team are you?
Pappi wrote:
sorry about the delay, rl was getting to me
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
- master politician benefits
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?
PsychoticChipmunk wrote:I dunno, what does that etcettera represent? You're not trying to bring about big brother cities of fear and contempt that cause massive rifts in the very fabric of this game never to be mended. Calling forth hellfire and brimstone to the very core of the server's existence and meaning in a self aggrandizing battle against the development team are you?
Pappi wrote:
sorry about the delay, rl was getting to me
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
- master politician benefits
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?If no then the list looks great, if yes...go get 'em papps.
f34r teh Pappi armed with etc.!
Pappi wrote:
sorry about the delay, rl was getting to me
Well it has ben Chrimbo so I'll let you off 0.o
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
This a big problem currently I have lack skill- points after toehr responsibilties to do anything productive.
- master politician benefits
Increase Decorations Limit or some specific new cool Structures we can ad to our cities , to show our comitment to getting master politician.
- city management tools: city ledger, ability to see structure owner, etc.
Also to add city Message of the Day or Welcome Message, also be able to locate the citizen structures by clicking on their names under the citizen report section. Allow for a notice board kind of terminalo where Citizens or prospective citizens can read about the city and the services it offers before they decide if they want to move in or not.
- more revenue sources: trainer/mission terminal profit
Extremely nesscary alot of Politican are usinjg there own money to fun dhte city maintainene every week and Citizens are not really inform about he costs of running a city(this needs to be addressed)
- better city defenses
Indeed we do , but i can't epect this coming in before the GCW Upgrade , factional npcs are too weak at the moment and wouldnt offer much protection against intruders.
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?
Fine and , Thanks for the update.
Pappi wrote:
sorry about the delay, rl was getting to me
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
- master politician benefits
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?
Excuse my ignorance but I have been around these forums for quite a few months now and always wondered whether these top 5 wishes, which I am happy to sign and willing to see in game, are really being taken into consideration by the developers. Are they?
What kind of influence do you have on them? Do you just "pass the information" and they say "ok, we'll take care of it some day..."? Are they located at some position in some big TO-DO list or not even that?
P.S. Not trying to be rude, just asking. :-)
TsothaLanti wrote:
Pappi wrote:
sorry about the delay, rl was getting to me
from our top 5 poll, here are the top 5 issues:
- politician skill point cost
- master politician benefits
- city management tools: city ledger, ability to see structure owner, etc.
- more revenue sources: trainer/mission terminal profit
- better city defenses
issues such as fixing sales tax, "mayor of" title, shipwright trainers, increase decoration limit, etc., are included in a different document.
do these look ok?
Excuse my ignorance but I have been around these forums for quite a few months now and always wondered whether these top 5 wishes, which I am happy to sign and willing to see in game, are really being taken into consideration by the developers. Are they?
What kind of influence do you have on them? Do you just "pass the information" and they say "ok, we'll take care of it some day..."? Are they located at some position in some big TO-DO list or not even that?
P.S. Not trying to be rude, just asking. :-)
this is a good question, as some other folks have unrealistic expectation of correspondents...
we're pretty much just volunteers collecting data and mediating between players and devs. we present them with info, it's up to the devs what to do with them. usually we have little say (besides forum opinions) on what happens. once the top 5 are posted on the corr forum, they're out of my hands.
Fluke_SillyWalker wrote:
city management tools: city ledger, ability to see structure owner, etc.
Also to add city Message of the Day or Welcome Message, also be able to locate the citizen structures by clicking on their names under the citizen report section. Allow for a notice board kind of terminalo where Citizens or prospective citizens can read about the city and the services it offers before they decide if they want to move in or not.
Love the idea about the notice board, would save creating a information vendor etc..
Regarding the citizens report, not sure if I understood, but i recon this would have to be callable at any time, anywhere in town.. so you could stand outside a house, bring up the report and check to see who the owner is.. class idea.
- more revenue sources: trainer/mission terminal profit
Extremely nesscary alot of Politican are usinjg there own money to fun dhte city maintainene every week and Citizens are not really inform about he costs of running a city(this needs to be addressed)
Yup, income from mission terminals would be advantageous and encouraged for active perusal
Message Edited by lee980825 on 01-11-2005 10:56 AM
Message Edited by lee980825 on 01-11-2005 10:57 AM