Politician Archive
Thread: Test Center Changes to Cities
Here now are the actual patch notes:
These ONLY APPLY TO TEST CENTER AT THIS TIME
Player Cities
** Note: We know that raising the Player City Cap is very important to the community. We want to raise the player city caps as quickly and as much as possible, but we need to do this in stages so to prevent interference with Server Stability.
The number of Player Cities has currently been doubled, making the caps to 20 for all planets that are currently 10 and 50 for all planets that are currently at 25.
The new limits are as follows (The first number is the total cap. The second is how many can be rank 3 or above. The third is how many can grow to rank 4 or above.):
Corellia: 20, 15, 10
Dantooine: 50, 30, 20
Lok: 50, 30, 20
Naboo: 20, 15, 10
Rori: 50, 30, 20
Talus: 50, 30, 20
Tatooine: 20, 15, 10
You can no longer use structure related slash commands in civic buildings. This means you can no longer make civic buildings private. Any currently private civic buildings will be made public.
You can now pick up and move ballot boxes and data terminals in houses.
Fixed problem with player city travel terminals not bringing up their UI.
The Architect craftable "Ballot Box Terminal" now works properly again.
The citizen report list now indicates if a citizen is a militia member.
Fix ejection from the player city hall.
You can no longer register a city of rank less than 3 on the planetary map. Any city of less than rank 3 currently on the map will be removed from the planetary map. Any city that falls below rank 3 will be removed from the planetary map (This was done to keep maps from getting over cluttered and unusable).
Since we are increasing the city caps, we need to control on the amount of additional structures the world has to support. There is a civic structure cap of 1+(6*city rank). I.e. 7 at rank 1, 13 at rank 2, etc. Civic structures include cloning facilities, shuttleports, the city hall, and gardens - - Structures owned by the city.
If your city decreases in size so that the number of civic structures exceeds the cap, you will be charged 75,000 credits per week per structure over the cap as a part of your city hall maintenance. This penalty will be applied each week starting the week after the cap is broken. The penalty will not be applied if you do not exceed the cap when the next city update happens or if your city rank increases (raising the cap).
Information on this penalty will be sent to the mayor in email and will also be displayed on the city maintenance report.
Message Edited by Plinka on 11-26-2003 07:49 PM
Not being able to register level 1 outposts makes sense, but not sure why they would nerf 2s - your cantina and bank will show up on the map anyway, right? And the garage thing is really disappointing
Plinka wrote:
Since there are no public patch notes yet, I can't talk about the non-visible changes to cities on Test Center. However, I can share two of the changes I've tested:
1. You can no longer use structure related slash commands in civic buildings. This means you can no longer make civic buildings private. That was never intended. Any currently private civic buildings will be made public.
2. You can no longer register a city of rank less than 3 on the planetary map. Any city of less than rank 3 currently on the map will be removed from the map. Any city that falls below rank 3 will be removed from the map.
There are more changes and I'll post them in this message as they become public/visible.
Disappointingly, no player garages in this publish.
Message Edited by Plinka on 11-26-2003 09:52 AM
as an interior decorator.. there should be ways a mayor can grant me rights to decorate...
my mayor is a wookie weaponsmith... the closest thing he ever decorate was a floor full of crate items (until I show him how to hang a backpack) and that was it.
palladiumleader wrote:
Oh, there's much more disturbing changes than those on TC. I'll post them in a seperate thread.
Please post
I posted here: http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=11885
These could just be bugs, but none of it makes any sense to me.
palladiumleader wrote:
I posted here: http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=11885
These could just be bugs, but none of it makes any sense to me.
Yeah, that better be a bug.... It makes no sense to me either.
1. You can no longer use structure related slash commands in civic buildings. This means you can no longer make civic buildings private. That was never intended. Any currently private civic buildings will be made public.
Bad news for Jaspor, the people can get in tovote now!!!! Any GOTZ members care to admit they were wrong?
Plinka,
Aren't things public once they hit TC? I don't understand how there are non-visible changes that someone can't go and figure out.
Mkappus wrote:Plinka,
Aren't things public once they hit TC? I don't understand how there are non-visible changes that someone can't go and figure out.
First you have to be able to prove they hit TC. There are things that you can't determine so until you hit them and there are things that one person alone can't hit.
So, I have to wait on "official" word on some things before I can post about them.
I guess I see your point. Definitely don't want another TH accusing someone of leaking something.
Not being able to register level 1 outposts makes sense, but not sure why they would nerf 2s - your cantina and bank will show up on the map anyway, right? And the garage thing is really disappointing
Nope, if you don't register your city then your cantina doesn't show up, don't know about the bank yet.
Maller Malice
Mayor of New Aldera