Politician Archive

Thread: Thunderheart, do we have to grief....

Kade_Deveron
Wed Dec 03, 2003 11:23 am
#1

to protect player cities? (repost from general dev forum. Wasnt sure if this was a general issue, a city issue, or a gcw issue)


I wish I had some level of sarcasm associated with this post, but I am quite serious. The problem? Well, some cities are "factional cities". My city in particular, on Lok, is an Imperial stronghold. In addition to a booming city with 82 residents and 157 buildings, we host a complex of seven factional bases laid out for overlapping fields of fire. One of the advantages of the location is that its a 9k run from Nyms, forcing the rebels to really organize for an attack.


Enter cloning centers and shuttles. Now we have a problem. We will be building our shuttle on Friday, and already have a cloning center. This is great news for us, as our citizens have been patiently making 9k runs for months now, and a shuttle looks great However, having a shuttle means that a mass of rebels can simply fly down to our city, clone in our cloning center and basically use our own facilities against us in battle! Can we ban them? Kinda. The banning system only works on an individual basis, which means we can only ban after the fact and if they have already cloned, they will keep popping up in our clone center even if banned.


So our little city is left with a few options:


1. Leave our city insecure with covert and overt rebels shuttling in and cloning at will.


2. Stop them from the above.


How do we stop them?


Well, if we place the shuttle and cloning centers first, we can pop down forward outposts close enough that the covert scanners can actually cover the entry areas to both facilities. Between this, and the bases turrets, minefields and support personnel, any rebel, covert or otherwise, that tries to shuttle in is dead on arrival. In addition, rebels wont be able to get to our cloning center, even if we arent around.


The problem? Imagine a few rebels shuttle to our city. They die instantly, but hadnt cloned at Nyms. Now they are in OUR cloning center (its their only option). Every time they try to leave our defenses mow them down. The are, quite literally, trapped. Even if they consented us and we pulled them away from the center, it would likely be too late to rev them and they would still only have an option of cloning in our city.


We've gone over and over this problem and there is simply no way to protect our facilities, cloning in particular, without "griefing" rebels who get to close to our city.


What do we need? What we have always needed. A way to globably ban/warn based on faction. Banning should eliminate our cloning center as any option upon death, forcing rebels who die near it to respawn at some other cloning center and not ours. Without this kind of tool, we are going to have some very very very unhappy rebels in the fair city of Haven.


Just a plug for the city, we are at -330 -3300 on Lok on Naritus. I encourage you to check it out. Quite the city, and our second set of faction bases will be going up soon.


I hope that the devs can reply to this in some meaningful way. We dont want to leave our cities resources open to the rebels, but we dont want to grief either.




-----------------------------
Khade Deveron

LordMaxx
Wed Dec 03, 2003 11:51 am
#2

Man welcome to grieferville...sorry if you want your little kingdom to remain closed to the masses...and that little advertisement to come down and see it was real nice after plastering that you want to waste anyone who is not of your ilk...




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Tiaga
Wed Dec 03, 2003 11:54 am
#3

Well what you could do is put the cloning facility on the outskirts of town, outside your defenses.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Chibi-Bar
Wed Dec 03, 2003 11:54 am
#4

well think about it.. he does have a point... if the are has only one cloning center.. then what??


by not protecting your city from invasion makes you an unfit mayor also. They are a stronghold (city ability) and thus treating as such.. any neutral and imperial can enter but rebels right now can enter (with current system) but if they ever decide to attack the faction base... they will never get to leave... (with current system)


when with the patch changes (declared becomes covert when travelling and logging) with detectors.. they are still dead meat..





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Dayln
Wed Dec 03, 2003 11:58 am
#5

Again, the problem is this mayor doesnt want a player city, they want a personal kingdom.


They are free to try, but I certainly wouldnt change any rules to stupport personal kingdoms.

Syd1
Wed Dec 03, 2003 12:16 pm
#6






Dayln wrote:

Again, the problem is this mayor doesnt want a player city, they want a personal kingdom.


They are free to try, but I certainly wouldnt change any rules to stupport personal kingdoms.







Actually, Dayln, I know this guy. He doesn't want a personal kingdom. He just wants no rebels.


- Sydira

Chibi-Bar
Wed Dec 03, 2003 12:21 pm
#7

like I said before.. neutrals and imperials can still enter the city.. it is not a private kingdom (if it was. then no one are allow unless they are citizen or invited)


He is roleplaying a true imperial following the Emperor's mandate.. erradicate all rebels...


I'm sure the Emperer wouldn't want rebels using his cloning facilities





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Meplorium
Wed Dec 03, 2003 12:26 pm
#8

Seems like you have a good PvP town. How about protecting it with your own people. Yes they can clone and shuttle in. The question is, can you protect things? Seems you are either set up for some great battles, or will just end up being ignored. Personally I would rather have some actions than a boring game. Nothing going on in your city is a death sentence for it.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Tiaga
Thu Dec 04, 2003 1:02 am
#9






Chibi-Bar wrote:

like I said before.. neutrals and imperials can still enter the city.. it is not a private kingdom (if it was. then no one are allow unless they are citizen or invited)


He is roleplaying a true imperial following the Emperor's mandate.. erradicate all rebels...


I'm sure the Emperer wouldn't want rebels using his cloning facilities





Actually the emperor wouldn't want cloning facilities to begin with. Technically, it is outlawed.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Chibi-Bar
Thu Dec 04, 2003 1:04 am
#10

really?? now I'm confuse The emperor was the first to use cloning to create the army (army of the republic)


I think the "free world" outlaw cloning.. ah well.. I should read more books instead of watching the movies.





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Kade_Deveron
Thu Dec 04, 2003 1:04 am
#11

We are indeed RPing an Imperial Stronghold, and have already had some significant battles over our faction base complex (ie estimated 80-120 rebels with pets hit us a few months ago, but we were beaten back). The city has been on Lok for months now and is by no means going to wither away. However our citizens would like to have shuttle/cloning services. We want to provide those services but we dont want them turned against us by rebel scum. At our current location, it takes an enourmous amount of rebel effort to even put a dent in our defenses. However with the availability of a shuttle, its just a little too convenient for rebels to pop in on us at will.


Haven is an Imperial city, and we openly admit any of imperial faction or proven neutrality (ie they have to take a covert detector test ). We will not tolerate rebels of any kind. In my mind we are completely justified in defending against rebel intruders.




-----------------------------
Khade Deveron

WolfDC
Thu Dec 04, 2003 1:22 am
#12

Lets not start this area as a “you should not make it a private city” or you’re a faction griefer”. This is a legitimate problem that all sides face and truly if one or the other side built a city then its there’s to make into a “personal kingdom” if they want. If it was not intended this way then why let the players build it in the first place.


We need more control over out cities “our” being the option word. Flame me if you wish but I don’t recall you (who feel this way) giving our citizens any help in building our city. It was made out of our own blood sweat and tears.


Shaedar
Thu Dec 04, 2003 2:40 am
#13

This is quite ironic.. we have a city on Lok... 11km from Nym's... Imperial... lots of faction bases... with the exact same thought... concerned about griefing visitors... it is not our desire to grief anyone as it frankly pisses us off... that being said we'd like the ability to lock out rebels from our facilities... either way rebels will be shot on site... but it'd be nice to have an actual fortress laid out how we like not setup inconveniently to avoid griefing people...



Regards,
Colonel Shaedar Haran - EC
Master Politician / Master Smuggler
Mayor - New Suntir, Lok, Sunrunner
(Imperial Stronghold w/ Improved Job Market)
Founder - Imperial Leadership Alliance
Page 1 of 3
Previous Next