Politician Archive
Thread: /citywarn put to 2 minutes on TC!
Now I think this is a terrible idea because it doesn't allow the milita to actually scare anyone out of town when they are causing trouble. I can already see it now, overts killing my overt citizens and my milita having to sit on their butts for 2 minutes watching my citizens die and then 30 seconds before the 2 minutes is up, the overt jumps on a mount and leaves the city boundary. You have no reason to need 2 whole minutes to run 450 meters in any direction especially when you can get on a mount or speeder, or swoop bike and ride out in 10-15 secs. There is a reason why someone is /citywarn and its because they are causing trouble, being rude, vulgar, etc, and for that exact reason is why /citywarn needs to strike fear in people so they don't act this way in our cities. We need the 30 seconds because its long enough to leave the city, but doesn't give them time to continue doing whatever they were doing that lead to them getting a /citywarn in the first place. I mean 2 minutes you can do a lot of stuff before you are forced to leave and I think the Devs need to change this back. Everyone needs to cry out about this little issue because this is going to make our milita completely powerless when it comes to protecting our city.
Remember,its soeasy to just get a group of people, go overt, run to a player city and kill every citizen that is overt or has a TEF, like our entertainers in the cantina and our doctors in the hospital, in less then 2 minutes especially when you take into account that a milita member has to see them and /citywarn them first, which can lead to people exploiting this long time buffer and griefing our citizens whenever they please.
Maller Malice
Mayor of New Aldera
On one side, you have overts complaining they get killed.
On the other, neutrals complaining they get killed.
MMhh...Who signed up for PvP? right.
slugeater wrote:
On one side, you have overts complaining they get killed.
On the other, neutrals complaining they get killed.
MMhh...Who signed up for PvP? right.
Sorry slug, I read many of your responses in the other thread. You are basing your argument on a false premise...that SWG promises a life 100% free of PvP.
A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.
/citywarn exists as a player policing mechanism. It's documented as such and whether or not you agree with it orcare for it, it's a published game mechanic. And it pulls "neutrals" into PvP at times.
Just because someone is neutral doesn't mean they can be rude, crude, vulgar, griefing one of my citizens, by entering a player city and acting in a matter that the milita gives you a /citywarn is completely your fault and you deserved to be shot and killed in the city.
Maller Malice
Mayor of New Aldera
If anyone comes into our city and starts being an arse, they will be attacked. It does not matter what faction (if any) they are.
2 minutes is what to much time. They can be an arse for 1:30 and then /burstrun away. A minute and a half is a long time to be an arse. 99.9% of the world population can do it in even less time.
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Marcalus wrote:
A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.
Actually as a neutral I CAN'T heal or trade withan overt or someone TEFd. No matter how many times I try, I can't do it. I've never managed to get a TEF while neutral.
As for the new time limit, that's crazy.
2 Minutes is FAR too long to allow someone to wander about your city causing Grief without your Militia, the people tasked with PROTECTING the citizens, being able to do a single thing.
I'd be fine with a two minute warning (someone watches too much football) if /ban actually worked like it was supposed to.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
Marcalus wrote:
slugeater wrote:
On one side, you have overts complaining they get killed.
On the other, neutrals complaining they get killed.
MMhh...Who signed up for PvP? right.
Sorry slug, I read many of your responses in the other thread. You are basing your argument on a false premise...that SWG promises a life 100% free of PvP.
A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.
/citywarn exists as a player policing mechanism. It's documented as such and whether or not you agree with it orcare for it, it's a published game mechanic. And it pulls "neutrals" into PvP at times.
Ditto Marc, totally agree. Slug just needs to realise that SWG simply does not protect neutrals. Once he gets over that hurdle he'll either accept it or go play a game that does protect those that want PvP.
I have no particular feelings on PvP/PvE or protecting neutrals. Just pointing out that SWG does not protect neutrals at all, so running around complaining about it ain't going to help.
Threemonths ago I read the spate of threads regarding removal of the TEF system for just this reason, the dev's wanted it, its survived so far. Until it goes, neutrals are going to be vulnerable.
Why does SWG forums have no edit button when others do?
I mean't... he'll either accept it or go play a game that protects thosethat do NOT want PvP.
As an addendum:
I had a big discussion with someone else about this very issue, and their interpretation of TEF is:
A system whereby PvP junkies can shoot at everyone, even those that just want to chat/craft/etc.