Politician Archive

Thread: /citywarn put to 2 minutes on TC!

tiberian_death
Tue Dec 02, 2003 7:21 am
#1

Now I think this is a terrible idea because it doesn't allow the milita to actually scare anyone out of town when they are causing trouble. I can already see it now, overts killing my overt citizens and my milita having to sit on their butts for 2 minutes watching my citizens die and then 30 seconds before the 2 minutes is up, the overt jumps on a mount and leaves the city boundary. You have no reason to need 2 whole minutes to run 450 meters in any direction especially when you can get on a mount or speeder, or swoop bike and ride out in 10-15 secs. There is a reason why someone is /citywarn and its because they are causing trouble, being rude, vulgar, etc, and for that exact reason is why /citywarn needs to strike fear in people so they don't act this way in our cities. We need the 30 seconds because its long enough to leave the city, but doesn't give them time to continue doing whatever they were doing that lead to them getting a /citywarn in the first place. I mean 2 minutes you can do a lot of stuff before you are forced to leave and I think the Devs need to change this back. Everyone needs to cry out about this little issue because this is going to make our milita completely powerless when it comes to protecting our city.


Remember,its soeasy to just get a group of people, go overt, run to a player city and kill every citizen that is overt or has a TEF, like our entertainers in the cantina and our doctors in the hospital, in less then 2 minutes especially when you take into account that a milita member has to see them and /citywarn them first, which can lead to people exploiting this long time buffer and griefing our citizens whenever they please.


Maller Malice


Mayor of New Aldera




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
slugeater
Tue Dec 02, 2003 7:35 am
#2

On one side, you have overts complaining they get killed.


On the other, neutrals complaining they get killed.


MMhh...Who signed up for PvP? right.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Marcalus
Tue Dec 02, 2003 7:35 am
#3

30 seconds for some people might feel too short...but I tend to agree with you, 2 minutes feels a little long.



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Marcalus
Tue Dec 02, 2003 7:38 am
#4






slugeater wrote:

On one side, you have overts complaining they get killed.


On the other, neutrals complaining they get killed.


MMhh...Who signed up for PvP? right.







Sorry slug, I read many of your responses in the other thread. You are basing your argument on a false premise...that SWG promises a life 100% free of PvP.


A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.


/citywarn exists as a player policing mechanism. It's documented as such and whether or not you agree with it orcare for it, it's a published game mechanic. And it pulls "neutrals" into PvP at times.




Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
tiberian_death
Tue Dec 02, 2003 8:31 am
#5

Just because someone is neutral doesn't mean they can be rude, crude, vulgar, griefing one of my citizens, by entering a player city and acting in a matter that the milita gives you a /citywarn is completely your fault and you deserved to be shot and killed in the city.


Maller Malice


Mayor of New Aldera




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Palor
Tue Dec 02, 2003 9:25 am
#6

If anyone comes into our city and starts being an arse, they will be attacked. It does not matter what faction (if any) they are.


2 minutes is what to much time. They can be an arse for 1:30 and then /burstrun away. A minute and a half is a long time to be an arse. 99.9% of the world population can do it in even less time.


Tiaga
Tue Dec 02, 2003 11:22 am
#7






Marcalus wrote:


A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.





Actually as a neutral I CAN'T heal or trade withan overt or someone TEFd. No matter how many times I try, I can't do it. I've never managed to get a TEF while neutral.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

vortexala
Tue Dec 02, 2003 11:29 am
#8

Neutrals can not pull a TEF from an Overt or Covert TEFd player. It's impossible to do. As a healer you get the 'it would be unwise' message.

As for the new time limit, that's crazy.

2 Minutes is FAR too long to allow someone to wander about your city causing Grief without your Militia, the people tasked with PROTECTING the citizens, being able to do a single thing.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Theodis_Darkstar
Tue Dec 02, 2003 4:44 pm
#9

Agreed. Sounds like over-correction. Let's split the difference at a minute-15.



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Joshie
Tue Dec 02, 2003 6:29 pm
#10

/citywarn is meant to give just that, a warning. If the person chooses to disregard the warning, then they're subject to be killed. If they decide to leave the city after 90 seconds to avoid getting killed, then hey, they left the city. Mission accomplished.
BlindTyldak
Tue Dec 02, 2003 6:45 pm
#11

I'd be fine with a two minute warning (someone watches too much football) if /ban actually worked like it was supposed to.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

ToranTT
Wed Dec 03, 2003 12:53 am
#12






Marcalus wrote:





slugeater wrote:

On one side, you have overts complaining they get killed.


On the other, neutrals complaining they get killed.


MMhh...Who signed up for PvP? right.







Sorry slug, I read many of your responses in the other thread. You are basing your argument on a false premise...that SWG promises a life 100% free of PvP.


A neutral character can pick up a TEF by healing or trading with a covert character who himself is TEFed.


/citywarn exists as a player policing mechanism. It's documented as such and whether or not you agree with it orcare for it, it's a published game mechanic. And it pulls "neutrals" into PvP at times.







Ditto Marc, totally agree. Slug just needs to realise that SWG simply does not protect neutrals. Once he gets over that hurdle he'll either accept it or go play a game that does protect those that want PvP.


I have no particular feelings on PvP/PvE or protecting neutrals. Just pointing out that SWG does not protect neutrals at all, so running around complaining about it ain't going to help.


Threemonths ago I read the spate of threads regarding removal of the TEF system for just this reason, the dev's wanted it, its survived so far. Until it goes, neutrals are going to be vulnerable.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
ToranTT
Wed Dec 03, 2003 12:57 am
#13

Why does SWG forums have no edit button when others do?


I mean't... he'll either accept it or go play a game that protects thosethat do NOT want PvP.


As an addendum:


I had a big discussion with someone else about this very issue, and their interpretation of TEF is:


A system whereby PvP junkies can shoot at everyone, even those that just want to chat/craft/etc.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Page 1 of 3
Previous Next