Politician Archive

Thread: Seiging

DeathbyNerfing
Fri Nov 21, 2003 8:27 am
#1

Something that Plinka said someplace leads me to believe that the developers will remove the /commands regarding city hall privacy and entry lists. This is currently the only way to stop a hostile takeover. I read someplace in the boards that a guild camped just outside of city limits in order to become citizens when the city expanded, vote in their own mayor, proceed to loot the treasury of all credits, and then destroy the city hall so that they can build the city they wanted to (but couldn't due to the city cap on planets).


My question is this, assuming that the developers didn't want large guilds to effectively take all the cash from a city and destroy it without needing any acceptance first, what will they do to prevent this kind of griefing if they take out the /commands? I understand the reason the commands need to go (a mayor could block EVERYONE from voting, even people who became citizens in a honorable way), but what can be done to stop those citizens that entered the city with a desire to destroy it?


The only solution I can think of is that citizen status isn't granted when residence is declared within the city, but that declaring your residence is a prerequisite to be registered as a citizen by the mayor. In this event, all citizens have voting rights, and no one can become a citizen in order to destroy the city. The negative result is that it meansa mayor can simply not accept citizens that he thinks won't vote for him, but since he gives up things to do that (i.e. xp, city growth, ect) I think it outbalances the weight of a guild sacking a city completely for selfish needs.


Diplomacy isn't the answer here, since the mayor has nothing to offer them that they don't believe they will be able to obtain themselves once they have a city, plus having it in their own location. In short, they don't care about being citizens of the city. They see that as a means to their end of destroying it.


Koweim

Syd1
Fri Nov 21, 2003 8:33 am
#2

Actually the commands are not the only way to stop a hostile takeover. Being bigger than the aggressor works wonders as well. Politicians aren't supposed to win with game mechanics, they're supposed to win by swaying loyalty. The appropriate way to stop a 30 person PA from "stealing" a 20 person city is by recruiting 15 more citizens.



- Sydira

Chibi-Bar
Fri Nov 21, 2003 8:41 am
#3

consider the city limits.. (and many many many players what to place their cities) I do not think city hall should be so easily destroy....


I feel that the city can only be destroy if there was a unanimous vote by the citizen (each citizen have to log and vote on the issue) once all votes are in (that can be check via the citizen sheet) the comman to destory execute and poof.. no more city hall...


Also.... there should be an allowance to cancel destroy city hall (when the vote are in progress) by the mayor in case they change their mind.





Sasheria Windsong

Master Artisian and Master Architect
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LordMaxx
Fri Nov 21, 2003 8:44 am
#4

but then if the mayor still has to recognize which people get citizenship he once again still controls who gets to vote. He only lets in people he knows will vote forhim. Its the exact samething, just no Red Box in front of the door when you try to enter.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
BigGuy_WAN
Fri Nov 21, 2003 8:46 am
#5

Learn to live with it.... SOE totally messed our town up with the whole Lok Imperial Base Zone.... all because we had a cloning facility with in 300m of... they didn't take into an account that we are 8.7K from a Bank... Bazarr... Med Center... Cantina... StarPort... life in general... but all that is way outweighed by the fact that we are a few 100 m from a cloning station... oh that we have to pay for too...



So get with the program.... SOE doesn't care heck we may even move our city and do the whole siege idea... I know a couple of Rebel Towns that would be perfect targets




Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
Aldroud
Fri Nov 21, 2003 9:57 am
#6

It's not YOUR city.


It's A city.


You want it, fight for it. Do what it takes (legally) to keep it (i.e. get the voters you need to stay in power). If you dont have the numbers to back you up, you dont deserve to keep it.


Deal with it. Stop whining like a little rebel lost in a Hoth snow storm or encouraging the use of griefing tactics (i.e. use of inappropriate commands to block valid citizens from voting).


DeathbyNerfing
Fri Nov 21, 2003 5:11 pm
#7

Someone said it's not your city, it's a city. My guild put every resource into building it, saw to a place to build it, are the only citizens, yeah I'd say it's our city not just a city.


And I"m not the one being griefed. Yes, restrictive citizenship is somewhat playing with the reality of voting, but once a citizen is in there is no way to control how he/she votes. There is still some choice. If a huge guild comes in and whipes out a small outpost in order to build their own someplace, I call that wrong. Voting is in there to make sure that a mayor is put in office who best reflects the city's interests, not to allow someone to destroy a city not to mention it's interests. There is a perversion of the rules by either side. Either the side who wants to pervert game mechanics to create their city at the cost of someone else's after the cap has been reached, or the side that wants to pervert the same mechanics to protect his community's interests and city as a whole. It is my view that the person who perverts rules in order to help is less wrong then someone who perverts those rules for selfishness.


I think the only sure answer is regulated citizenship. It isn't perfect, as anyone can plainly see, but it's less imperfect than our current system and far less imperfect than a system with no protection for small cities.


Koweim

Hypatian
Fri Nov 21, 2003 6:21 pm
#8

Well, I bought a city hall out of my own pocket, myself. And know what? I don't own it. If you want to have a private city, you can--but you have to work very hard at it. Within the rules given you, for example, all citizens get to vote, people the city expands over become citizens, etc. Keeping the city private is a difficult goal, but it's something that you can accomplish if you try hard enough.

Keeping the city private through banning people from voting is not within the rules. Preventing people from becoming citizens as the city grows is likewise disenfranchising them (they pay taxes, they have a chance to become a citizen, and that's why city growth works the way it does.)

*shrug*



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


FlintAH
Fri Nov 21, 2003 7:06 pm
#9

Just find a remote spot and build it quitely until you are a metropolis. Then your city will be at max size and no one will be able to build outside and then get ranked in. You will then have a "private" city.
maimalot
Fri Nov 21, 2003 8:53 pm
#10

whats wrong with allowing mayor to block ppl out, a city doesnt have to be run as a democracy. i am building a city out of my own pocket. i will add all the features i can to make it an attractive placefor residents to live and prosper. their taxes give them access to all the facilities and militia protection, as well theycan participate in the local gcw events. but its my city, and mypolitiking is to get ppl to come live there and be a part of it so i can get their voting xp to give them more city perks.


a city can function fine with an overlord as well as an elected official. why close off a perfectly viable aspect of the game for ppl thta are fine with operating that way, if u dont want it, u can go to another city, but some ppl , dont get rules changed that will only apply to them, u dont have to live in thta city




Tkfor Toowun----Current Teras Kasi Warrior/Force Sensitive/Swordsman
Force Sensitive (5 branches unlocked - 2 branches complete)
Visit Aweep at Freeport on Naboo for Master Crafted Armour @ Amazing Prices

maimalot
Fri Nov 21, 2003 8:57 pm
#11

and it prevents seiging



Tkfor Toowun----Current Teras Kasi Warrior/Force Sensitive/Swordsman
Force Sensitive (5 branches unlocked - 2 branches complete)
Visit Aweep at Freeport on Naboo for Master Crafted Armour @ Amazing Prices

BigGuy_WAN
Fri Nov 21, 2003 9:00 pm
#12

Someone said their guild put in all time and resources.... some of us did this all on our own too.... building a city as is chosing a faction is a risk.... If your don't want to get shot at by Rebels... don't join Imp Faction.... If you don't want to craft lotsa stuff for hours and hours and hours... don't plan on bein a Master Architect.... If you don't want to deal with coups.... don't build a city and don't be a politician... onc again... if you want your own city that no one can take over... go play Sim City 4000 on-line... this is Star Wars... heck a nother player should be able to rob your house... embezzle from the City Treasury... and burn down your cloning station... that would actually be a true test of who should be a mayor and who should not



Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
BlindTyldak
Fri Nov 21, 2003 9:00 pm
#13

I agree, especially if the people founding it are completely happy with that as well. If you have ten people who found a town, and they are happy running it as a dictatorship, more power to them. They built it, they funded it, they will continue to fund it, and if they ever become unhappy with it they will leave and it will die.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Snitter): There isn't any island, Rowf...
(Rowf): There is... there... can't you see it... Our island...just stay with me.. I'll get you there...

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