Politician Archive
Thread: Weekly City Cap Whine :)
Ash057 wrote:
thats just sad
I am not too sad because we do have a city on Naboo and only 20 are allowed, but it is kind o frustrating not being able to grow at all even with a huge pool of active players.
How is this good, fair, or equitable in any way?
And to all of you that had to use such a cheesy method to falsely inflate your cities shame on you.
Anyone know if this issue is going to be addressed at all?
well we are a bit more lucky but also F.......
we are lvl with about 60 active citizens but each week we are denied to advance
well as second generation city we had never even the chance of lvl 4 because short after the second generation cities have been created all 10 first gen citiy reach lvl 4
Pappi wrote:
I've added that to our possible bi-weekly question topic list
Cool
My thoughts are, if you are going to let someone place a city (as one of the 20) they should be able to grow it all the way up just like the earlier ones. Cap should be on total cities, not ranks.
PreLaunch wrote:
Simple grab 36 of your citizens send them to join that city, vote the mayor out then destroy his city hall. Grief at its finest works both ways. Hehe
Believe me the thought did cross my mind but I don't want to do anything like that because I know how pissed I would be if someone did it to me.
Also, even if we did eliminate one city, I am not sure how it works for rank cap - for example does the next city in senority get to move up or the city with most residents? I don't see this answered in the FAQ or anywhere else. For all I know there could be three other ghost-towns built on cross-server lot swaps that might have precedence in the queue.
The unrest in my city also grows. More and more people are thinking loud about bringing some of the first generation ghost towns down. And we are not the only city in this situation.
I myself had two offers of a huge sum of creds to "sell" my city. And with current unhappyness of many politicians it s just a matter of time and money to destroy some of the cities.
The alternaty would be to ban cross-server-citizens which would be not easy to enforce.
So the simple solution would be: keep the total cap but allow every citie to grow to the state of the citizen count
And plz dont tell me you need a seperate publish and work for this. All you ve to do is to change few digits in the database and write a line in the next patch notes. Well should not take more the 90 seconds in total.
yet we can't grow because some joke ghost towns with 35 people almost all from cross-server lot swaps are holding spots in the cap.
On what basis do you assume they are "almost all from cross-server lot swaps"?
Unless they have a very rigorous regiment to ensure the cross-server traders log in periodically, most of the ghost-citizens from the founding days will already be lost to the inactivity timer.
Laeren wrote:I think your best best is to get proof that your generalization of all these other cities are cross-server lot trades (which is LEGAL btw). Once you have PROOF you can take steps. Simply assuming that another city is all cross-server lot trades, however, is just whining at its finest.
Well, on our server there are several cities that are known to use lot-swapping to inflate numbers. It is in violation of no rule so nothing can be done about it. And yes, this is a whine hence my subject
It is just very cheesy that people have to resort to such tactics to grow a city for themselves. It is sad that you can have a rank 3 city and have only 4 active players on the server living in it just because you wanted it.
And no I don't need proof everyone on my server knows who these guys are. Even if I have proof what could I do? NOTHING. It stinks.