Politician Archive
Thread: Our Answer from TH for the 19 Answers (5/26)
So after sending a message to TH, he agreed to post a time frame on our answer (post below)
The "city cap" prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise this cap?
If the opportunity to increase in city size occurs, the city with most residents moves up to the next level. There will be no more increases in city caps, but we do plan on revisiting the ways in which cities can gain and lose rank. That won’t be happening until after JTL though. The developer who developed the city system is on the JTL team and any major overhaul to that will need his oversight. The most likely city changes that will be coming up will have to do with the GCW revamp.
I will start a poll on the next 19 questions soon
Message Edited by Pappi on 05-26-2004 06:01 PM
StumanKadir wrote:
Hmmm...so if two cities are the same size and both are eligible to move up a rank, how does the game determine which one moves?
"If the opportunity to increase in city size occurs, the city with most residents moves up to the next level."
I think what he's saying here is whichever has more residents... So if they're both level 3, but are eligible for level 4... Well, if City A has 63 City B has 70, City B wins. If they both have an identical number, who knows.
It's nice to see an answer, but I'm highly skeptical it actually works this way.
I probably expressed that badly - when I was talking about size, I meant population size and not city level, ie; what happens if 2 cities are at say 58 residents each, and a Level 4 city drops out freeing up a spot for another Level 4? So what happens in this situation where 2 x Level 3 cities both have the same number of residents?
Is it whoever was first to 58 (in this example), is it the age of the city, is it done alphabetically, etc?
The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.
And no THs quote "we do plan on revisiting the ways in which cities can gain and lose rank" ... I think this means there will be other means by which to measure what rank you are - not only the polulation size - but maybe the amount of online time of the total population (just as an example from me) - so if a city that is rank 4 now has 80 citizens, but they are almost never online - then it might be that this city won't fullfill the req. for rank 4 anymore - it will fall to rank 3 making room for another city to rise.
Only the amount of cities that can be placed or that can be rank 3 or 4 will not be increased.
Then they shall look at the cities per hand and kick inactive players.
Message Edited by Pappi on 05-27-2004 01:56 AM
DaQuilla wrote:
MTolwyn ...
The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.
they told us that they ll raise the caps slowly to avoid database troubles after bringing up the 2nd gen
when they ve told us, that they ll never intendet to raise it many of us would have never built their cities here on Naboo because at the start of the 2nd gen all 10 1st have reached lvl 4 taking all 10 lvl spot available
now after month wasting of time and money we all we hear is "srew you - wait another 6 month"
X-caliber-Bria wrote:
So we are paying 15 bucks for a developer responsible to our needs, to be working on JTLS and not us and our needs. Won't JTLS cost? Shouldn't they really be paying for a new developer out of the funds generated by the sales of that product and hire someone else for that? Instead of stealing developer away from us prolonging our lengthly list of problems that haunt our profession?
I want JTLS as much as the next person, but not at the expense of this profession...
I agree with you completly. It's very frustrating.
MTolwyn wrote:
DaQuilla wrote:
MTolwyn ...
The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.
they told us that they ll raise the caps slowly to avoid database troubles after bringing up the 2nd gen
when they ve told us, that they ll never intendet to raise it many of us would have never built their cities here on Naboo because at the start of the 2nd gen all 10 1st have reached lvl 4 taking all 10 lvl spot available
now after month wasting of time and money we all we hear is "srew you - wait another 6 month"
Its the same promise they made when the cut the house inventory to current levels last fall. Havn't seen them change that at all.
At one point we got Industrial & scientific specs IIRC, but then they suddenly disappeared
Theres no reason to be Master Politician at all