Politician Archive

Thread: Our Answer from TH for the 19 Answers (5/26)

Pappi
Wed May 26, 2004 6:00 pm
#1

19 Answers 5-26-04

So after sending a message to TH, he agreed to post a time frame on our answer (post below)



The "city cap" prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise this cap?

If the opportunity to increase in city size occurs, the city with most residents moves up to the next level. There will be no more increases in city caps, but we do plan on revisiting the ways in which cities can gain and lose rank. That won’t be happening until after JTL though. The developer who developed the city system is on the JTL team and any major overhaul to that will need his oversight. The most likely city changes that will be coming up will have to do with the GCW revamp.



I will start a poll on the next 19 questions soon

Message Edited by Pappi on 05-26-2004 06:01 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
StumanKadir
Wed May 26, 2004 7:18 pm
#2

Hmmm...so if two cities are the same size and both are eligible to move up a rank, how does the game determine which one moves? I'm guessing its the city that grew to that pop size first but a clarification would be nice.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Jaspor
Wed May 26, 2004 7:24 pm
#3






StumanKadir wrote:
Hmmm...so if two cities are the same size and both are eligible to move up a rank, how does the game determine which one moves?





"If the opportunity to increase in city size occurs, the city with most residents moves up to the next level."


I think what he's saying here is whichever has more residents... So if they're both level 3, but are eligible for level 4... Well, if City A has 63 City B has 70, City B wins. If they both have an identical number, who knows.


It's nice to see an answer, but I'm highly skeptical it actually works this way.







Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


DingoBoi
Wed May 26, 2004 8:47 pm
#4

Jaspor hit it on the head as to how it should work. But I too have little faith it would actually work so even if they tried to code it that way.


We've lacked hard information on functionality for so long and have only learned through trial and error and error and error.





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X-caliber-Bria
Wed May 26, 2004 10:24 pm
#5

So we are paying 15 bucks for adeveloper responsible to our needs, to be working on JTLS and not us and our needs. Won't JTLS cost? Shouldn't they really be paying for a new developer out of the fundsgenerated by the sales of that product and hire someone else for that? Instead of stealingdeveloper away from us prolonging our lengthly list of problems that haunt our profession?


I want JTLS as much as the next person, but not at the expense of this profession...
StumanKadir
Wed May 26, 2004 10:42 pm
#6

I probably expressed that badly - when I was talking about size, I meant population size and not city level, ie; what happens if 2 cities are at say 58 residents each, and a Level 4 city drops out freeing up a spot for another Level 4? So what happens in this situation where 2 x Level 3 cities both have the same number of residents?


Is it whoever was first to 58 (in this example), is it the age of the city, is it done alphabetically, etc?






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

DaQuilla
Thu May 27, 2004 1:05 am
#7

MTolwyn ...

The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.

And no THs quote "we do plan on revisiting the ways in which cities can gain and lose rank" ... I think this means there will be other means by which to measure what rank you are - not only the polulation size - but maybe the amount of online time of the total population (just as an example from me) - so if a city that is rank 4 now has 80 citizens, but they are almost never online - then it might be that this city won't fullfill the req. for rank 4 anymore - it will fall to rank 3 making room for another city to rise.

Only the amount of cities that can be placed or that can be rank 3 or 4 will not be increased.



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Refah
Thu May 27, 2004 1:16 am
#8

I don't see the problem why they not re-activate the inactive player rule. I would be a way to keep things running for us, we can hope that a bigger city collapse and we can gain that rank. But to say, that there will be no big change til JTLS keeps me frustrating and I am not pleased with this answer.
Then they shall look at the cities per hand and kick inactive players.





Refah Deon, Heaven/Tatooine (Chimaera)
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Pappi
Thu May 27, 2004 1:54 am
#9


guys, when I initially got the answer there was no timeframe on the "revisit" at all. At least tell me you guys are happy to hear *some sorta of* time frame so I don't feel like I bugged TH for nothing


Personally, I'm not that excited about JTL either (I would rather have them fix more bugs first before adding too much too soon), but that's just the way it goes. We can either accept it and try to get as much politician stuff squeezed into the next few patches, or we can all sulk and have nothing at all. I really can't afford to start pushing politician issues until after my graduation and move to my new apartment, so in the mean time just hang tight, and don't EVER think about shooting the messenger, mmk?


edit: hehe, I forgot to post a timeframe for my stuff... I'll be done with the two things above by mid June. wish me luck O.o

Message Edited by Pappi on 05-27-2004 01:56 AM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
MTolwyn
Thu May 27, 2004 2:22 am
#10






DaQuilla wrote:
MTolwyn ...

The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.





they told us that they ll raise the caps slowly to avoid database troubles after bringing up the 2nd gen


when they ve told us, that they ll never intendet to raise it many of us would have never built their cities here on Naboo because at the start of the 2nd gen all 10 1st have reached lvl 4 taking all 10 lvl spot available


now after month wasting of time and money we all we hear is "srew you - wait another 6 month"


Kolb_Brookshire
Thu May 27, 2004 7:06 am
#11




X-caliber-Bria wrote:


So we are paying 15 bucks for a developer responsible to our needs, to be working on JTLS and not us and our needs. Won't JTLS cost? Shouldn't they really be paying for a new developer out of the funds generated by the sales of that product and hire someone else for that? Instead of stealing developer away from us prolonging our lengthly list of problems that haunt our profession?


I want JTLS as much as the next person, but not at the expense of this profession...






I agree with you completly. It's very frustrating.





MTolwyn wrote:





DaQuilla wrote:
MTolwyn ...


The Devs said they'd raise the caps - and they did - there was a second "city rush" when the caps where raised from 10 cities max (city patch) about 1-2 months after the city patch - there were no additional promisise from the devs that I know of.







they told us that they ll raise the caps slowly to avoid database troubles after bringing up the 2nd gen


when they ve told us, that they ll never intendet to raise it many of us would have never built their cities here on Naboo because at the start of the 2nd gen all 10 1st have reached lvl 4 taking all 10 lvl spot available


now after month wasting of time and money we all we hear is "srew you - wait another 6 month"






Its the same promise they made when the cut the house inventory to current levels last fall. Havn't seen them change that at all.

Chibi-Bar
Thu May 27, 2004 7:41 am
#12

well.. also think of this way... a lot of people are "Quitting" star wars... right nowthey even reopen 14 day free trial version.... and the in store games has dropped to 20$ a game.... (it stay like 40$ for a long time) this is a sign of losing customers....


In any company, a reinvention is needed to redraw the customers. Sure it is good to have bug fixes and such.. but in the business minds they believe a new "gimmick" will draw them back and have accounts reactivated... and JTL will do just that.. (at least they hoped)


With Space battles and land battles..... it will have more "star wars" feel....


That is just my personal bit...





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Master Artisian and Master Architect
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fatgit
Thu May 27, 2004 9:51 am
#13

For the next round of questions, how about asking where our Master Politician abilities went to ?
At one point we got Industrial & scientific specs IIRC, but then they suddenly disappeared

Theres no reason to be Master Politician at all
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