Politician Archive
Thread: Our Answer from TH for the 19 Answers (5/26)
fatgit wrote:
For the next round of questions, how about asking where our Master Politician abilities went to ?
At one point we got Industrial & scientific specs IIRC, but then they suddenly disappeared
Theres no reason to be Master Politician at all
i bet i can answer this for TH:
"sorry our developers are busy, ask again after JTL next year"
great, now its official
they screwed us again
half a year ago they promised that the cap is only temporary
we vewaitedfor month for an answer for that
and now that JTL is comming up they ve a cheap excuse
"sorry no time, we want JTL, take your cities and get lost!"
If the answer we got doesn't include the "plan B" that is used once "plan A" (the population) is useless - I don't think they have a "plan B"
Actually, I don't remember where they said the cap was temporary, but I *do* remember them telling us the caps are fixed. Since the majority of the votes went to the city cap question, I wrote it up.
MTolwyn wrote:
great, now its official
they screwed us again
half a year ago they promised that the cap is only temporary
we vewaitedfor month for an answer for that
and now that JTL is comming up they ve a cheap excuse
"sorry no time, we want JTL, take your cities and get lost!"
TH:
There will be no more increases in city caps, but we do plan on revisiting the ways in which cities can gain and lose rank.
???????
we have the requirement to advance now but we are not allowed to
so they ll change the requirements so that we have to meet them but still we won t be allowed to grew cause of the cap they are not going to raise
thats complete nonsense
PreLaunch wrote:
Hi Pappi,
I to am happy with the answer but my city is already a metropolise so Im not to worried about caps anyway hehe. There must realy be a problem on sone servers because on Valcyn only Tatooine has all 10 shuttleports. Naboo only has 5 and in total about 10 cities who had shuttleports have disbanded in the last two months so caps are not a problem at all on Valcyn.
I to however am worried about the idea of the player city dev working on Jump to Light Speed. As the correspondant you should try and get another question answerd straight away to clarify that we can expect changes even though he is not around. Otherwise you as a correspondant are wasting a lot of energy on a profession that doesnt need a correspondant untill he gets back if you know what I mean. As has been said above we are also paying our $15 a month to get help on OUR issues. NOT to have our dev work on jump to light speed.
TH himself should prbably just make a quick post saying that is not what he meant.
Minor changes yes, those are dictated by the priority of the profession at the time and just much it breaks the overal game (IE, an emergency). However Pappi's presence as a correspondent not only helps you get aid with CSRs, but also allows player cities to have their 2 bits in when other professions/domains are debated and discussed.
Example: GCW andPlayer Cities have very close ties to each other.
The dev that oversaw Player Cities was 'GreenMarine' but that wasn't his only area of expertise, he also had other professions and aspects of the game under his domain. He is a fantastic mastermind and his work on the JTL expansion is no doubt masterful. Its just how the business is, guys, and he'll be back to spread the love after launch of the new expansion.
I have a feeling this is why many of his 'profession umbrella' were touched on in the first six months after game launch last year so he could help out with JTL while the other professions got their equal share of love for the year.
Take heart, the circle will come 'round. ![]()
Hi Pappi,
I to am happy with the answer but my city is already a metropolise so Im not to worried about caps anyway hehe. There must realy be a problem on sone servers because on Valcyn only Tatooine has all 10 shuttleports. Naboo only has 5 and in total about 10 cities who had shuttleports have disbanded in the last two months so caps are not a problem at all on Valcyn.
I to however am worried about the idea of the player city dev working on Jump to Light Speed. As the correspondant you should try and get another question answerd straight away to clarify that we can expect changes even though he is not around. Otherwise you as a correspondant are wasting a lot of energy on a profession that doesnt need a correspondant untill he gets back if you know what I mean. As has been said above we are also paying our $15 a month to get help on OUR issues. NOT to have our dev work on jump to light speed.
TH himself should prbably just make a quick post saying that is not what he meant.
and now we learn the dev responsible for the city is working on JTL, instead of fixing our bugs which we pay 15 bucks per month, he works on JTL which we have additionally to pay for.
Your $15 is probably broken down like this.
$14.00 = Management pay, bonuses and expense accounts.
$00.75 = Developers pay.
$00.20 = Product and packaging.
$00.04 = Other expenses
$00.01 = Tech support pay.
Trust me when I say there is not a huge building crammed with Dev's it's probably three or four guys with about fifty managers stood behind them cracking the whip. Just laugh and carry on, it's the only way to keep from going insane. Anyone who works in a multi-national where managers outnumber normal employee's will know where I am coming from on this one...
BountyBlunter wrote:
and now we learn the dev responsible for the city is working on JTL, instead of fixing our bugs which we pay 15 bucks per month, he works on JTL which we have additionally to pay for.
Your $15 is probably broken down like this.
$14.00 = Management pay, bonuses and expense accounts.
$00.75 = Developers pay.
$00.20 = Product and packaging.
$00.04 = Other expenses
$00.01 = Tech support pay.
Trust me when I say there is not a huge building crammed with Dev's it's probably three or four guys with about fifty managers stood behind them cracking the whip. Just laugh and carry on, it's the only way to keep from going insane. Anyone who works in a multi-national where managers outnumber normal employee's will know where I am coming from on this one...
It doesn't matter how the money is broken down. What matters is we are paying now for continued support and the dev that is capable of delivering said support is working on a project noplayer is currently paying for and is not even a required game system.
When I say not required I mean in the sense that you will not be required to purchase JTLS in order to play SWG.
Vandessa wrote:
Minor changes yes, those are dictated by the priority of the profession at the time and just much it breaks the overal game (IE, an emergency). However Pappi's presence as a correspondent not only helps you get aid with CSRs, but also allows player cities to have their 2 bits in when other professions/domains are debated and discussed.
Example: GCW andPlayer Cities have very close ties to each other.
The dev that oversaw Player Cities was 'GreenMarine' but that wasn't his only area of expertise, he also had other professions and aspects of the game under his domain. He is a fantastic mastermind and his work on the JTL expansion is no doubt masterful. Its just how the business is, guys, and he'll be back to spread the love after launch of the new expansion.
I have a feeling this is why many of his 'profession umbrella' were touched on in the first six months after game launch last year so he could help out with JTL while the other professions got their equal share of love for the year.
Take heart, the circle will come 'round.
I d agree when we are talking on enhancements of our profession.
But we want our Bugs fixed now and not wait another 4-6 months
I ve mastered nearly all (except of 1) professions of the game but i ve never encountered so many bug s asat the politicians and the cities they are running
major Bugs:
- citizenship
- taxes
- mayor abilities
Hmm what did they do for us?
- they removed /citywarn the only defense against griefers
- they promised about half a year ago the city cap will be temporarily, no we hear they are not going to remove it, maybe change it in half a year
- they removed our master abilities, the only benefit of being master politician
and now we learn the dev responsible for the city is working on JTL, instead of fixing our bugs which we pay 15 bucks per month, he works on JTL which we have additionally to pay for.