Politician Archive

Thread: This week in politics 2/17/04

Bajeezus
Tue Feb 17, 2004 10:31 am
#1


This is weekfiveof "This Week in Politics."


I'll make a new thread each Monday for use throughout the week for youto let me and the rest of the Politician community hear how things are going in your city, events planned, tips you might have learnedlike ways ofusing specializations efficiently, new facilities being placed, any interesting dynamics like mergers with new partners to grow your cities or issues of disagreement between your citizens, anything having to do with your politician skills, new skills, skills sold back, newissues, frustrating bugs, or just a quick status report. It will be easy for me to keep up with a digest version ofthe goings-on of the community this way, and perhaps a way for you all to get to know each other as players dedicated to the concept of building communities in the Star Wars universe.


Things have really settled down for our city. Population has been pretty stable at just a bit over the number required for metropolis, so although we might like to build up a bit to give us a bit of a pad, we are about as big as we are going to get under our current vision for the city. Unless we do something big like put down a faction base complex or decide on some other radical redesign, the building of the city is pretty much concluded.


I'm sitting on close to 40k of politician XP, since at any point I'm more likely to unlearn some of my Politician skills than to pick up any new ones. The big lump of politician XP gives me the ability to quickly jump back up and grab a lost skill if needed, but so far, that hasn't been necessary.


Playing politician is much more about roleplaying and about taking on interpersonal challenges and activities than it is about the skills and the XP anyway, which is at the same time the thing I love most about being mayor and the thing that made it to number one on our list of biggest issues with the profession. For example, this week the big even in our city was a wedding. The ceremony was to be held in the central open space square of our city, near city hall and our largest garden. The happy couple requested the removal of one large monument garden that would stand in the path of their wedding procession, and also the placement of a pathway of streetlights to lead the party the 250m from City Hall to the large garden where the ceremony would be held. Being able to take that request and making the event work the way they wanted it to is a nice part of the job.


What do you like about being mayor? What kind of requests have your citizens made of you recently?

Vivyan
Tue Feb 17, 2004 10:45 am
#2

The city has been pretty quiet for the past few weeks. The population is staying pretty steady around 60-65. We have decided to push forward in recruiting new citizens, altho we are not closed to new citizens. We have a few griefers with houses outside our borders. Pretty much just ignoring them for now. They have a LONG wait ahead if they want to get into the city, since we plan not to recruit heavily to make Metropolis. I only log on a few times a week now, to help citizens with housing placement and such. Our commercial district is just getting started. We've got a city mall setup for the residents that can't afford more lots of a residential house and a store. I should be master politican in 2 weeks time. Some residents have started browsing the garden types and are helping me decide which ones we want in town. Minus the griefers and the raids on our bases, the city is pretty quiet this past week. Not much additions planned for this week, but next week new Faction terminals are going to be placed. At the same time, I will probably do another re-vote for trainers in town, and update the trainers to what the citizens all currently need for the next 2 weeks.


My budget is still losing money, but it's getting closer to being balanced every week. The citizens requested that nothing be removed from the city to balance the budget, instead they will help by donating money to keep the nice things around.




hi Vivyan ih
i Za'afiel Barakiel ih [Master Architect, Master Dancer] h
i Azra'il Barakiel i h [Master Politican, Master Doctor] h
i ZAM Enterprises i
h Droids, Electronics, Homes, Harvesters, Furniture, Toys h
h In the city of Wildfire Plains, Dantooine on Sunrunner h

Acantho
Tue Feb 17, 2004 10:58 am
#3

Acantho here,

mayor of Dohrian on Talus in the Gorath sector.

Our city is also somewhat slow at the moment. We are far from finished building the layout. We aren't near metropolis but are nicely set in the city range. We are having the biggest problem with taxes and have found no way to combat this problem. Most cities depend on donations but I'm trying desperately to shy away from that. Sure I'll except them but who wouldn't?

Our cantina (for which I'm also the owner) has now hired a regular band (of which I'm a part of) and is starting to pick up. Being a RP city it was nice to have an overt IMP in full ST armor show up and do his own shakedown of the cantina. In fact one of our customers must have been caught with contraband cause he tried to arrest her and chased her outside. I found the ST deathly ill laying on the ground and unsure as to what had happened. Much fun was had! We're planning on having a lot more RP events in town. I'm now trying to find comedians for Monday nights.
If any of you know of any funny people in the Gorath sector tell them to give me an email.

We have just placed a large zoo/arena and are starting the whole decorating process. We're very excited about that.

Other then that we're just adjusting houses here and there to properly shape the city and it's streets etc.

So come by and visit the city of Dohrian on Talus. We're just east of Daeric. You can even run here if you don't want to drive or take the shuttle.



ttf.gehtdoch.com
PadreBook
Tue Feb 17, 2004 11:00 am
#4

Yes or no: if you drop the ability to give the city the specialization that it has already does the city lose that specialization?

For example if your city has Research Specialization and you drop from 4/x/x/x to 3/x/x/x does your city lose that Specialization?

Padre
Arrya
Tue Feb 17, 2004 11:02 am
#5


Things are fairly quiet in Brenn as well. Business as usual continues and the city added a few citizens to go into the low 130s. Turnover seems to be down quite a bit from where it was a month or so ago - I think people are really starting to settle in for the long haul.


One exciting moment we had was when a shop in our commercial area finally decayed after about 2 months of being idle and me not being able to do anything about it. The lot will fit a medium sized house andwas in a very nice location across from the shuttleport - of course,I immediately started receiving messages asking if people could move into the lot. Our commercial area is very competitive and this nice location would be a significant advantage for businesses. The idea we came up with to distribute the lot was to run an auction that was open to anyone interested in running a legit business - the proceeds from the auction of course would go towards the city treasury. While I expected there to be a lot of demand for the lot, I was not expecting what happened... bidding currently stands at 10 million credits and there is still a day or so left on the auction (http://forums.station.sony.com/swg/board/message?board.id=shadowfire_trade&message.id=18213). I was aware that a realestate market was developing in the city because several shops had changed hands privately for some money, but I didn't think it was quite advanced to that level yet

Message Edited by Arrya on 02-17-2004 12:05 PM



_______________________________________________________
Arsenal
The little green Napoleon
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Bajeezus
Tue Feb 17, 2004 11:05 am
#6






PadreBook wrote:
Yes or no: if you drop the ability to give the city the specialization that it has already does the city lose that specialization?

For example if your city has Research Specialization and you drop from 4/x/x/x to 3/x/x/x does your city lose that Specialization?

Padre





I did exactly that so that I could answer this question from full first hand knowledge, and it does appear that you keep your specialization and its benefits. I say "appear" because since there is no feedback that tells you "city specialization in effect on this experiment" or something like that, it is difficult to assess whether a specialization is actually working. However, we still have our city tagged as a research center, you get the message that it is when you enter the city, we have the maintenance payment withdrawn every week for it, and I have received zero messages from our crafters about any suspicions that we may have lost our specialization benefit.
PadreBook
Tue Feb 17, 2004 11:06 am
#7



Bajeezus wrote:


PadreBook wrote:
Yes or no: if you drop the ability to give the city the specialization that it has already does the city lose that specialization?

For example if your city has Research Specialization and you drop from 4/x/x/x to 3/x/x/x does your city lose that Specialization?

Padre


I did exactly that so that I could answer this question from full first hand knowledge, and it does appear that you keep your specialization and its benefits. I say "appear" because since there is no feedback that tells you "city specialization in effect on this experiment" or something like that, it is difficult to assess whether a specialization is actually working. However, we still have our city tagged as a research center, you get the message that it is when you enter the city, we have the maintenance payment withdrawn every week for it, and I have received zero messages from our crafters about any suspicions that we may have lost our specialization benefit.




Thank you for your reply. Now I can work on something appropriate for this thread.

Padre
BaudGnarly
Wed Feb 18, 2004 3:22 am
#8

Lok-n-Load on Naritus is doing wonderfuly. We gained another 10 citizens over the last week and are up to 77 now. We made over 1 million credits in sales tax last week (5%) which was driven by huge resource sales from our Mall (we have over 10 million units of resources on the various vendors in our mall). To top it all off, we created a one of a kind PvP Battlefield in the souther half of town. It consists of a Rebel Base and Imperial Base, 2 Dathomir Gnarled trees for each base, and a firepit in front of each one. They are seperated by 200m and they are both 250m from the cloning center. So far we have not had a special event on this battlefield, but many players have shown up just to get some PvP or PvE going and enjoy the 0% decay for overts.


My plan is to host Guild Grudge Matches or other group based PvP tournaments. This is the only place on the server where both sides can quickly and repetedly go overt and fight each other. The only issues I am working on are how to score the event and declare a winning side, how to deal with the influx of other overts from other groups/guilds, and finally how to convince the large Rebel/Imp guilds not to destroy the bases yet!


Currently I have maxed out on garden placement and decoration placement and I can't wait to hit Metropolis.



I would love to give tours of our city to anyone out there who is interested. We have a lovely and organic layout (not too ridgid) and its absolutely beautiful under the soft light of the Lokian nights. One thing that sets Lok-n-Load apart is it is not affiliated with any one guild and is filled with Imps/Rebels/Neutals.





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The amazing un-bumpable forum thread
http://forums.station.sony.com/swg/board/message?board.id=Naritus&message.id=182845&page=1
Newton13
Wed Feb 18, 2004 6:20 am
#9

Well, we were burned again for our expansion .. but have observed that one city has dropped, so we are hoping to get the slot .. I've just gotten tired of telling our people week after week (6 now) that we haven't been able to break ground for the shuttleport..


I'm hoping this week will bring happy news.


On a sad note, several of our citizens have uncerimoniously left.. I think it's the hard reality of the "deadbeat list" .. a portion of our residents don't seem to understand that they can't live rent-free (and haven't made other arraigements). But we also have had several move-ins.. so the population has remained relatively stable.


We also have welcomed TheSillyOne and her group to our Cantina.. I was happy to learn that we are going to be the site of a weekly event.. "Tacky Tuesdays at Last Call Bar & Grill" .. so if you're happening by Last Hope at 8PM EST any given Tuesday, stop on in for the party!






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Twi'leks have more fun.
BrianAlt
Wed Feb 18, 2004 7:01 am
#10

New Coventry on Intrepid has been holding steady in the low 70s for the last three weeks or so. Seems every week we lose 1 or 2 but we gain 2-3. So, we're slowly creeping up. We're very much a city that's about business. It seems that we've gained that reputation on our server. Our most famous citizen, Master Chef Vishna has decided to hang up her hat. She made lots of money selling food. Upon her departure she donated more than 10 million credits to the city and I errected a memorial to her. Master Tailor Aogwyn is picking up with the revamped food profession and seems to be making a name for herself already.


Biggest news is that I've started to recruit for a Politician to replace me. There are a few that are interested in running for Mayor. I'm going to hold a public debate where questions can be asked of the candidates. I'll have each of them register as running for Mayor. If one of them gets the majority (meaning I don't), obviously they'll be Mayor. If I still win the election (probable), they'll be the Deputy Mayor until they get enough votes to beat me. Most of our citizens are warm bodies, so I think I can muster enough votes for the candidate to vote me out. I suspect that it will be a month or so before this is finalized. Anyway, it should lead to some fun gameplay and roleplay.



Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Cinobyte
Wed Feb 18, 2004 7:02 am
#11

Ostium Vepres/Tatooine/Bria Galaxy

It's a constant battle with claim jumpers for the most part. I try to handle each case of homes popping up just outside of our city boundry with a friendly attitude. Sometime's it's hard, because you picture each claimjumper as someone doing it completely out of spite or disregard of the design you have for your city. I try not to dwell on this of course. No one appreciates being told to vacate or be banned. Hatred breeds hatred after all.
Our biggest mistake was building the shuttleport very near the border of the city. So now we have a few houses that have popped up in the vicinity, completely ruining any chance of a flawless marketplace. Sadly the only option is to 1) hope they have their name on the sign so you can contact them, 2) hope it's someone who will be reasonable.
My library project is still in the works. Slowly but surely I've added to it. Right now it is a lack of Sofa Chairs that hinders me. I'll likely open it up partly finished, just so people don't assume I'll never open it.



Dredge Hip'Levo
Mayor of Ostium Vepres

A simple bard, he asks very little and gives a lot.
Nuetral he stands as fighting is for naught.
Across the dunes he plays his tunes.
Until the music critics kill him and he rots.

CaptainCloak
Wed Feb 18, 2004 9:43 am
#12

A busy of a metropolis as any, Krayt's End has continued to deal with the frustrations of a Mayor that finds himself nothing more than a powerless puppet whose strings are malaciously tinkered with by some mystical power even stronger than the force that has come to be known as "the Devs".


While over 100 citizens of Krayt's End wander around in hopes of seeing little improvements (such as a BE-trainer, perhaps a Player Garage, some Spynet Operatives or even useful BH Terminals), they sit there in mild amusement as the Mayor brings the wrecking ball to the Shuttleport Day after day. The mayor has tried to placate these frustrations by placing Gardens... you'd think a garden wouldn't be a difficult thing to create but unless you're building on a piece of land that's flat as an ironing board... it's just not gonna happen.


All are simply awestruck as that powerful wrecking ball passes through the walls of the structure, but absolutely obliterates the ticket vendor and the poor Protocol Droid who has been code-named 1POS. All of the citizens have been eagerly awaiting relocation of the Shuttleport after hearing rumors that STARBUCKS wanted to setup a coffee shop in town.


But things aren't all that boring. A poor decision to bring someone into the Militia that can't be undone leaves us open to the random and malicious placements by other unwelcomed visitors who are granted access by this now Mutinious Militia member who simply refuses to come within 10 meters of the City Hall terminal because he doesn't want to surrender this power.


Funny thing is even the frustrated mayor can't seem to worm his way OUT of office. It's not the first time a Mayor has found himself so overly popular that he can't get out of office easily - other cities have even been destroyed by this phenomenon - yet the beleaguered Benkariz stands at his post - a target dummy for the growing race of the citizens - absolutely powerless thanks to the mighty 'Devs'.


Perhaps someday he'll be able to properly care for his citizens... but he's not foolish enough to hold his breath.


--Mikka
Mikka Benkariz
Mayor, Krayt's End
Tatooine, Lowca




Sick of playing Connect the DOTs on the Ground?

Reach for the Stars, Inc. (RFTS) of Krayt's End (6400,4400 Tatooine)
Two shipwrights (Sebastion and Ryus) developing Carpal Tunnel to fulfill your Space Supply Needs!

Laeren
Wed Feb 18, 2004 10:10 am
#13

Rauha, Naboo (Starsider)


Nothing too new in our city this week, except for the addition of 3 new citizens and a new, large garden in the city park's central area. We're hovering around 65 members. Our fears of losing our shuttle due to idle citizens were assauged this week when I added all of the citizens of our city to my friends list and noticed most of the ones I had noted as absent actually logging in. Some only for a few minutes, so I suspect they are alts of some of the main players in the town (totally fine). We haven't stopped recruiting new merchants and town members though, and people who pass through the town always seem to have a pleasant compliment to say about the layout or decorations.


We have a new armorsmith in town, as one of our long-time tailor/armorsmiths is retiring soon. We also have several people who were previously pure fighting professions taking up crafting professions, with hints of opening businesses in the town too.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
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