Politician Archive

Thread: This week in politics 2/17/04

Dmascus
Wed Feb 18, 2004 7:28 pm
#14

Well after 106 hours I received my politicial xp so we finally were able to place our trainers. Our city is really brought our PA togethers we have 30 citizens, but we are not expecting to grow at an advanced rate. Also found out that I am given the default vote xp of each of my citizens unless someone runs against me.


So now upon finding this information out, my citizenry do not have to go to the town hall and vote each week.



D'mascus Flyinglighter


Mayor of Imperia


Dantooine


Chilastra Server


Bajeezus
Thu Feb 19, 2004 9:53 am
#15

BaudGnarly: Very interesting to hear about the success of your battlefield city.


Definitely something the devs should take a look at: Do most of your visitors shuttle in or travel over land? I think one of the issues with the dev's battlefields, and one reason for their under-usage was that there was no transportation to them. They were located far from any cities, back in the days before vehicles or mounts.


Newton: I read on post that suggested that a player city that drops down may keep its slot under the cap for a short time so that it has a chance to advance back into that slot if they regain their population after only a short time.


Do you all think this is a fair rule, if that is the way it works, giving cities some leeway in losing a citizen or two that takes them below the required number for their city size and giving them time to recover, or would you like to see more turnover, giving more cities a chance at the high-level city sizes and being less forgiving of a city that slips momentarily in population?


DaQuilla
Thu Feb 19, 2004 2:37 pm
#16






Bajeezus wrote:

Do you all think this is a fair rule, if that is the way it works, giving cities some leeway in losing a citizen or two that takes them below the required number for their city size and giving them time to recover, or would you like to see more turnover, giving more cities a chance at the high-level city sizes and being less forgiving of a city that slips momentarily in population?






Of course being mayor of a city with over 100 citizens declared (about double what you need for rank 4) I'm not objective here (but who is) ... I'd rather like a version where the city that's waiting for the slot the longest gets it ... so a city that just missed the requirement (no mater if by 1 or by 10 citizens) doesn't "keep its slot" for a "short time" ... a short time would probably mean a full update (would probably have to be coded that way) and so it would prevent a whole planet from using their full
capabilities.


I like turnovers and changes, I think they are necesary (see resources, changes in the game, changes in your city).



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

WildmanHT
Thu Feb 19, 2004 4:34 pm
#17

Baj: I personally believe that there should be a 1 week grace period just like how the city's update. The main concern I have is what happens if there is some game bug that takes out a level 4 or even a 5city for no reason. We all know what the answer from the CSR's would be. "Sorry, there are only xx number of shuttleports on your planet. Even though it was a mistake that you lost yours there is nothing we can do"





WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Nibi
Fri Feb 20, 2004 1:48 am
#18

Hey,


Hi Mayor of an imp city on Talus called Black River. Things are going well excpet a mine field that was placed outside of my city's border is now inside. Player who set it won't remove it unless I pay him pretty much all the credits in the treasury. I wish we could just remove any structure in the city limits.





There are 2 sure things in Life:

Death and Game bugs


Nibi
Rywo
Fri Feb 20, 2004 8:50 am
#19

Not much to report from Virtutis Civitas (Sunrunner) this week. LARGE scale remodeling is happening in the next few weeks though, so I should have one hell of a story in a while



***********************************************************************
Estne volumen in toga, an solum tibi libet me videre?
***********************************************************************
Uxcler
Fri Feb 20, 2004 10:30 am
#20

I am not a regular reader of the forums but now that I have started the profession of poltician I find that I have far fewer answers to give people about things than I like. I have been the Mayor for Olympuis Mons on Corellia (valcyn) for a little over 3 weeks now. I seem to see a turnover of about 3 people gone and replaced by 3 more so no growth and no real losses. We have our shuttle port already and I do not think that we are looking at expanding any further.


I took over from the former Mayor becasue he felt that his RL demands had taken away to much of the time he felt he needed to be in game. So no hostile take over or anything. The city contains just two guilds (GODS and MLI) of which I am from the smaller non founding guild. I don't think this has caused any real greif from anyone as I work closely with both guild leaders.


As a doctor I find that the added RP of being the Mayor goes very well together. If im not out with my harvestors I am usually in town or very close by to help anyone that needs it. I am currently working hard to get our crafters centralized into the mall of tents we have down by our shuttleport. This has actually been harder than I would have thought. So many people still trying to holo chase while they still can.


Would be very interested in hearing other mayors ideas of getting this to work.



Mayor (Doc) Uxcler


Olympus Mons - Valcyn





Uxcler (MLI) - Valcyn - Olympus Mons/Corellia
Master Medic Master Doctor
Artisan 0/0/3/0 Politician 3/4/3/4
The_Great_Destroyer
Sat Feb 21, 2004 11:55 pm
#21

Just figured I'd drop by, fill you all in about Purgatory, Lok on Eclipse. It's a pretty quiet town based around a sulfur lake just outside of the Mount Chaolt, one of the few places on Lok with grass. The town is fairly quiet (most days), mostly a retreat for the members of our guild, the Guardians of Lok. Not too much commerce, but enough traffic that people will venture just to check the vendors and head stop to look around.


However, we're part of the Rebellion and decided to do our part during the Imperial Crackdown. We've got one of the house complexes up, 4 detachment HQs with houses around them, forming a wall WITH openings (so it is legit). The war on Lok on Eclipse is insane. By far the biggest PvP planet. So we put it up as an Imperial playground, they attack, we defend, everyone has a good time. It's been met with mixed results after a couple huge PvP fests. One was an attack of about 100 Imps on 40 Rebels and the Imps did not get within turret range. I alone had to do my duty (while 3334 in Politician eating up my skill points) and kick about 12 Imperials out of our base singlehandedly while they were furiously slicing the second to last terminal.


It's been a lot of fun, but being a Politician for me is mostly about serving my guild. We're in a transition phase now, moving away from the PvP a bit into the commerce aspect. The hardest part for me, though, has been trying to figure out what to do as Mayor. We remodeling the city which has been fun/hectic so I have to remain mayor for some time, but I also want to go explore and even hologrind a bit. I even have a next in line, who will take over once I get master (because how many people can say they've been a master politician?). I'm still a bit hesitant to do it, though, because I feel like I'm actually putting a burden on him. While most of my job consists of making people militia and granting zoning rights, it seems like a skill point sink for people that just want to have a home together and enjoy some of the benefits such as a shuttleport and policing themselves. One minor request I'd have is a temporary tag that says Mayor of XYZ. THAT would be really cool to have and display at times, in my opinion. Otherwise I'm all for severly reduced skill point cost or no cost whatsoever. The majority of the skills are useless and dull. Without the skill point cost or a severely reduced cost, I'd be willing to overlook all that as I'm not sure how much they can improve the system.





Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Dagnoratus
Sun Feb 22, 2004 4:28 pm
#22


I seldom post, and I've been playing the game since day oneon bria, by far the most turbulent server in this game. However, I thought I would take the time today and tell you about Bastion, Naboo on the bria server.


The growth of the city wasdecided in several phases. The first of which we were very lucky in picking a spot on Naboo west of Kaadra. Our intial city was along the coast line which, when the concept of player cities came out forced us to relook our postion since half our city boundry would grow into the water. So....we moved west a bit more, and found an astonishing flat perfect spot that had the coast line running north.


Considering that the guild is pvp oriented and that we have had several bases in our times and lost them due to shifting time, to late night 6man rebel raids, we designed our city in a way that would help protect it. So form meeting function, we designed a large square with an opening, all houses facing in. The space provided allowed us to place our city hall, clone center, and 3 bases. Myself and the urban planner (master architect of the guild) , sat down and worked out the city growth, we then began inviting allied guilds to the city, creating a guild row. This brought a population boom, where we currently sit at 110 chars in the city. We sanction a industrial area off to the west allowing people to place harvestors and such cleaning up any area inside the city.


The city has grown to be damn near perfect, we still have plenty of room to grow too, and I'm now comfortable to open it up to neutrals who wish to live in the surrounding area. You can see a map of the city at http://www.fistoftheempire.com just click on cityevents, maps and you can see how we are designed. City prospertiy has been so good that we have a city commerce hall filled with full-time big name crafters, and a market place (utilizing the tent concept) by the shuttle port for those who craft on occasions to sale their goods in. On a busy weekend our city is almost as laggy as theed, lol, with people running around spamming items for sale and the occasional fire works show.


Bastion was my first city designed, and I was able to be smart enough in the beginning to lay claim to a spot on dantoonie, calling it Telos. Telos is the second city ran by FoE (Fist of the Empire). Adopting the same concept with bastion we invite smaller guilds and help them grow and bring in commerce to the area. Telos will be a metropolis in 2 weeks as the citizen rate is steadly growing. Many of the people in both cities find it refreshing to be able to go and shop in the sister city from time to time. Telos also is set up for the improved job market so the high paying missions on dantoonie pay even more, yet another perk of Telos, making it a perferred spot for Bastionians to go to for quick cash.


But the beautiful thing about both cities, is that I have been working with another guild mate, and we have established a buisness within the guid that has a steady high payout, making on a bad week around 10mil, and on a good week 20 mil. We then divide the earnings 5 ways, 4 for the partners and 1 way for the cities, which inturns pays for the city. Currently no one in bastion pays taxes other than 100 credits for shuttleport use.


Granted, running a city and overseeing another is time consuming but its awesome to see your design on paper come to life, with people running around admiring your city. Politician is a thankless job and it would be nice to see us actually have more of a purpose in the game, not a combat purpose as much as making our city life more enjoyable with things such as the message of the day, and perhaps an ingame forum that i can place in the my marketplace for people looking for items. And of course a bazzar that people can look at and not have to leave my city. I'm almost convinced that if Bastion had a starport then we would be 100% complete but I guess I'll settle with a garage, lol.


So enough rambling....I use to PvP on my main character all the time but lately I've found myself spending my days doing things for the city. For some reason I can spend all day playing the game and not even leave Bastion, so I guess that is a good sign.


Baj, keep up the good work andget us some new toys to play with for our cities.






PRAELIAN DARKPATH
FoE Guild Leader
www.fistoftheempire.com
Master Commando
Master Smugglar
Bastion City, Naboo
Telos City, Dantoonie
"Lurcho is my beoytch"
ToranTT
Sun Feb 22, 2004 7:13 pm
#23

Nothing much has changed in my city over the past week, couple of new residents but that's about it.


What I really like about being mayor is the building aspect, watching the city grow, planning the layout and putting gardens and civic buildings down. Of course those tend to be a set and leave type thing. I'd like to see more civic buildings and more garden types.


What I really don't like is the trainers, keeping track of who wants want and trying to replace one with another and then getting shouted at for removing the wrong one, etc. (Hasn't happened in my new city, but it did happen in a metropolis with a bunch of hologrinders). To sort this out, I just delegated the responsibility to someone that actually doesn't mind keeping track of these things, he tells me what to do. So, in my mind it would be useful if I as mayor really could delegate the whole power of trainer/mission terminal placement to someone else.


Again, this leads into the idea of city councils and having one council 'slot' for each of the four politician trees. A councillor for the militia that can add and remove people from the militia, acouncillor for the treasurythat manages taxes and treasury, an councillor for employment and training that manages mission terminals and skill trainers, and a councillor for urban planning that can place gardens and streetlamps etc.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Cinobyte
Mon Feb 23, 2004 6:03 am
#24

I have decided to step down as Mayor of Ostium Vepres on the Bria galaxy. Mostly due to a lack of time available. We will be holding a guild forum vote for my replacement. Hopefully we will be able to get at least half the citizens to vote for my succesor sometime over the course of a single week.



Dredge Hip'Levo
Mayor of Ostium Vepres

A simple bard, he asks very little and gives a lot.
Nuetral he stands as fighting is for naught.
Across the dunes he plays his tunes.
Until the music critics kill him and he rots.

Roxianna
Mon Feb 23, 2004 10:04 am
#25

New Mandalore, Dantooine, Bloodfin. We are holding steady at 99 citizens and still have no taxes. With 7/24 entertainment we are probably one of the busiest player cities in the galaxy, if not the busiest.


The mayor, moi, runs unopposed.


The only thorn in our side are the unused houses of some banned players that clutter up the layout and thatwe can do nothing about. No help from CSRs.




Roxianna
Section One Guild Leader
Proprietor rpkHQ.com
Online Game Analyst--PM me! I'd love to hear about how you love or hate PvP.
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