Politician Archive
Thread: Politician and the GCW: a focus thread (closed)
New parks and/or statues that are factional in nature. The most glaringly obvoius one that everybody (factioned) wants would be banners and such showing the 2 crests. Beyond that I'd like to see a statue of palpatine park with a few other things around him (plants, chairs, fountains/braziers) and a park for rebels that could be a "shard of alderaan" (only thing I can come up with) that is essentially just a bigass crystalized piece of alderaan's core.
Stronghold Bonus is factional. If you have stronghold on within your town all rebels (or imperials if you're into that sort of thing) will be given the advantage as well as all militiamen.
Allow for home ban lists to be factional in nature. Not really just a PC thing, but if I have imps banned from my cloner, my shuttleport, etc. I don't think they will be very welcome in the cantina or med center or merchant district. Not that it would be forced upon citizens, but it would be a great option to have.
New tarrifs for factions. Have an imperial/rebel tax that checks faction affiliation before adding on the extra % or so to cost. For towns that are rebel but still want a thriving and neutral business district this way you can give a slight message of "you aren't welcome" and also get some more change for the city coffers.
New "scanner" specialisation. When it is on have the entire radius of a city act as a faction scanner. Anyone entering town would be given a warning that they will be scanned for their faction and given a chance to turn tail and leave.
That's all I can come up with/remember from previous threads. I have a pie in the sky idea involving cities and the GCW but no chance of it getting put in so I won't waste words. Beyond those the only other thing that needs to be mentioned is that you can shuttle into a town that you are banned from. If /cityban is worked on andmade factional it would be nice to haveit work the way it is supposed to work too.
a very clear, visual way to differentiate between imperial and rebel cities
i think if there were, in addition to current factional buildings, factional walls and gates that could be placed around cities to help fortify them from attack (perhaps the walls could go around the absolute border of the city? would have to be manually placed or considerations made if buildings were in the way)
this would be for cities who want to declare their faction standing and could be vulnerable to attack from opposing faction members and have help defending their fortified city
city militia having the chance to attack covert members of opposing factions (must be overt)
1) Faction bases as civic structures maintained through the city hall.
2) A warning email sent to City residents when a faction base goes vulnerable.
3) In a factionally declared city, NPC spawns of the appropriate faction should appear.
4) In factionally aligned cities, a Recruiter should be available. (New Master Politician ability, perchance?)
5) AutoTEF on opposing faction members.
1.- As it was said, faction cities: with factional structures as gardens for ex...
2.- Faction walls and gates (I would love it
).
3.- Create something like the new jedi enclave for politicians, where rebels or imperials politicians could have meetings.
- Faction Recruiter placable npc
- City declarable as faction (civic services denied to opposing faction ie. no shuttle/garage/cloning, displays on map showing side, possible planetary bonus?)
- Stronghold specialization that affects all of that faction not just neutral.
- Background Check specialization (usable by militia, functions as covert scanner, target gets warning and time to exit before check is finished, could be used to grief?
) - Faction points may be turned in to gain city specific items (factioned patrols/police, special statues, exterior banners and symbols)
Message Edited by Kerico on 05-20-2004 04:50 PM
Message Edited by PreLaunch on 05-20-2004 05:53 PM
the reason I mentioned neutral cities is here. there are mayors that want to remain neutral, and would like the option to op out on the GCW goodies. I just want to make sure you guys don't request something that rules this out. Neutrals cities shuold not get anything from the GCW revamp, but theyshould not be penalized either.
since I'm not getting any feedback on if I should throw out a vote, should I assume you guys want me to leave this thread out for a few more days, then pick the 5 most popular and feasible ideas? please post again if you guys want the other option.
keep them coming
A couple of ideas I would like to see implemented in regards to the GCW and cities.....
- All bases dropped in a city zone do not incur a lot penalty against the owner (ie, they can be considered a city structure).
- Allow the city to accumulate faction points that are donated by residents and controlled by the Mayor and the city militia members. These points can then be used for city defence purposes (minefields on city approaches, turrets and covert detectors at key strategic points in the city).
- Allow any stronghold bonuses to be included in defence stacks for factioned militia members only
-Give theMayor the ability to set a "no-fight" rule on their city that prevents all GCW related fighting (but allows duelling to continue) from occuring. This will prevent GTEF griefing of residents, etc. If a base is dropped this ability is negated (ie; is not available).
- Re-instate Citywarn with the priviso that anyone subject to a citywarn has a set time to retreat from the town or shuttle out (say 10 minutes to prevent griefing) and that citywarn only has a lifespan of say 24 hours before it expires.
Since the last few threads we have on politician involvement is long, and some of the ideas are not necessarily GCW-related, I wanted to start a new list. I need a list of GCW-related enhancements to politicians and player cities that you want, and please keep your description concise. Please respond ASAP and tell all your politician friends to come post here!
A few notes:
- Please DO NOT give me anything non-GCW-related. I know we have plenty of issues that needs fixing, but this is our chance to get at east *some* of our wishlist onto the dev cycle. anything non-GCW will be ignored by jest3r, so it would be a waste of our 5 slots.
- If you do not agree with someone else's suggestion, please post (in a civil manner) why you object to it. I would much prefer to have a good discussion on this, but we don't have time
which brings me to my next point... - With the current time constraint, does everyone want me to end this thread early so everyone can have (at most) a day or two to vote, or do you want the few days for more posting and I'll pick the 5 most popular (and feasible) ideas? please state that in your thread too.
- Some cities do wish to remain neutral, so please be considerate in your suggestions and have options toleave room for the neutral politicians
the old GCW threads are here and here. concise is key, and let the discussion begin!
Message Edited by Pappi on 05-24-2004 04:22 PM
- Allow the Mayor to declare a faction alignment to his City (Rebel, Imperial, Neutral).
Place this ability in the MASTER POLITICAN PROFESSION BOX.
- Mayor can place faction-aligned banners (up to 4), which is added to City Décor allotment.
- Give architects the ability to craft Fortress Walls and the Mayor the ability to place them. Place these abilities in the MASTER ARCHITECT and MASTER POLITICIAN PROFESSION BOXES.
The amount of patrols is determined by City Rank (ie: Rank 1 = 1 patrol, Rank 2 = 2 patrols, etc.)
- Allow Mayors to declare Alliances with other declared cities of the same faction.
Place this in the MASTER POLITICIAN PROFESSION BOX.
- Option to turn on/off a Notification System to each Allied Mayor and their Militia, that…
- Allow the Mayor to Ban opposing factions from all city structures including player ‘owned’ structures like hospitals, PA Halls, Cantinas, and the Theater, via the City Hall terminal.
In order to be in the GCW a city needs to:
1) Declare the city in some fashion
2) A logicial extension of #1 is that the city must be able to be "nullified" or "undeclared" in some fashion by the enemy faction if it's Rebel or Imp.
3) Protect itself
4) Provide benefits to its faction in some fashion (reduce base maintenance? Improved defense rolls? Etc.)
Those are the main points. Underneath that we need to discuss specific proposals.
#1 Declaration
- Base placement? City hall terminal
#2 Nullification
- Treat it like a base, but put the terminals in city hall
#3 Protection
- There's the Stronghold specialization, but militia and zoning can't equate for this to be effective for both the city's needs and the GCW.
- Garrison concept - a barracks structure that factioned players of rank can use to check out subordinates for use inside the city. Presumably these are paid for at least in part by the city. This gives value to the politicians skills AND the currently mostly worthless GCW ranks.
- Patrols - would obviously have to be paid for
#4 Benefits
- You tell me, I'm a neutral. What do you GCWers want?
- Sydira