Politician Archive

Thread: Concerning slums

Geodian
Thu Sep 08, 2005 11:20 am
#1


I have noticed that this game goes through a fast turnover rate of players. They come and they go within a year. And many of them have helped build a city by becoming members. When they stop playing thier homes become part of the scenery and continue to support the city in citizenship.

But there is a problem which the developers need to deal with now before it becomes a huge problem. If a mayor wants to keep thier city alive, they have to keep it full of ACTIVE players. So the city gets too crowded even if there are only a few people actually living there. Many of us know them a ghost towns.

If every house that ever gets placed continues to stay even after a player is years gone, then eventually even a planet will be too full to build on. But a player wipe would destroy cities that are struggling to cope and build around their slums. Shuttles and other city benefits would be lost.

Now the game has a player housing pack up in place, this is a start. But many players just stop playing slowly and dont think to pick up and move out or even sell thier stuff. Why bother is their mentality.

I may have a solution to satisfy everyone....


>>Let the mayors be able to activate housing pack up after a certain duration of player inactivity.


This way the mayor can move the deadbeats out at a pace they can redevelop at. And if the player returns after that duration, they still have all their belongings but only loose thier place in that city if the mayor moved them out. A player can tell their mayor they will be back in a while and could be spared eviction or simply move back later if nothing is said. Either way it will prevent the planets from becoming one big dead sprawl.




______________________________________________________________________
-You're the evil man. And I'm the righteous man. And Mr. AK-Prime here, he's the shepherd protecting my righteous butt in the valley of darkness.
-Or it could be you're the righteous man and I'm the shepherd and it's the galaxy that's evil and selfish. I'd like that.
-But that crap ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men.
-But I'm tryin'. I'm tryin' real hard to be a shepherd.
RogueBoomer
Thu Sep 08, 2005 11:52 am
#2

This is never ever going to happen. The developers will never turn over that type of power to any player other than a CSR. Look at the level of maturity in this game as it is. Cities are destroyed on a monthly basis if some disgruntled mayor is about to lose his/her election. Players who are not voting for the current mayor could be packed up, lose their citizenship and then have their coveted housing sites lost to new players.As it is the developers deal on a daily basis with griefing or percieved griefing, can you imagine what this would do if implemented?



I for one just wish the developers would return to the old maintainence situation, once the house/structure etc... runs out, it goes poof. Right now I do not care if it goes into their data pad to continuously sucks every last dime from their bank accounts, just let them go poof!





Dytchei Eanew Former Beta Tester, Master Doctor, Master TKM and First Gay Zabrak of Bria

Xytchei Eanew Master Architect Mayor of Arch Mesa Bria (Tat's 2nd City

www.gaymer.org A place for Gay Gamers to Gather

LAST PLAYER TO LEAVE BRIA PLEASE TURN OUT THE LIGHTS!
Kinshi
Thu Sep 08, 2005 1:34 pm
#3

sigh..life was so much simpler when houses exploded when left unattended.

If we are lucky, the fabled acocunt purge will also institute some kind of auto packup for player houses after inactivity but a previous poster is absolutely right, players can NEVER be trusted with the ability pack up other people's houses.
KJFett3
Thu Sep 08, 2005 1:53 pm
#4

they took away /citywarn because of people abusing it. They wont be giving us this kind of control, whether the player is active or not.



!Drevin of DROW!
!!
Klantik
Thu Sep 08, 2005 2:48 pm
#5

I liked the point that Kinshi made. With the House Packup now if an account is inactive for 6 months (180 days... come on. That's a lot) the house gets packed up and put in thier data pad.


Great idea in myopinion!


-Mayor Klantik, Mangoville (Naboo) - Kauri Server



-Mayor Klantik, Mangoville (Naboo) - Kauri Server
www.Mangoville.net

RogueBoomer
Thu Sep 08, 2005 3:57 pm
#6

I agree, but DO NOT give players the ability to implement this function.



Dytchei Eanew Former Beta Tester, Master Doctor, Master TKM and First Gay Zabrak of Bria

Xytchei Eanew Master Architect Mayor of Arch Mesa Bria (Tat's 2nd City

www.gaymer.org A place for Gay Gamers to Gather

LAST PLAYER TO LEAVE BRIA PLEASE TURN OUT THE LIGHTS!
Geodian
Thu Sep 08, 2005 4:07 pm
#7


There is no way to abuse the power of packing up someone elses stuff if they can only do it at the 6 month mark or more. Especially if others are wanting to make it automatic.

Which brings me back to my main concern,any automatic packup at the 6 month mark would destroy alot of historic player cities when the fix first goes live.

Also, the mayors would not even be able to save a player's home in the city if the player asked them too. Alot of players are military and have to go active or overseas (either scenerio taking them away from playing ability). A wipe by destroying all character info and items from the server would definately discourage a player from return, just to try and rebuild a character from scratch.

And an automatic player pack up would destroy alot of hard work performed by mayors trying to keep thier cities alive. While adding work as the mayor has to refill the city as inactive players disappear at a unknown rate. A city could survive the initialpack up, only to have another surge destroy it a month later when the inactives that had to go back to school start auto packing.

The autopacking after 6 months should be allowed but if the house is in a city, let the mayor keep it there longer so they can find a replacement resident. This will keep the city populations stable.



______________________________________________________________________
-You're the evil man. And I'm the righteous man. And Mr. AK-Prime here, he's the shepherd protecting my righteous butt in the valley of darkness.
-Or it could be you're the righteous man and I'm the shepherd and it's the galaxy that's evil and selfish. I'd like that.
-But that crap ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men.
-But I'm tryin'. I'm tryin' real hard to be a shepherd.
Profion
Thu Sep 08, 2005 4:09 pm
#8








Kinshi wrote:
sigh..life was so much simpler when houses exploded when left unattended.





Q-F-E







~Profion~







----Comicbookguy Inc----
Housing - BER 14 Harvesters - Civic Structures
Resources - Lightsaber Packs - Space Loot - Miner for Hire
5804, 6787 Naboo - 400m West of Kadaara

- I support you buying my stuff.

Geodian
Thu Sep 08, 2005 4:15 pm
#9

So essentially, the idea is... enable the autopackup after 6 months.BUT, houses in cities be allowed tohave extensions given by the mayor. That sounds a little simpler.


This is not even close to the /citywarn dillema.





______________________________________________________________________
-You're the evil man. And I'm the righteous man. And Mr. AK-Prime here, he's the shepherd protecting my righteous butt in the valley of darkness.
-Or it could be you're the righteous man and I'm the shepherd and it's the galaxy that's evil and selfish. I'd like that.
-But that crap ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men.
-But I'm tryin'. I'm tryin' real hard to be a shepherd.
Klantik
Thu Sep 08, 2005 7:51 pm
#10



For me I never know what to expect from SOE so the "Great Purge" can happen any day. I have excecpted this fact (more info after my point is done). I feel that having a lower rank, fewer amount of of active citizens is fine by me honestly. I prefer small thriving town than a large ghost town.


So to brace for the "Great Purge" I have done the following.


1) Added every citizen to my friends list as Inactive.

2) If a character comes online I talk to them and about thier citizenship (unless they are a long time citizen and always online) and mark them Active.

3) Catagorized them by Active, Inactive, Non-Resident (more below)

4) Stay online as much has possible even AFK.


Because I'm online I can see who logs on. If an inactive citizen comes on I mark them Active. So far this has given me a very accurate number of Active citizens I have. As for the Non-Resident status - these are people who lived their once, but now live in a different city on a different planet, but still want citizenship in my city.


I currently have:

56 Active

5 Non-Resident

61 Inactive


My goal is to get 85 active citizens to my city. Because if "IT" comes I will be ready to keep my Rank 5 which I obtained in the first 2 months and have been there since February 14th, 2004!


BRING ON THE GREAT PURGE! LOL


-Mayor Klantik, Mangoville (Naboo) - Kauri Server

Message Edited by Klantik on 09-08-2005 07:52 PM

Message Edited by Klantik on 09-08-2005 07:54 PM



-Mayor Klantik, Mangoville (Naboo) - Kauri Server
www.Mangoville.net

Geodian
Fri Sep 09, 2005 12:05 am
#11


You missed my main requirement for mayors to be able to pack them up....


Inactivity.


A mayor is not going to be able to greif a player that has not played in 6 months. By making sure that the 6 months (or whatever Dev chosentime limit) is a requirement before the mayor can pack up somone elses house in their city, they ensure that the mayor cant use this as revenge or spite.


It is basically a purge with the pace set by the mayor. This is far more efficient than just automatically doing a player purge that would destroy a beloved player city thart has aquired a history which only a few players remaining actually know. This power only takes the normaldev agreed time limitplayer wipe and gives the mayor the ability (upon that citizens limit being reached) to enable it as they find replacement citizens to move in.


A player wipe would destroy everything the player had earned and forbids them a chance to return later. A pack up would save everything and encourage the customer to return to the game later.



______________________________________________________________________
-You're the evil man. And I'm the righteous man. And Mr. AK-Prime here, he's the shepherd protecting my righteous butt in the valley of darkness.
-Or it could be you're the righteous man and I'm the shepherd and it's the galaxy that's evil and selfish. I'd like that.
-But that crap ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men.
-But I'm tryin'. I'm tryin' real hard to be a shepherd.
Kaitlin78
Fri Sep 09, 2005 4:46 am
#12

Geodian, your idea is awesome. I can't think of any flaws. Well done. I hope the devs realize how nice this could be for mayors who really care about their city and how it looks. I wish they could figure out how to turn on the option to have player citys be flattened by choice as well. I guess there is a lag issue... funny how the NPC cities aren't effected. I'm sure they could find a way if they wanted to, but the truth is the devs don't look at any of this as being important compared to some of the other things that need work in the game. For example:

Loot
Resources will more often be found as loot in dungeons.
Resources found as loot in dungeons will no longer always be in a quantity of 1.
Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100.

LOL



POLL: Do you like the NGE? (Your vote is counted when you click Yes or No, so click on the one you want to vote for)

Yes

No
Khristen
Fri Sep 09, 2005 4:46 pm
#13

If Khristen knew...and had the clearance to say...she would tell you just as soon as she did.


As it stands, Khristen has as much information on this as all of the rest of you.





| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
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