Politician Archive
Thread: Concerning slums
This is never ever going to happen. The developers will never turn over that type of power to any player other than a CSR. Look at the level of maturity in this game as it is. Cities are destroyed on a monthly basis if some disgruntled mayor is about to lose his/her election. Players who are not voting for the current mayor could be packed up, lose their citizenship and then have their coveted housing sites lost to new players.As it is the developers deal on a daily basis with griefing or percieved griefing, can you imagine what this would do if implemented?
I for one just wish the developers would return to the old maintainence situation, once the house/structure etc... runs out, it goes poof. Right now I do not care if it goes into their data pad to continuously sucks every last dime from their bank accounts, just let them go poof!
If we are lucky, the fabled acocunt purge will also institute some kind of auto packup for player houses after inactivity but a previous poster is absolutely right, players can NEVER be trusted with the ability pack up other people's houses.
Q-F-E
Kinshi wrote:
sigh..life was so much simpler when houses exploded when left unattended.
~Profion~
So essentially, the idea is... enable the autopackup after 6 months.BUT, houses in cities be allowed tohave extensions given by the mayor. That sounds a little simpler.
This is not even close to the /citywarn dillema.
Message Edited by Klantik on 09-08-2005 07:52 PM
Message Edited by Klantik on 09-08-2005 07:54 PM
Loot
Resources will more often be found as loot in dungeons.
Resources found as loot in dungeons will no longer always be in a quantity of 1.
Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100.
LOL
If Khristen knew...and had the clearance to say...she would tell you just as soon as she did. ![]()
As it stands, Khristen has as much information on this as all of the rest of you. ![]()