Politician Archive

Thread: No structure maintenence = no property taxes

Scoooter
Thu Sep 08, 2005 7:54 pm
#1

Enough said




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LuciousOtso
Thu Sep 08, 2005 8:12 pm
#2

whew, i was worried for min there i was the only one who realized this, but its all to help those taken out of game buy the hurricane i guess.... hurricane is costing me money in game now too!
DesktopSaki
Thu Sep 08, 2005 11:34 pm
#3

Gather 8 citizens in an Improved Job Market city. Make sure at least two or three are strong combat types, the rest can be anything. Do not group up yet.


Have each citizen get two missions in the given direction. NPC missions seem to be best.


NOW group up, go hunt. Take out the lairs as fast as possible. If you have non-combat types with you, just keep them close enough sot hat when the lair blows, they get paid.


An hour or two later, 16 missions x 8 people = 1.15 million+. Have everyone go donate it to the city.


Lather, rinse and repeat as needed.




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Eulbobo
Fri Sep 09, 2005 2:54 am
#4



DesktopSaki wrote:

Gather 8 citizens in an Improved Job Market city. Make sure at least two or three are strong combat types, the rest can be anything. Do not group up yet.

Have each citizen get two missions in the given direction. NPC missions seem to be best.

NOW group up, go hunt. Take out the lairs as fast as possible. If you have non-combat types with you, just keep them close enough sot hat when the lair blows, they get paid.

An hour or two later, 16 missions x 8 people = 1.15 million+. Have everyone go donate it to the city.

Lather, rinse and repeat as needed.








errrrrr
If you have a group of 8 people taking missions, you have 16 missions....
If they are worth 12 000 credits each, once you completed a run, you only gained 192 000 credits.... TOTAL ! Not per player ! Mission rewards are split between group members

You will have to make 3 runs to the terminals to gain a total of 576 000 credits.
And there is something to add : the more player in the group, the more ennemies you will encounter at mission spawn. If you are alone, there will be 2 or 3 ennemies. If you are in a group of 8, there will be 13-15 ennemies waiting for you.

Let's say you complete a mission in 5 minuts (that's crazy fast), you will need 80 minuts to complete a 192 000 credit run....
240 minuts to make the 576 000 credits run.... 4 hours of non stop missions...

We are very far from the 1.15M in 2 hours....



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faarsider
Fri Sep 09, 2005 2:54 am
#5


I have to say good work SOE on thinking about the player base and specifically those affected by the hurricane.

my city updates in 6 hours so I guess we will know one way or another at that point.


I commend SOE for taking this step but wouldn't it be nice if SOE donates player subscriptions for this month to the relief charities involved that way we would all have contributed regardless of where we are in the world.


Afra

Mayor of Farside Metro LOK

Chimaera

Kaitlin78
Fri Sep 09, 2005 4:26 am
#6


Eulbobo wrote:

errrrrr
If you have a group of 8 people taking missions, you have 16 missions....
If they are worth 12 000 credits each, once you completed a run, you only gained 192 000 credits.... TOTAL ! Not per player ! Mission rewards are split between group members

You will have to make 3 runs to the terminals to gain a total of 576 000 credits.
And there is something to add : the more player in the group, the more ennemies you will encounter at mission spawn. If you are alone, there will be 2 or 3 ennemies. If you are in a group of 8, there will be 13-15 ennemies waiting for you.

Let's say you complete a mission in 5 minuts (that's crazy fast), you will need 80 minuts to complete a 192 000 credit run....
240 minuts to make the 576 000 credits run.... 4 hours of non stop missions...

We are very far from the 1.15M in 2 hours....



First of all, do you play the game anymore or did you just not read his post correctly?

Mission payouts are not split that way anymore. If you are in a group of 8 or if you are alone you get the full ~9K. The number of creatures that spawn is determined by the group size when the mission is taken, not by how many people you have with you when you go. After they have both missions, they form the group and go out together. This will keep the spawn to 2 or 3 NPCs (no creatures since lairs would take longer). Completing each mission in a few seconds, the rate at which they gain money would be related to how far the missions are from eachother and the mission term.

2 missions at ~9K each with 8 people getting paid = 2*~9,000*8 or ~144,000 each.

If all 8 donate the money to one fund it would be 1,152,000 credits. Not to bad for about 30 minutes work tops.

Message Edited by Kaitlin78 on 09-09-2005 07:31 AM



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GreatWarrior
Fri Sep 09, 2005 5:02 am
#7

Think of it as... what happens if the mayor of a city was in the mess of the hurricane? I honestly wonder if this means all player cities will now have no maintenance costs.



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Kaitlin78
Fri Sep 09, 2005 5:20 am
#8

This is kinda silly. City structures should still have a cost. If the mayor hasn't signed on for a few weeks, it's time to elect a new mayor. I don't really care what the cause of leaving was. If/When that person returns, run for mayor again. A good mayor will be restored to office, unless the people like the new one better =).

I can see them doing this for player housing costs, not the city structure costs. If a player has to stop playing for a while from something that is out of their control, its nice to see SOE trying to help those players from loosing everything in their online homes.

The other side to that is... do you really think they even thought of SWG if they just lost their real life homes, or caught up in the middle of this disaster?

Well, so much for those old houses going poof eventually. Something really needs to be done about that.



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Kaitlin78
Fri Sep 09, 2005 5:28 am
#9

Oh, forgot to talk about the effect this will have on the ingame economy. The best analogy I every heard was to think about the economy in a game like a kitchen sink. The credits are water, the faucet is the new credits coming into the game thru missions and such, the drain is how the credits leave the game so the economy doesn't have too much inflation. To have a proper balance can be tricky. If the drain is too slow or the faucet it to opened, the credits will loose value because everyone will have tons (the sink fills up, starts to overflow). If the drain is too fast, or the faucet to closed, credits will be hard to come by making them much more valuable. The move they just made is going to signifigantly increace the amount of credits that stay in the game. They are clogging the drain. This is going to effect the economy in a bad way.



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faarsider
Fri Sep 09, 2005 5:44 am
#10

kaitlin78 wrote

Oh, forgot to talk about the effect this will have on the ingame economy. The best analogy I every heard was to think about the economy in a game like a kitchen sink. The credits are water, the faucet is the new credits coming into the game thru missions and such, the drain is how the credits leave the game so the economy doesn't have too much inflation. To have a proper balance can be tricky. If the drain is too slow or the faucet it to opened, the credits will loose value because everyone will have tons (the sink fills up, starts to overflow). If the drain is too fast, or the faucet to closed, credits will be hard to come by making them much more valuable. The move they just made is going to signifigantly increace the amount of credits that stay in the game. They are clogging the drain. This is going to effect the economy in a bad way.






I understand your point and agree this could possibly affect the economy in the long term but as Thunderheart noted charges will be turned back on with at least 1weeks notice, so at least we know this is a short term measure to help those players that may have been affected by this disaster.

As for clogging up the drain well we have survived many credit dupes and exploitations over the past 2 years so as this is only a trickle compared to the volumes we have seen floading the economy in the past I think our ingame economy won't get any more broke than it already is.
Kaitlin78
Fri Sep 09, 2005 5:56 am
#11

You make a valid point about the "trickle" =)

But Thunderhearts post used the word "indefinitely".

Indefinite
- Not definite, especially:
a. Unclear; vague.
b. Lacking precise limits: an indefinite leave of absence.
c. Uncertain; undecided: indefinite about their plans.

He went on to say "When structure maintenance resumes, we will make an announcement 1 week in advance." I took this as they will eventually turn on the sturcture maintenance, and when they do, they will let us know about it one week before they turn it back on.

No talk about how long this will go on for. So we can only guess on how long its going to be off.

Message Edited by Kaitlin78 on 09-09-2005 08:58 AM



POLL: Do you like the NGE? (Your vote is counted when you click Yes or No, so click on the one you want to vote for)

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QuiJonOz
Fri Sep 09, 2005 8:25 am
#12

We had something like this in UO when house decay was turned off. Of course, the housing market was different (and quite finite) so housing prices went through the roof and the landscape was clogged with derelict buildings. IT became frustrating as what was supposed to be a brief measure ended up lasting many months.


If they aren't going to suspend maintenance on player cities and vendors, then this measure is only half baked. I think the losses from vendors going poof will be much more significant than having structures go condemned.





No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Jacob_Entertainer
Fri Sep 09, 2005 12:52 pm
#13


I'm a little bit confused at what Thunderheart actually means...


At the start he says "all structure maintenance will be turned off indefinitely" but at the end he says "all in-game player structures."


Now if all structure maintenance is turned off that should include city hall, gardens, cloner, etc.


However if it is just player structures then cities still have to pay. Confused yet?


The post is rather ambiguous and hopefully it will be clarified in the not too distant future.

Message Edited by Jacob_Entertainer on 09-09-2005 08:53 AM




Jacob
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