Politician Archive
Thread: No structure maintenence = no property taxes
Gather 8 citizens in an Improved Job Market city. Make sure at least two or three are strong combat types, the rest can be anything. Do not group up yet.
Have each citizen get two missions in the given direction. NPC missions seem to be best.
NOW group up, go hunt. Take out the lairs as fast as possible. If you have non-combat types with you, just keep them close enough sot hat when the lair blows, they get paid.
An hour or two later, 16 missions x 8 people = 1.15 million+. Have everyone go donate it to the city.
Lather, rinse and repeat as needed.
DesktopSaki wrote:Gather 8 citizens in an Improved Job Market city. Make sure at least two or three are strong combat types, the rest can be anything. Do not group up yet.
Have each citizen get two missions in the given direction. NPC missions seem to be best.
NOW group up, go hunt. Take out the lairs as fast as possible. If you have non-combat types with you, just keep them close enough sot hat when the lair blows, they get paid.
An hour or two later, 16 missions x 8 people = 1.15 million+. Have everyone go donate it to the city.
Lather, rinse and repeat as needed.
errrrrr
If you have a group of 8 people taking missions, you have 16 missions....
If they are worth 12 000 credits each, once you completed a run, you only gained 192 000 credits.... TOTAL ! Not per player ! Mission rewards are split between group members
You will have to make 3 runs to the terminals to gain a total of 576 000 credits.
And there is something to add : the more player in the group, the more ennemies you will encounter at mission spawn. If you are alone, there will be 2 or 3 ennemies. If you are in a group of 8, there will be 13-15 ennemies waiting for you.
Let's say you complete a mission in 5 minuts (that's crazy fast), you will need 80 minuts to complete a 192 000 credit run....
240 minuts to make the 576 000 credits run.... 4 hours of non stop missions...
We are very far from the 1.15M in 2 hours....
Eulbobo wrote:
errrrrr
If you have a group of 8 people taking missions, you have 16 missions....
If they are worth 12 000 credits each, once you completed a run, you only gained 192 000 credits.... TOTAL ! Not per player ! Mission rewards are split between group members
You will have to make 3 runs to the terminals to gain a total of 576 000 credits.
And there is something to add : the more player in the group, the more ennemies you will encounter at mission spawn. If you are alone, there will be 2 or 3 ennemies. If you are in a group of 8, there will be 13-15 ennemies waiting for you.
Let's say you complete a mission in 5 minuts (that's crazy fast), you will need 80 minuts to complete a 192 000 credit run....
240 minuts to make the 576 000 credits run.... 4 hours of non stop missions...
We are very far from the 1.15M in 2 hours....
First of all, do you play the game anymore or did you just not read his post correctly?
Mission payouts are not split that way anymore. If you are in a group of 8 or if you are alone you get the full ~9K. The number of creatures that spawn is determined by the group size when the mission is taken, not by how many people you have with you when you go. After they have both missions, they form the group and go out together. This will keep the spawn to 2 or 3 NPCs (no creatures since lairs would take longer). Completing each mission in a few seconds, the rate at which they gain money would be related to how far the missions are from eachother and the mission term.
2 missions at ~9K each with 8 people getting paid = 2*~9,000*8 or ~144,000 each.
If all 8 donate the money to one fund it would be 1,152,000 credits. Not to bad for about 30 minutes work tops.
Message Edited by Kaitlin78 on 09-09-2005 07:31 AM
I can see them doing this for player housing costs, not the city structure costs. If a player has to stop playing for a while from something that is out of their control, its nice to see SOE trying to help those players from loosing everything in their online homes.
The other side to that is... do you really think they even thought of SWG if they just lost their real life homes, or caught up in the middle of this disaster?
Well, so much for those old houses going poof eventually. Something really needs to be done about that.
But Thunderhearts post used the word "indefinitely".
Indefinite
- Not definite, especially:
a. Unclear; vague.
b. Lacking precise limits: an indefinite leave of absence.
c. Uncertain; undecided: indefinite about their plans.
He went on to say "When structure maintenance resumes, we will make an announcement 1 week in advance." I took this as they will eventually turn on the sturcture maintenance, and when they do, they will let us know about it one week before they turn it back on.
No talk about how long this will go on for. So we can only guess on how long its going to be off.
Message Edited by Kaitlin78 on 09-09-2005 08:58 AM
We had something like this in UO when house decay was turned off. Of course, the housing market was different (and quite finite) so housing prices went through the roof and the landscape was clogged with derelict buildings. IT became frustrating as what was supposed to be a brief measure ended up lasting many months.
If they aren't going to suspend maintenance on player cities and vendors, then this measure is only half baked. I think the losses from vendors going poof will be much more significant than having structures go condemned.
I'm a little bit confused at what Thunderheart actually means...
At the start he says "all structure maintenance will be turned off indefinitely" but at the end he says "all in-game player structures."
Now if all structure maintenance is turned off that should include city hall, gardens, cloner, etc.
However if it is just player structures then cities still have to pay. Confused yet? ![]()
The post is rather ambiguous and hopefully it will be clarified in the not too distant future.
Message Edited by Jacob_Entertainer on 09-09-2005 08:53 AM