Politician Archive

Thread: Few Ideas for you people to make player citys worth while

Nemgub
Sat Apr 24, 2004 1:57 am
#1

Citys most time are part of a PA so no any one living in the city isnt going half to worry about exp. Well maybe if you in a really bad PA. I dont see a lot new people comming to join the game as a dancer to be real honest I see this being fewer and fewer people doing this occupation. Its great for a social think for awhile but most people will find soemthing to do another game or occupation thats diffrent then just standing in the citys cantina all day. Im guessing your taqlking from the point of view of prime time player. Real dancers on scylla are rare but there are a few. I think around 14 but I could be off buy a few. Right now theed and corrilla are full of dancers and musicains but it wont be that way for long. Looking at 4 servers asking any one thats not afk thats dancing in the hot spots. It shows me that 96.5% are hologrinding or gaining easy AP for there next grind. This shows that were going to be in real trouble at publish 9 when grinding is gone. If you really do have a better idea what would make player cantinas worth stoping at please throw it out here but at this time almost 100 percent are empty. And dont forget test center is diffrent everyone has alts so if your going to do something you log on your dancer afk why your not around computer making it much easyer to have a dancer in the player cantina.



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ArthurP
Sat Apr 24, 2004 4:00 am
#2


Not interested in an NPC entertainer in my cantina or a med droid in the med center. We are pretty active in New Hope Metropolis on Lok, Naritus... I do not agree with devaluing skills with bots (AFK spammers or NPCs).


The way to build a city is to have good active players - a mayor with a presence in the city, who encourages ppl to live and work in the city. Some just needa reminder and a reason. The mayor's job- outside the Skill Tree - is NOT a walk in the park,it takes planning, communicating, diplomacy, imagination, fun, etc. If a mayor works hard on his city (people relationships and city decorations and planning) the city can succeed. Just getting the skill points and dropping decorations, trainers, etc will NOT keep a city active.

Message Edited by ArthurP on 04-24-2004 04:26 AM



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Nemgub
Sat Apr 24, 2004 4:52 am
#3

Im not saying player action doesnt make a nice city. But what time frame are you talking about. I play late I live and work graveyard. Maybe your not feeling it as much but this game has started to die down around 10. Guessing thats bed time for the younger players or something. Also you expect a dancer to sit in your cantina all night incase a injured warrior comes to town? We have a master dancer in are guild she has a cantina. She is also a pistoler she much rather be out hunting then sitting at home waiting for the men to come back. I dont whant to replace the vaule of people. I whant the value of a city to be rasied at this time your much better off hanging at cornnet or theed with 40+ people there then a player town with 5+. Yes I know at events there 50+ but thats not happing at 11 pm pst at night. Also npc walking around for no reason be nice. I really dont whant towns feeling like a owl should be hooting in background fool your self if you whant the average player city has no one in it. The space expasion will make this worst being every one will whant to be by a starport becues thats only way to get in and out of your ship.



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NarCranor
Sat Apr 24, 2004 5:06 am
#4

I like the idea of NPC entertainers, and the devs are giving them to us, after a fashion. Just get a new droid with a music module, stack the droid with power packs, and let him play his song. Should heal people in cantinas Id imagine. For medics, well, you can sit there and let the facility heal at 10 per 5 minutes or whatever it is. I dont have a problem with that. Granted the droid would be a bit expensive, but you can reflect that in the city taxes.



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Nemgub
Sat Apr 24, 2004 12:18 pm
#5

Cantinas


1. should have a npc mucian or dancer option.

a) Only heals BF at 1/3 rate of person places the hire on

B) Can not buff you

C) Has a upkeep cost


Medical centers


1. Have a onsite medical driod

a) Heals wounds at double the rate sitting in a camp

b)Has same medical bouus as a droid


Starport


This building will be the only way player citys are more used then npc towns


Just some ideas sick of seeing 9 out of 10 player citys empty or with 1 person just running throw reall quick. I whant to see hubs of people.




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Pappi
Sat Apr 24, 2004 12:49 pm
#6

as both a medic and an entertainer, i wouldn't agree to something such as an NPC entertainer that heals. even if you make the NPC healing power very small, as long as it's higher than novice healing abilities, that would hurt any starting entertainers trying to get xp. similar situation with medics.

the current city i live on in Ahazi is a pretty active one, all it takes is a few good merchants, a good rep, and some player events. if you really want to see tons of people in a player city, come to New Unity on TC




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Pappi
Sun Apr 25, 2004 12:47 am
#7

Nemgub: again, I invite you to visit our city. We're a PA-affiliated (but not PA-exclusive) city, and my citizens have mostly been very active. We encourage new players to visit our city, and a lot of them end up hanging out at our cantina and giving sp to our constant growth of new entertainers.

A lot of entertainers are trying to lead the real entertainers out of NPC cantinas and into PC ones, and it wouldn't help if there are NPCs that would take their business. it's a vicious cycle




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Nemgub
Sun Apr 25, 2004 5:18 am
#8

Yes you did have a afkdancer in your city when I made a toon and ran by.
But just a guess that afk dancer = a afk grinder and all grinders will be gone soon. . Count all on who I came up with 8 people. Dont get me wrong thats more then most but it gives me no reason to come to your city over a nice laid out npc city. After publish 9 lets see how many dancers are around your cantina Im betting 1 or 2 a few hours of the day and thats it. Until players have a real reason to use city there nothing more then a pipe dream for a few people that like sim city thats all you get out of ti at this time. Oh and you can play house some


Oh and I do belive in strong player events and guild ties look at the links that are my sig. I dont make movies of us doing things becues I hate the guild thats for sure.



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Pappi
Sun Apr 25, 2004 1:01 pm
#9



Nemgub wrote:
Yes you did have a afkdancer in your city when I made a toon and ran by.
But just a guess that afk dancer = a afk grinder and all grinders will be gone soon. . Count all on who I came up with 8 people. Dont get me wrong thats more then most but it gives me no reason to come to your city over a nice laid out npc city. After publish 9 lets see how many dancers are around your cantina Im betting 1 or 2 a few hours of the day and thats it. Until players have a real reason to use city there nothing more then a pipe dream for a few people that like sim city thats all you get out of ti at this time. Oh and you can play house some
Oh and I do belive in strong player events and guild ties look at the links that are my sig. I dont make movies of us doing things becues I hate the guild thats for sure.



we have a pretty solid entertainer base within our guild, but they can't be online 24/7 yes, we do have afk entertainers in the cantina, and since the cantina owner's ok with it I usually don't say much about it. we have pretty strict rules in our cantina, and we allow afk entertainers mainly for the benefits of people who visit us and need an entertainer at the offpeak hours. that's different from an NPC entertainer because *someone* (sometimes multiple people if they're grouped) gets the xp from healing.

we still have people performing in the cantina after publishes go live, most of them would be regular TC players but some are visitors who decided to stay and join TC. i feel that we've done a decent job in leading people away from the NP cities and into the player ones. as far as i know, our cantina's more popular than the theed cantina at *any* given time




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Utess
Sun Apr 25, 2004 1:28 pm
#10

Nemgub, regarding the Unity entertainer population. 90% of those aren't hologrinders. We only have a select few who do that on Test Center because, well, it is test center and not everyone lives there permenantly like some of us do. Unity and test center does have a fairl decent number of entertainers at all levels. I've been on Test since december, and we hardly had any entertainers on test until around February. Yet, I can only remember the barest handful of times we never had at least one entertainer in the cantina. And, back then, it usually wasn't a hologrinder.


Will the entertainer population on live drop once hologrinding goes away? Yeppers, it will. But, you aren't factoring in some other things. When the number of AFK entertainers dies off, entertainers are going to be actually "in demand" for their services. That means they will actually be able to make a real living off dancing again. When that happens, there are a lot of entertainers who changed professions out of frustration that are going to be coming back, and even more who are actually going to consider it as a profession of choice.


No, there won't be as many as there are now, but Entertainers won't be taken for granted anymore either. Your idea, while certainly understandable(you're trying to make sure your citizens are taken care of), would be of huge negative impact to the entertainers themselves.


I'd argue, once the hologrinding is gone, it would be better to push for some sort of Player Cantina incentive that would attract actual entertainers to your cantinas rather than replace them with NPCs. Perhaps xp boosts, or better healing abilities. Then you would have a win/win situation. You would make your player cantina's more desirable for for entertainers, and as such, would be fairly assured of always having at least one in your city.


On one final note, Player Medical facilities do, already, heal both wounds and battle fatigue automatically. Yes, it is extremely slow, but they developers made it that way for the very reasons I mentioned up above. They did it so players would have some place to go in the worst case scenario, but made it slow enough to not impact the entertainer profession.


Anyway, I think this is a neat idea hon, but you are going about it the wrong way and I think you underestimate how many real entertainers there will actually be once hologrinding goes away. I'd say push for ways the devs can add incentives that would bring real entertainers to your cities rather than replace them with robots. Then you make everyone happy.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Light99
Sun Apr 25, 2004 3:22 pm
#11

Just place a faction base or 2 in your city and you will see an influx of ppl, both defenders and attackers. Fun stuff and it will bring your city to life and be good for biz.



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Light
~ Leader of R-A ~
~ Mayor of Reliance ~

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Website URL: >> reliance.factionwar.com>> Reliance propaganda video


Nemgub
Mon Apr 26, 2004 4:26 am
#12

First off Im on scylla a PvP server unoffical west cost PvP. Test center is the only server that player citys arent empty. Bases on are server are stuiped becues everyone exploits baddly. Here is a idea why there are more dancers on test now follow this.


You Can Have More Then One Character


That changes the server a lot, Im betting you have a adveture character that you run out and fight baddies with right. Well take away that toon and any other you have and just sit in the cantina. On live servers it is not going happen. By no way did I cut off entitaors with my idea at all. BF should slowly come down in cantina no matter what all other wounds do look at hospitals. You cant really compare test center to live servers. Haveing 3 characters makes the wholle world diffrent. Also your agrement vs PvP changes the server a lot also.





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Jinxmasta
Mon Apr 26, 2004 5:19 am
#13

Pappi, I have a character I sometimes play on Test Center, and your city is the ideal player city... It actually has a lot of people in it! I loved it, but the reality of it is, there are much less people on the normal servers that can see the 'big picture'. This is why most player cities are very desolate. I'm on Chilastra, and when I think about it, being in a player city has no benefit to me other than possibly some vendors (but our former retard PA leader/mayor made it out in the middle of nowhere where we would get no business) and the fact that your house is there. Other than that, there are no benefits of a normal player city. I'm trying to scrounge up a good amount of cash so I can become mayor of my city sometime in the future, and I think I have some good ideas to up the activity, but I still doubt it'll be anything like New Unity's activity, and that saddens me.


Anyways, great job on your city, wish ours could be more like it!



Dakk' Nayro
Proud Member of the Crimson Republic
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