Politician Archive

Thread: Not for small guilds? What's the point?

Goldy_Lhim
Mon Nov 03, 2003 8:56 am
#1

I have a small-ish guild. I think the total bodies in our guild was up to 30. So I have the following problems:



  1. We can't have a shuttleport so we have to live realtively close to a city still or screw the crafter's profits.

  2. We have to take time out to run missions because taxes alone will not pay the 100k hall fee

  3. Since we'd have to work on the city hall maintenance you can pretty much rule out other buildings we had hopes for. (we run a lot of player events and really wanted a theater :smileysad

So someone explain why we would want a city? Seems kind of not worth it. My guild went from all excited aboutplayer cities (looking for a more privatelocation to move to, people volunteering for militia duty, planning our next player event in our theater, etc) to "do you think if we just didn't move it'd be a while before someone put a city hall near us and forced us to pay?


We're talking about merging with another guild or actively recruiting the last 20 people for a shuttleport but I don't understand why this is neccessary just to have our own little guild town.


/sigh


most disappointing.




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Hiwrac
Mon Nov 03, 2003 9:16 am
#2

Because if every little guild could get a shuttleport there would be shuttles all over the map. Plus if every little guild can have everything, whats in it for the big guilds?
DarkJediCorran
Mon Nov 03, 2003 9:17 am
#3




Hiwrac wrote:
Because if every little guild could get a shuttleport there would be shuttles all over the map. Plus if every little guild can have everything, whats in it for the big guilds?




Good points My guild is merging with another guild so that we can get a shuttleport when it goes live




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Rianna_Rose
Mon Nov 03, 2003 9:21 am
#4

well our plan on Sunrunner is to make a city of various Guilds. that way the city will not die if a single guild happens to.In addition tosparking some more cooperation, this will give crafters some business outside of their own guild.






__Rianna Loveless__
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My Bunker at 3800 -6445 is free for all to use, fully decorated for Guild meeting and is only 100m from Rori's Rebel outpost and its Starport
DocSavag
Mon Nov 03, 2003 9:30 am
#5

The real question is how is a smaller city (an outpost or a village) going to pay for itself. Right now the best advice is donations which is completely ridiculous. A city should pay for itself though its tax revenue not through the handouts of rich citizens.





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Leviticus_Maximus
Mon Nov 03, 2003 9:34 am
#6

THEY ARE CITIES FOR CRYING OUT LOUD. NOT GUILD ENCLAVES.


Cities arent private little communities. If you want a city don't be a pansey and merge with another guild just to have a shuttle. You are who you are. Nothing is stopping you from sharing a city with another guild. Put some excitement into being a politician. If you had just one politician for your guilds city and there was no point in the election whats the point of having a politician.


The Politician is going to be such a great profession. You thought medic or entertainer was interesting. People had to come to you. As a politician in a large city thats not just one guild you actually have to play the part and get to know everyone to stay in office.


My small guild is working with about 5 other guilds right now to form a metropolis. We dont want to merge guilds into one. We are 5 separate guilds who are working together to form a single community.


THATS THE POINT OF PLAYER CITIES


Let me know where your city is so that I can come Move in and run for mayor. I'll give your sad little mayor bot a run for its money.






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CptCox
Mon Nov 03, 2003 9:41 am
#7

Should small cities have everything?
No

Should small cities be able to be small cities without charging residents 10k a weekto live there?
YES!



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Goldy_Lhim
Mon Nov 03, 2003 9:42 am
#8

^^ Anger management for this guy ^^


I'm not saying we needed everything. We were making plans on cutting back like we don't need a cantina or medical center, doctors and entertainers can heal in a player house for that. We were willing to do what we could for our smaller city because we're not a huge guild.


I can understand the shuttles everywhere, could be annoying but without its just going to cause cities to cram up next to existing big cities. Mounts will help too so we'll just have to see I guess.


I did say we were considering a merger but we've done the guild association thing in DAoC and it generally ended in anger, in daoc meant nothing but in a player city it could be more of an annoyance.


We'll probably hold off on a player city when it goes live and just see if we can get some benefit to having a city other than 100k a week debt.




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Goldy_Lhim
Mon Nov 03, 2003 9:43 am
#9

sorry cptcox


anger management or at least a chill pill for Leviticus_Maximusthough.




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Marcalus
Mon Nov 03, 2003 9:51 am
#10

I myself have very strong opinions...


Right now, player cities NEED to be hard.


They need to require cash and commitment.


They need to require lots of people working or fighting together to get big...or to even survive as medium sized.


SWG is lacking a major challenge, especially for the bored master player who is maxed in combat and has more money than he knows how to spend (not me, BTW). Carving a successful city out of the wilderness is one of the few I BIG goals left right now.




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CptCox
Mon Nov 03, 2003 10:03 am
#11




Goldy_Lhim wrote:

sorry cptcox


anger management or at least a chill pill for Leviticus_Maximusthough.






I figured that



I still beleive that the cost of City Hall maintenace should be relative to the number of delcared residents and structures in the city (plus any add-ins).

Once you reach metropolis standing, it can be assumed that you can afford high level maintenance, but if your only a Level 1 city with 9 residents, how can you be expected to afford 100k (or even 50k) maint until you grow that large?



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
rahzael
Mon Nov 03, 2003 10:04 am
#12

cities need to be an extraordinary challenge,especially getting a metropolis.it should belike the communal equivalent of jedi. however, it should have far more benifits than it does now, and maybe add some variety to city types( governments, bonuses, more city limit radius.) also, giving the mayor the ability to move houses would be a nice lil pek for the citizenry, although i doubt itll ever happen.



Rahzael Solus|Assasin|Sentinel

CptCox
Mon Nov 03, 2003 10:12 am
#13

I'm not saying that getting a city shouldnt be extremely hard, but if all your people want is a set place to call home and maybe one or two civic buildings, they shouldnt be paying the same amount as another group of people who are trying to re-create Theed.



I feel that if people only want an 'Outpost' or 'Village' level city, then they should only have to pay for that. If you want a 'Metropolis', then you should have to pay for that.




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
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