Politician Archive

Thread: Difference in tangible benefits?

Thodious
Sun Nov 02, 2003 11:08 am
#1

Someone else asked this question in one of the threads, but I've been unable to find it.


Simply, is there any reason to become part of a player city (and subject to its taxation) as opposed to simply staying there as a non-resident (other than not voting)? Do non-residents get the specialization bonus if applicable?



Thodius




JAJTSTQ
Trean
Sun Nov 02, 2003 11:15 am
#2

Yes, there are many bonuses given by player city buildings, see plinka's answer post.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Thodious
Sun Nov 02, 2003 9:18 pm
#3

Just looking at the surface, I don't see much incentive to setup a house inside the perimeter of a city and become one of its residents for the sole oppurtunity to add to its tax structure.


Now if my before tax housing costs were cheaper for being a resident, that would be an adequate incentive. But as of right now I simply don't see it.



Thodius




JAJTSTQ
PsychoticChipmunk
Mon Nov 03, 2003 12:10 am
#4

Not being shot on sight by the militia. Plus you could be banned from using things like the clone center or shuttleport. Otherwise there is no reason to be a citizen of the city if you dont feel like putting anything into keeping the city looking nice.



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Joshie
Mon Nov 03, 2003 1:07 am
#5

I think Thodious understands that - what he's asking is what benefits do the Player City buildings give to citizens of that city that they don't give to non-citizens?

The only benefits I've seen to being an actual citizen are the ability to run for Mayor (to earn Politician XP) and to be a member of the militia (to kill innocents).
TroThorns
Mon Nov 03, 2003 1:36 am
#6






Thodious wrote:

Someone else asked this question in one of the threads, but I've been unable to find it.


Simply, is there any reason to become part of a player city (and subject to its taxation) as opposed to simply staying there as a non-resident (other than not voting)? Do non-residents get the specialization bonus if applicable?



Thodius






No, there are no tangible benefits. Just the benefit of being a citizen for that sake alone.



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

DarkJediCorran
Mon Nov 03, 2003 5:26 am
#7

There are major benefits to being a member of a city. The most obvious benefits are city specializations. Maybe I'll post a list later of what all the specializations are if I cant find one later, but these specializations extend many bonuses to a citizen of a city. One major example is to crafters. There is a specialization that greatly increases the quality of their final product, allowing them to make more powerful weapons or whatever it is the may be crafting. Their are many other specializations that can provide bonuses to citizens. Does anybody want me to post them all (assuming they havent been already)?




Chef Rigo Horn

Master Scout, Master Marksman, Master Medic, Master Artisan, Master Entertainer, Master Image Designer, Master Brawler, Master Squad Leader, Master Heavy Swordsman, Master Chef, Master Merchant, Master Doctor, Master Combat Medic, Master Holo Gimp.


Joshie
Mon Nov 03, 2003 11:18 am
#8

I am pretty sure the only specialization that is specific for only citizens of the town is Stronghold, which grants defensive bonuses to the Militia while in town. Every other specialization seems to apply to anyone inside the town, from those who live there to those who are just visiting.
PSchirf
Mon Nov 03, 2003 2:29 pm
#9

Then this should be changed. All of the benefits should apply to citizens and citizens alone.



|=o=| [=o=] |=o=|
Shamera Kye, Tempest
Mayor of Kosatsu Falls (Metropolis), North of the Dantooine Jedi Temple
TroThorns
Mon Nov 03, 2003 2:49 pm
#10






PSchirf wrote:
Then this should be changed. All of the benefits should apply to citizens and citizens alone.





I disagree, it is a good way to get people to come visit your town... It should either stay open, or the mayor should be able to toggle it.


Even if it is open, you can always /ban people you don't want using that specialization...




Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

PSchirf
Mon Nov 03, 2003 3:21 pm
#11

As it stands, it makes more sense for a player to move 460 meters from a town hall than it does for a player to move 200 meters from a town hall. Let shuttle ports, cloning facilities, etc, be what makes peopleVISIT town. Let real bonuses to crafting or mission payouts be what makes people want to LIVE in the town. Having the ability to togglethese bonuseswill simply create a set of towns with free benefits, whichdoes nothing to provide tangible benefits to players who move toany town; public benefits or otherwise.






|=o=| [=o=] |=o=|
Shamera Kye, Tempest
Mayor of Kosatsu Falls (Metropolis), North of the Dantooine Jedi Temple
LVDogma
Mon Nov 03, 2003 4:14 pm
#12

That attitude is prevalent and city's like ours will face lampreys that benefit from our public works and don't pay any taxes. Maybe we should arrange to build between two other cities and cut back on this!


Anyway SOE loves to nerf and balance...or whatever the official term is for adjusting a series of numbers. I read that on the TC there seems to have been a decrease in experimentation points? So if you don't live in a city with a crafting bonus you will producer lower quality goods.


In any case my guild is made up of people that just want to love in a city! It's the thing that makes us happy. So as we enjoy our experience we will try and share factual information with you. For now we can only speculate on the bonus and benefits of a city.


slugeater
Mon Nov 03, 2003 4:30 pm
#13

Crafters will have to live in cities to compete, needing the % bonuses to experimentation the concurrence gets. Now, fighter types, they will live 500 m from the city hall to avoid all taxes. I could even envision crafters declaring residence but setting shop just outside of town to dodge taxes.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

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