Politician Archive
Thread: Difference in tangible benefits?
PSchirf wrote:
As it stands, it makes more sense for a player to move 460 meters from a town hall than it does for a player to move 200 meters from a town hall. Let shuttle ports, cloning facilities, etc, be what makes peopleVISIT town. Let real bonuses to crafting or mission payouts be what makes people want to LIVE in the town. Having the ability to togglethese bonuseswill simply create a set of towns with free benefits, whichdoes nothing to provide tangible benefits to players who move toany town; public benefits or otherwise.
I agree, but I look at it the other way. THe reason you are better off moving just outside of town is not because of a lack of benefits, but rather because costs/taxes are prohibitively high.
Hopefully this will change, as SOE may finally be realizing, when you make a game unfun people leave...