Politician Archive
Thread: How to save PLAYER Citys and MAYORS
-Theaters?
Ralphito wrote:
i like all of your thoughts, the challenge of running a player city is getting traffic into it so your taxes do pay for the city, this can only be done by having stocked vendors and awesome crafters. Most of the time though you will have trouble doing that, that is why you miust advertise the crap out of what your city does sell. another thing i liked to do was hire or have an event planner. Make events that make you money such as dances in the cantina, contest, raffles, etc. theres plenty of ways in game to raise money, just be creative
Scoooter wrote:
Commerce is what will keep the city alive and vital.
Well I already understand that "part" of it... but that should not be the only reason for the use of a city....
Most people who live in cities don't live there only because it has good shopping....people live in cities for all the perks that cities have..
Work, entertainment, low expenses, population(some like busy cities and others quiet towns), medical needs, safety (police, and military (especially military in swg if you are factionally allied), and shopping. (there are way more reasons then this... but those are the most important ones.
So far in SWG if your city (player) does not have good shopping... then your city does not do very well without outside funding (funding not gained by tax).
So far all the major perks that cities should be using are all taken up by NPC..NOT PLAYER cities.
Ex.
C-NET...what can you find in C-net:
Work: Mission terminals in the city are = to all player city terminals
Entertainment : The cantina is always full in C-Net because everything is in this city...
Low expenses: a person living out of there bank can live a good life in SWGwith notax for using the bank or city expenses = 0
Population: +’s always busy so people that need something or some one will be able to find it there. –‘s Lag
Medical needs: buffs are easy to get and wounds heals are easy to find.
Safety: unless you are overt in this city you have 0 risk of conflict so it 100% safe.
Shopping: In the city you can find allot of low level items..but shopping in C-net is very limited.
What do player cities have?
Work: Mission terminals are no better the NPC terminals..So no incentive to use them over NPC ones. and they cost the city money
Entertainment: in most cases player cantinas are empty unless in most cases there is a AFK macro Alt entertainer..C-net is
full of them so you will heal faster there why go to a player city.
Low expenses: unless untaxed NO such thing in a player city.
Population: +'s less lag -'s player cities are usually empty most of the time or have trickles of people from time to time.
Medical: usually empty as well or equipped with only a buff bot alt...in the rare case you will have an actual player.
Safety: depending on the city safety could be either high or low.. so for cities this is not really a problem.
Shopping: in most cases this is the only spot where player cities have an edge over NPC's but only some of the cities have well established vendors and can say they are truly a shopping capital.
So from the picture this paints for us...there is no real point to have a player city except for places to shop and usage of a shuttle port in most cases....and a good place to store your stuff..if your bank is full...to me this is bad design..and player citys should have more reasons for people to use them!!!
Message Edited by Darthdarklord on 01-08-2005 04:44 PM
Darthdarklord wrote:
C-NET...what can you find in C-net:
Work: Mission terminals in the city are = to all player city terminals
Entertainment : The cantina is always full in C-Net because everything is in this city... Cnet has been established as the center of the universe by players so if you want everything in one stop, people will go to that one spot (Cnet = Wal-mart of the future)
Low expenses: a person living out of there bank can live a good life in SWGwith notax for using the bank or city expenses = 0 What is wrong with someone wanting to live this way?
Population: +’s always busy so people that need something or some one will be able to find it there. –‘s Lag
Medical needs: buffs are easy to get and wounds heals are easy to find. Look at comment made in entertainment line.
Safety: unless you are overt in this city you have 0 risk of conflict so it 100% safe. Incorrect. You can be covert and be attacked by Corsec if your faction is low enough.
Shopping: In the city you can find allot of low level items..but shopping in C-net is very limited. Dunno about that.Plenty of people afk spammingthe waypoints to their vendors
What do player cities have?
Work: Mission terminals are no better the NPC terminals..So no incentive to use them over NPC ones. and they cost the city money Incorrect. Improved Job Market increases payout.
Entertainment: in most cases player cantinas are empty unless in most cases there is a AFK macro Alt entertainer..C-net isfull of them so you will heal faster there why go to a player city. Again, look at comment made in the above entertainment line
Low expenses: unless untaxed NO such thing in a player city. ?
Population: +'s less lag -'s player cities are usually empty most of the time or have trickles of people from time to time. And...?
Medical: usually empty as well or equipped with only a buff bot alt...in the rare case you will have an actual player. Docs will go to area in which they will get the most business. Guess where that is?
Safety: depending on the city safety could be either high or low.. so for cities this is not really a problem. That is debatable. I know of one player city that placed faction detectors around their shuttleport so if you were the opposing faction, there isn't much safety for you if you shuttled in
Shopping: in most cases this is the only spot where player cities have an edge over NPC's but only some of the cities have well established vendors and can say they are truly a shopping capital.
So from the picture this paints for us...there is no real point to have a player city except for places to shop and usage of a shuttle port in most cases....and a good place to store your stuff..if your bank is full...to me this is bad design..and player citys should have more reasons for people to use them!!!
Message Edited by Darthdarklord on 01-08-2005 04:44 PM
Real point to have a city?
- A place to call home.
- A community of friends that have the same ideas and beliefs I do about the game, life, etc.
- A place away from the jerks in the game.
- A place to host events and organize the city the way we want to enhance the event.
Basically, the players need to find a reason to create, run and move to a city; not the developers.
I agree there could be things to help enhance player cities, but to say player cities need to have more than npc cities seems a bit selfish. What about those individuals that rather not live in player cities? Shouldn't they be able to benefit from improvements in the game? Improvements in NPC cities benefits everyone, improvements in player cities will directly benefit the citizens.
The tax bug need to be fixed first. Second (and this has been proposed in the past) is that the player cities get a percentage cut from usage of their terminals and trainers. Third (proposed in the past) is the raising of the income/wealth tax. If maintenance costs of cities was dropped, you will see an increase of more player cities. Running and maintaining a city should require some effort and sacrifice.
Another thing you need to consider in saving player cities is that the population of all servers are down. This is going to have an impact on all aspects of the game. It is people that make player cities interesting, not the mechanics. Lack of people means player cities will struggle much more.
Hvzeda wrote:
If I had to personally pay 600k per week to maintain the city, I would be looking to move elsewhere. For me the city maintenance is the responsibility of all residents, not the mayor. If I was stuck paying all the maintenance, I would remove all items from the city hall and begin to look for a new player city to move in to.
My argument totally , when a Citizen complains about tax I say whats it like in real life . In my case i play Council tax and poll Tax to keep city Services where i live running its the same in game. Costs need to be shared out through a mixture of taxes, the onyl tax i wouldn't use is Income Tax dosent really work.
Those are my views.