Politician Archive

Thread: Grant Zoning Rights and Shuttleports

fatgit
Fri Oct 31, 2003 4:27 am
#1

Without a doubt, these two skills are going to be the most sought after for a newly founded city.

Grant Zoning Rights is easily attainable in the first week, but shuttleports aren't currently.
What most people want from the start is the ability to restrict others abilities to takeover their fledgeling city, and a means to get to a city.
However, it will take several weeks to get the ability to place a shuttleport, which will mean that almost all cities will spring up as close to existing towns as possible, otherwise every resident has a long walk/ride to and from their city to the nearest transportation hub.

I would like to see Shuttle Port added to Novice Politician.
Why ? Because it encourages new cities to be placed far away from any current town, giving unused areas of planets a new lease of life.

I have several places scouted out that I'd like to place the MOF City, but the pure logistics of setting up 3-4km away from a town, where there are a number of high level aggro mobs in the area, means that I probably wont be able to get the PA to move, and I imagine many PA's are in the same situation.

I don't know if theres any chance of Shuttle Ports being moved to novice, as I can also see the reasoning behind it not being there - people just plonking city halls next to krayt gy/crystal caves etc, getting 5 people there & placing a shuttleport , but IMO, without them early on, many cities will not flourish unless placed as close as possible to current towns :/

Perhaps granting novice the Zoning Rights skill, and moving Shutleport to Intermediate would help ?
AuroraStarMoonwalker
Fri Oct 31, 2003 5:25 am
#2

If I have to work up to Placing a shuttleport, then I plan on having to place 2 city halls...


Place one near our Current Community, which is 1.2km outside Narmle, Rori.


If about 6-8 weeks when I have enough xp to place a shuttleport, then I plan on getting another City hall and a Shuttleport, and placing them out in the boonies.....


In short, there will be a ghost Village left behind...



Tiaga
Fri Oct 31, 2003 5:29 am
#3

That idea won't work, because you need to work your city up to shuttleport. That takes up to 4 weeks, as you can only grow one size a week. We won't see the first player shuttleports for almost a month.



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Aynianu
Fri Oct 31, 2003 5:39 am
#4

Our small PA is going to be moving 4500 m deep into dantooine, probably be able to muster 30 people to start with, and i think we will be able to get the 20 more needed for a shuttle port over the course of a month, i think the long term gain of having a city a long way from any npc city (and on a planet with worthwhile missions), far outweighs by what i beleive will be chaos around the starting planets (at least to begin with)


KevinKenobi
Fri Oct 31, 2003 6:02 am
#5

and remember you will have mounts presumably to take you there faster
renegade511
Fri Oct 31, 2003 6:08 am
#6

I couldn't agree more with the poster - I am in the exact same position with my PA. Unless its moved we'll have to stay near the main cities like everyone else. If the devs want people to spread out more it will have to be moved IMO



Danlo'Janor / Danlo Janor
fatgit
Fri Oct 31, 2003 6:12 am
#7

The other possible solution is to set up the city as a "ghost town".

Place the city hall, surround it with houses, 1 each PA member, all declare residence, then leave it for a week, go back, vote, leave it a week etc, but somehow I dont think this is what the devs had in mind for cities
ExceededGoku
Fri Oct 31, 2003 7:53 am
#8

I set my city alrdy about 4km from Theed... I placed it so that if people wanted to go there it would have to be with intention!



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CptCox
Fri Oct 31, 2003 8:01 am
#9

Remember guys, that by the time we can start getting shuttleports Vehicles will be out (if the dev's estimations on release are correct)



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Jayces
Fri Oct 31, 2003 8:04 am
#10

Grant zoning rights is being moved to Novice Politician in the next patch on TC.


Hec
Fri Oct 31, 2003 10:02 am
#11

I am for keeping the shuttleport in the high levels of politician and city. My PA already has a community, of about 25 people,in Dant 4km away form the closest outpost. We do an about 20 mins run to our city every time we want to go there. In this run you have to eveade a lot of very nasty creatures. Yet our crafters and other player with little combat skill manage to get there every single day. Beliveme, i am tired of this run and i would love to have a shuttleport already, but i think that shuttleports and clonning center should be hard to get. In my opinion they should be perks that you get when you get a large group of people to work together, and not the other way around, a tool you get to get more people in your city. I think of it as a goal to work towards. I really hope they keep shuttleports hard to get, otherwise everyone will have one and everyplanet will be full with shuttleports 1km away from each other.


In my opinion your city should be able to flourish on the dedication planning and hard work you put into it. If you and your mates do a good job your city will be a success. This is just my opinion. Thanks for your time in reading this.




Hec Losame
ALM
Hunter for hire (Do not work for Imps)
Mkappus
Fri Oct 31, 2003 10:38 am
#12

Our city is 4500m from the closest shuttleport and we have been dealing with the walk for 6 weeks now. It just isn't that bad, about 5-7 minutes.


What is the point of a city close to an existing city? Why would I ever come to it or use your services? You need your city to be remote and near a POI to get people to want to come to it.




Goliath
Master Shipwright, Master Architect, Master Artisan
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fatgit
Fri Oct 31, 2003 11:32 am
#13

I wont actually be setting up near a city, if things go as planned, but it never harms to get a discussion going on the pro's & cons of the skill system
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