Politician Archive
Thread: This week in politics: 11/15/04
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Pappi
Mon Nov 15, 2004 2:12 am
#1
I'm sure most of you have seen this by now, but here's a link for those of you who hasn't:
publish 11.2
City Voting Rules Update
The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.
You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.
Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.
Voting System Fixes / Changes
* Voting will change to take place every 3 weeks. City maintenance will be unaffected.
* Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
* You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
* Votes that are not actively cast for a candidate will no longer be counted.
* The mayor will be elected by the majority of voters who participate.
* Politician XP for receiving votes will be tripled.
* The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
* A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.
Bug Fixes
* Players that are banned will no longer be able to take a shuttle to the city they are banned from.
* Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
* Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed
I know not everyone likes this change, but you can only please so many people at once. These are much needed changes for many politicians. Player cities are communities; Therefore if you're a mayor paying for your city expenses and is worried about mission payout, prehaps it's time to talk to your citizens and work out a plan. Events like city-wide hunts or fundraisers are great for both the treasury and bringing your citizens closer.
We're not likely going to get any "feature requests" in any time soon. Feature requests are anything that have to be added into the game, as oppose to bugs and exploits. Suggestions are always welcomed, but please note the devs aren't monitoring this forum and probably won't see these posts. I read all the posts that are reasonable, but not every suggestion will make it on the list, especially ones that folks can't agree on. I will be polling our newest top 5 this week, since resignation is also off our old list as well as garages. please don't post them here though, this is still a "how is your city doing" thread.
now for news on New Unity:
aftering justG using Tiggs' computer to hunt me down and ask for my permission, GreenMarine did a "hostile" takeover of NU
That's about it for exciting events, I donno if the poli forum can take much more
c00kie
Mon Nov 15, 2004 7:54 am
#2
Solace City, Corellia (Radiant)
Well, lots and lots of Great news from the city this week. All of our fine citizens have been more than accomidating while we lost our shuttle for a week. The shuttle is in fact back, and the city has regrown to its previous size, taking back several structures and a few more citizens. Very pleased by this.
Fiscal changes are in the wind, with an increase in taxes likely. Bottom line is, I want the city to be self supporting and not have to rely on large donations from others to have it run. I will be going over what we have/what we need and making some very big financial changes. Our citizens like decorations, so they gott apay for em.
City hall is also going to be getting a face lift. I really would like to see the hall being used by more people, so I think redecorating will help. I plan on creating a council of sorts to express interests of our crafters and such.
I believe in the next couple of weeks I will be starting up a new Player event to be held in the city, I only hope it will prove to be successful.
Erann
Mon Nov 15, 2004 10:16 am
#3
City X, Lok Ahazi
The city hit some lows and some highs.
I'm looking forward to 11.2 revamp. It might be interesting to see the vote outcome. I know aslong as I am the Mayor I'll be tied to the city, but even though I'd like to recover the lost SP burried in Politician.. I like the attention factor the mayor brings to the city.
Our city built another 2 bases this last week raising thebase count to 3. However back lash from the prediction assult the gank of rebels came to X and took out 2/3 bases... many citiziens were killed in this attack.
The city is at an all time citizen high of 108 declaired residents.
We placed our mall the other week and the place is slowly filling up with vendors of every kind.
The political intrigue continues, and I've made sure the challeneger mayor has the needed political skills so that a transfer of power happens the city will be able to continue un disrupted.
One side note to ponder is before the eletion I pulled the sturctures from the city saving about 230K ... This with the tax at 2000 it made for as close to a balenced budget. Though the people were weary about the missing structures.. it was due to trying to change mayors, I took the adivse of the CSR and dump politician... however I won the election and Present the facts back in a new ticket refrencing the old one and I was able to have the skills restored to prevent the city hall from being reclaimed transfered and re-deeded... This though for a few hours made me look really bad.. being abel to have all my skill restored did however make me look really good.
Anyways.. The rebels seem to have finished thier JTL grinds so there alot more ground wars happening.
BlazeAltierr
Mon Nov 15, 2004 5:34 pm
#4
Landsend, Naboo - Starsider
We're having major problems and are on the brink of being demoted to an Outpost. I need help in advertising the city without going to a starport and spamming there because I just do not want to do that. If anyone has any advice on how to increase the size of the city and the number of people living there, I would greatly appreciate it.
Deepcore
Tue Nov 16, 2004 7:45 am
#6
HAVEN ISLAND - Chimera\Corellia
Citizens of Haven Island,
Thank you once again for letting me be your Mayor. Apologies for not sending out a “weekly” update last week. Things were a bit manic around the island and I was unable to put pen to holocube.
City Un-Expansion
===================
Unfortunately we dropped back down to city status when some of our less active citizens decided to leave. This has affected us by a reduction in our city limits, a few residents now fall outside in the “wilderness”. We will be actively recruiting 2 new residents this week to replace them and return our city to metropolis status. So make sure you tell you friends and fellow pilots about Haven Island and spread the word. If you need help placing a house please contact one of the Militia.
Haven Island 1 Year Anniversary
===================
Haven Island is fast approaching its first anniversary on Monday 6th December. We are in the process of organising a big celebration to take place on the evening at 20:00 UK Time, we hope that many of the island residents will be able to join us. More details will be posted on the Haven Island Website over the coming weeks, but rest assured there will be prizes galore, battles, lots of drink and maybe even the odd surprise.
Haven Island 1 Million Credit Lottery
===================
Congratulations to Haviland Tuf who won this months 1 million credit lottery. Special thanks also go out to him for donating 500,000 credits towards the upkeep on the city. The next lottery will take place on Sunday December 12th.
Announcing the Wayfarers
===================
In order to aid me in the running of Haven Island I have formed the Haven Island City Council, also known as the Wayfarers. The role of this council is to help look after the running of the island and assist in the decision making process. If you have any concerns or wishes you’d like flagged please talk to one of the Wayfarers and we will ensure that it gets discussed. The current members of the Wayfarers are;
Dunwa Arche
Boaby Fett
Morton the Destroyer
Soo Chee
XanderG Lint
Haven Island Website
===================
The city map has now been updated at the Haven Island Website. For all the latest information and happenings as to what is happening in our fine city please pay a visit.
http://www.havenisland.co.uk
Regards,
Dunwa Arche.
Thank you once again for letting me be your Mayor. Apologies for not sending out a “weekly” update last week. Things were a bit manic around the island and I was unable to put pen to holocube.
City Un-Expansion
===================
Unfortunately we dropped back down to city status when some of our less active citizens decided to leave. This has affected us by a reduction in our city limits, a few residents now fall outside in the “wilderness”. We will be actively recruiting 2 new residents this week to replace them and return our city to metropolis status. So make sure you tell you friends and fellow pilots about Haven Island and spread the word. If you need help placing a house please contact one of the Militia.
Haven Island 1 Year Anniversary
===================
Haven Island is fast approaching its first anniversary on Monday 6th December. We are in the process of organising a big celebration to take place on the evening at 20:00 UK Time, we hope that many of the island residents will be able to join us. More details will be posted on the Haven Island Website over the coming weeks, but rest assured there will be prizes galore, battles, lots of drink and maybe even the odd surprise.
Haven Island 1 Million Credit Lottery
===================
Congratulations to Haviland Tuf who won this months 1 million credit lottery. Special thanks also go out to him for donating 500,000 credits towards the upkeep on the city. The next lottery will take place on Sunday December 12th.
Announcing the Wayfarers
===================
In order to aid me in the running of Haven Island I have formed the Haven Island City Council, also known as the Wayfarers. The role of this council is to help look after the running of the island and assist in the decision making process. If you have any concerns or wishes you’d like flagged please talk to one of the Wayfarers and we will ensure that it gets discussed. The current members of the Wayfarers are;
Dunwa Arche
Boaby Fett
Morton the Destroyer
Soo Chee
XanderG Lint
Haven Island Website
===================
The city map has now been updated at the Haven Island Website. For all the latest information and happenings as to what is happening in our fine city please pay a visit.
http://www.havenisland.co.uk
Regards,
Dunwa Arche.
Oreet
Tue Nov 16, 2004 8:24 am
#7
New Kabala, Lok, Lowca
Been a few weeks since I posted any updates. Not much news, but a few good and bad things.
One of our founding members, Kiatra, is leaving the game
It's real sad to see the empty lot behind our Cantina where her house/shop used to be.
I'm thinking about having an Architect craft a statue as a memorial for her. 
We gained a citizen as well, sothere was no population drop. We have 29 or 30 citizens now (getting very close to being on the map). The new citizen is me. well, my second account that is. Oreet now has a not-so-identicle twin brother named Teero (read it backwards).
My second account has already brought traffic into our city. Teero is going to be an all crafting character. He is very close to Master Tailor, is already Master Artisan, and will eventually be Master Droid Engineer as well as have enough merchant to have stocked, well-advertised vendors. Through ads put in the Auction Channel, i've generated a bit of foot traffic to our town looking for droid control chips and flight computers. hopefully this will continue, and i'll keep getting more customers visiting our city.
Our city treasury is at a little under 5million credits right now, and the city costs 185k per week right now. When Kiatra left, she put all of her money into the city treasury. Because of this huge excess in city funds, we can continue to be a tax-free city.
ScoerFusou
Tue Nov 16, 2004 10:26 am
#8
Fideils City, Talus - Lowca
We finally got our city set up last night after a few guildmembers placed thier house set residence then decided to move thier houses so we missed the 24 hr deadline by 5 minutes a few days ago
Right now we only have 10 members in the city and a few more are supposed to be joining up this week sometime. I just picked up Poli last friday so I'm still reading stuff, I'm sure if I have any questions I'll be able to bug Oreet
Anyway not much new here except that we are finally a city again.
Oreet
Tue Nov 16, 2004 10:49 am
#9
congrats Shub. send me the waypoint sometime so that next time i jouney out to Talus i can pay a visit.
EdmondDantes
Tue Nov 16, 2004 7:46 pm
#10
What I dont understand is throughout all of the notice and notes on this patch nothing was said about the current elections at hand. My election for my NEW city just started this week was to be up today and I had a novice poli with no xp place the city hall while my experienced Poli was finishing up business in our old city.
As of last night my experienced Poli had the election in the bag just to wake up this morning to find out now I have to wait 3 weeks to win the election so I can get mission terminals, a cloner placed, some trainers, a militia to help with the zoning (since that is basicly they are good for since /citywarn was taken away), a bank, a garage, and I wish for the Devs to tell me how without all this I am supposed to entice people to my city so in 4 or 5 weeks I could have a shuttle again?
For just mere hours I get screwed and have to wait 3 weeks. I think SOE should give me and my guild mates 3 free weeks of playing since you are taking up so much ofour time just to build a city.
These changes are only good for one reason. To oust players that dont play anymore from office. Sure doesnt help the ones in office at this time. And if I read this right, You get a bonus of 750xp for just being in office. Well that doesnt account for the 2k or 3k and even 5k mayors get a week from their elections. How in gods name can you offset that? Lets also see if I got this right. Candidates still only get xp from the votes they receive and yet they only get the xp every 3 weeks now. Also you thought you would be nice to triple the xp but also triple the time so where is the gain there? You would get the same amount of xp each week but now have to wait 3 weeks for it.
I submitted ticket#2689936 and on my alt #2690216. I wish for a DEV to look at these tickets and answer them instead of a CSR who cannot do anything about it without the Dev's Consent anyhow. If I have to I will have all my citizens and guild mates submit tickets to get this looked at. I for one who have mastered Poli twice before do not like these changes
StumanKadir
Tue Nov 16, 2004 9:47 pm
#11
The new changes may have heralded the start of the end for the city of Draicco.
After waiting many months for the chance, I decided that the new system would allow me to step down from the Mayoralship of the city (which I have held for over a year) and pass it onto another resident.
My wishing to leave the role is more to do with the stress associated with running a city for so long on a single account than a wish to see the city die. The stress I have found in running the city over the last 12 months, of the constant having to always drop and pick up skills when the situation dictates, of having to stop what I am doing at any given moment to look after residents needs, constant struggles with recruiting and with initially raising funds for the treasury so we can maintain our tax-free environment has taken its toll on my enjoyment of the game, even to the extend that I had to take a break for a month to regain my sense of enjoyment in the game.
An initial email went out to all of the residents asking that someone nominate themselves and we would arrange for the citizens that are left in the game (not that many sad to say) to come and vote. To date though no one has expressed any interest in doing the job. Most of the senior residents have been approached about running but all have said they can't do it without seriously affecting other aspects of their gameplay. They are all aware of the penalties (both to a players financial status and from a gameplay point of view) involved with being a mayor, the issues surrounding the new xp granting regime and the loss of much needed skill and ap points needed to pickup novice. And I must admit I can't really blame them for their opinions.
The current discussion now is centred around setting up someones 2nd account as the mayor and running it as a collective. It's sad that the game mechanics surrounding Player Cities is in such a state that the role of Mayor is seen as being such a poisoned chalice and is a role only worthy of what essentially will be a MayorBot (which is funny as it increasingly looks like our resident dancingbot will double as the MayorBot
).
The alternative to this is the destruction of the city and the wasting of its 42m in cash reserves, numerous parks and gardens - and the ending of one of the oldest player cities on Valcyn.
With JtL, Player Cities are fast loosing their influence amongst players, especially given that all space based activites now centre on the NPC cities. Many people are drifting away from the cities and the most common reference to them now is that they are irrelevant, a waste of space and an unneccesary expense. For most, having a house 1k from Theed, Coronet, Bestine or any other major NPC city puts you 2 minutes away from being in space. Living in a Player city puts you at least 10 minutes away with an added overhead. Combine this with the group nerf and players are less willing to part with money in the form of taxes to live in a city that now only offers them half of what they can get by living in a single house on the outskirts of a NPC City.
The lack of support that devs have shown to the remote planets like Talus, Rori and Lok means that any player cities on these planets will struggle to survive. On Talus this is especially true. I have spent so long trying to sell the benefits of the planet that I was succeeding well - until JtL relegated the planet to a station hanging off the planet of Corellia. Now it is easy to fly from any point in the galaxy to anywhere else...with the exception of Talus.
And that more than anything else has mean't the slow death of our much loved city.
After waiting many months for the chance, I decided that the new system would allow me to step down from the Mayoralship of the city (which I have held for over a year) and pass it onto another resident.
My wishing to leave the role is more to do with the stress associated with running a city for so long on a single account than a wish to see the city die. The stress I have found in running the city over the last 12 months, of the constant having to always drop and pick up skills when the situation dictates, of having to stop what I am doing at any given moment to look after residents needs, constant struggles with recruiting and with initially raising funds for the treasury so we can maintain our tax-free environment has taken its toll on my enjoyment of the game, even to the extend that I had to take a break for a month to regain my sense of enjoyment in the game.
An initial email went out to all of the residents asking that someone nominate themselves and we would arrange for the citizens that are left in the game (not that many sad to say) to come and vote. To date though no one has expressed any interest in doing the job. Most of the senior residents have been approached about running but all have said they can't do it without seriously affecting other aspects of their gameplay. They are all aware of the penalties (both to a players financial status and from a gameplay point of view) involved with being a mayor, the issues surrounding the new xp granting regime and the loss of much needed skill and ap points needed to pickup novice. And I must admit I can't really blame them for their opinions.
The current discussion now is centred around setting up someones 2nd account as the mayor and running it as a collective. It's sad that the game mechanics surrounding Player Cities is in such a state that the role of Mayor is seen as being such a poisoned chalice and is a role only worthy of what essentially will be a MayorBot (which is funny as it increasingly looks like our resident dancingbot will double as the MayorBot
The alternative to this is the destruction of the city and the wasting of its 42m in cash reserves, numerous parks and gardens - and the ending of one of the oldest player cities on Valcyn.
With JtL, Player Cities are fast loosing their influence amongst players, especially given that all space based activites now centre on the NPC cities. Many people are drifting away from the cities and the most common reference to them now is that they are irrelevant, a waste of space and an unneccesary expense. For most, having a house 1k from Theed, Coronet, Bestine or any other major NPC city puts you 2 minutes away from being in space. Living in a Player city puts you at least 10 minutes away with an added overhead. Combine this with the group nerf and players are less willing to part with money in the form of taxes to live in a city that now only offers them half of what they can get by living in a single house on the outskirts of a NPC City.
The lack of support that devs have shown to the remote planets like Talus, Rori and Lok means that any player cities on these planets will struggle to survive. On Talus this is especially true. I have spent so long trying to sell the benefits of the planet that I was succeeding well - until JtL relegated the planet to a station hanging off the planet of Corellia. Now it is easy to fly from any point in the galaxy to anywhere else...with the exception of Talus.
And that more than anything else has mean't the slow death of our much loved city.
krigo
Tue Nov 16, 2004 10:25 pm
#12
No changes in my city this week. All the XP I was supposed to get today was lost due to the "upgrade". So, this can be repeated for the next three weeks.
"I know not everyone likes this change". I've met very few who do. Established mayors have nothing to worry about. New mayors are the ones getting screwed.
"but you can only please so many people at once". Who are you pleasing exactly? Oh I forgot, this game is only about Jedi. The rest of the careers are just an experiment for the developers. I would drop mayor in a heartbeat, but no one is stupid enough to pick up the burden after this trainwreck.
Pappi
Tue Nov 16, 2004 10:34 pm
#13
krigo wrote:No changes in my city this week. All the XP I was supposed to get today was lost due to the "upgrade". So, this can be repeated for the next three weeks."I know not everyone likes this change". I've met very few who do. Established mayors have nothing to worry about. New mayors are the ones getting screwed."but you can only please so many people at once". Who are you pleasing exactly? Oh I forgot, this game is only about Jedi. The rest of the careers are just an experiment for the developers. I would drop mayor in a heartbeat, but no one is stupid enough to pick up the burden after this trainwreck.
hon, I don't work for SOE, and don't get paid to read complains. I don't make final decisions.
I'm also not the one starting petitions about being able to resign. people asked for it, and they got it. talk to your city about your situation. if they care enough about the city they live in, voting once every 3 week should not be a hassle.
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