Politician Archive

Thread: Do cities ever break even?

VisaKhart
Wed Jul 09, 2003 1:57 pm
#1






Kinshi wrote:

Personally I wish SOE would kill off the "Donate" mechanism of the city because that feature by its lonesome is what makes the Politcian profession irrelevant as a playable class.


Because donate allows just one person to simply pour money into their artifically populated town. They dont have to try and justify themselves to anyone, and it fosters this sense of entitlement/ownership Mayors get about their towns.


If a Mayor actually had to justify their civic decsions and be held accountable for the tax money going into the city, we would see a lot more Politician activity come election time.


As it stand, a city can have near infinite deficit spending w/o consequence because of donate and the Politician doesnt even have to TRY to play a Politician. Its also a total falsehood that city taxes are 'burdensome' on the players, in fact thats a load of baloney spouted by the same people who think life ended when solo-grouping was eliminated.


It is a true feat to balance a civic budget because everyone wants their little playtoys for the city but no one wants to pay for them and the Politician has to figure out how to do what they want w/ little to no money.


Get rid of "Donate" and Politician would become a LOT more interesting. Cities can run break even or at a profit by taxes alone. The Mayor just has to know what he is doing and understand simple concpets like sticking to a budget and telling people if they want goodies, its going to cost them. No such thing as a free ride.








I like this suggestion. My city is currently the extreme opposite - like most player cities - paid for by one individual (me) and run by an "elected despot" (me, I'm nice though :smileyhappy.


However, if all cities would be forced to balance their budget I would not loose citizens to other non-tax cities, because they would not exist anymore.


mxxpower
Tue Aug 30, 2005 3:08 pm
#2

Do cities ever break even or are they a huge money sink?


It would seem taxes would have to be 5000 creds minimum to even come close to breaking even...



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JargonScott
Tue Aug 30, 2005 3:20 pm
#3

It's possible, I believe, however you'd have to raise all the taxes, remove all the gardens, trainers, terminals, and decorations. But once you do that, what's the point of having a city in the first place?


Our city sucks up about 890k per week. I've started to use the lottery droid in our city and use the droid's owner's cut (30%) to try to offset some of the maintenence.





Zafo Gentlegrass
Mayor of Riverbend, Naboo
GSA

Pappi
Tue Aug 30, 2005 3:34 pm
#4

they used to when sales tax worked... I knew of cities that does better than break even




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
mxxpower
Tue Aug 30, 2005 4:03 pm
#5

well that sucks.. I am a new mayor taking over for a large city with only novice politician, I dont have millions to throw at it every week



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Sighryn
Tue Aug 30, 2005 11:14 pm
#6

What you =do= have is the ability to address and email to Citizens and have it go out to everyone in your city. Teach them how to make donations to the treasury and explain how important it is.



Sighryn

Kettemoor, Naboo
Temenos {Mayor}
Kinshi
Wed Aug 31, 2005 11:36 am
#7

Personally I wish SOE would kill off the "Donate" mechanism of the city because that feature by its lonesome is what makes the Politcian profession irrelevant as a playable class.


Because donate allows just one person to simply pour money into their artifically populated town. They dont have to try and justify themselves to anyone, and it fosters this sense of entitlement/ownership Mayors get about their towns.


If a Mayor actually had to justify their civic decsions and be held accountable for the tax money going into the city, we would see a lot more Politician activity come election time.


As it stand, a city can have near infinite deficit spending w/o consequence because of donate and the Politician doesnt even have to TRY to play a Politician. Its also a total falsehood that city taxes are 'burdensome' on the players, in fact thats a load of baloney spouted by the same people who think life ended when solo-grouping was eliminated.


It is a true feat to balance a civic budget because everyone wants their little playtoys for the city but no one wants to pay for them and the Politician has to figure out how to do what they want w/ little to no money.


Get rid of "Donate" and Politician would become a LOT more interesting. Cities can run break even or at a profit by taxes alone. The Mayor just has to know what he is doing and understand simple concpets like sticking to a budget and telling people if they want goodies, its going to cost them. No such thing as a free ride.







rockcrown
Wed Aug 31, 2005 7:13 pm
#8

Some city members who do not use all there lots, donated them to the city. we have a series of harvesters just outside the city limits. those we leave in 1 place and harvest what we can, sell it asgrind or quality.. 50% goes to the city hall, the rest goes back to the harvesters. We just started this a few weeks ago, but it seems to be helping a lot.



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
Kinshi
Thu Sep 01, 2005 4:10 pm
#9






rockcrown wrote:

Some city members who do not use all there lots, donated them to the city. we have a series of harvesters just outside the city limits. those we leave in 1 place and harvest what we can, sell it asgrind or quality.. 50% goes to the city hall, the rest goes back to the harvesters. We just started this a few weeks ago, but it seems to be helping a lot.






Thats cool :-) I like creative solutions like that.


Though still, the most stable way to keep things rolling is via taxes and a city budget, that way you can sit down and KNOW exactly how much is going to arrive in the treasury every week and the weeks to come.


Big problem with using donate is that if everyone decides to slack off for a cpl weeks the city starts to fall apart.



I like to rely on the taxes and use the creative fundraisers only when we have a deficit, basically only long enough to cover the shortfall and re-balance the budget.



If you are saavy, you can walk around your town, count up all the houses, and know who owns them and who is a citizen, and calculate the minimum amout of tax revenue all those buildings and citizensin city limits will generate, and even figure up how much extra tax revenue will come in or be lost if you change the tax rate.



rockcrown
Thu Sep 01, 2005 5:54 pm
#10



Kinshi wrote:


rockcrown wrote:
Some city members who do not use all there lots, donated them to the city. we have a series of harvesters just outside the city limits. those we leave in 1 place and harvest what we can, sell it asgrind or quality.. 50% goes to the city hall, the rest goes back to the harvesters. We just started this a few weeks ago, but it seems to be helping a lot.



Thats cool :-) I like creative solutions like that.

Though still, the most stable way to keep things rolling is via taxes and a city budget, that way you can sit down and KNOW exactly how much is going to arrive in the treasury every week and the weeks to come.

Big problem with using donate is that if everyone decides to slack off for a cpl weeks the city starts to fall apart.

I like to rely on the taxes and use the creative fundraisers only when we have a deficit, basically only long enough to cover the shortfall and re-balance the budget.

If you are saavy, you can walk around your town, count up all the houses, and know who owns them and who is a citizen, and calculate the minimum amout of tax revenue all those buildings and citizensin city limits will generate, and even figure up how much extra tax revenue will come in or be lost if you change the tax rate.






Thanks! I will say it does take some work though. I have gotten 4 or 5 milita members to help out tho, so its starting to go smoothly



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
TaddleTail
Thu Sep 01, 2005 7:26 pm
#11

Cities can even make credits. Being creative with taxes and having a extremely high volume city can generate 1 to 1.4 million in city revenue under the old weekly update system. Mos Syn, Tat on Flurry was at max civic items and structures and was generating credits due to infestation of PvP. Server population might effect your city if you plan on doing it the old fashion way and not use donations. Takes alot of people being active in a city to break even.



Raistlin
Master Politician

Pappi
Thu Sep 01, 2005 8:16 pm
#12

I just looked thru my email, and found a correspondence with GM about sales tax being broken... last August. now I'm kinda depressed




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Geevo
Thu Sep 01, 2005 9:17 pm
#13


Although I target a different playerbase than most (Veteran's only), I charge a move-in fee.

Each level of the city the price has gone up:

Initial 10 people: $100k each
Level 1 : $250k each
Level 2 : $500k each
Level 3 : $1mil each
Level 4 : $2.5mil each <-- we are here
Level 5 : $5mil each



Maintenance is paid for 3 1/2 years with no taxes and we are still growing nearly every week.




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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