Politician Archive
Thread: Buglist Politician & City
odd... well cont.....
this helps the mayor control building since all militia can grant zoning anywhere...
-(another this will never happen) different property tax rates for different areas of city and/or factions
---this could be used as a way to get rid of an inactive players house, crank their tax rate up and eat up the maintenance
i am still paying tax for a city i havent lived in for months. ive moved several times since and always declare residence at a new place. i have not lived inanyothercitys. the mayor has no options to kick me out and i have no options to leave.
a "resign from city" option on the ballot box would be nice ![]()
- Our city (Kor Fatell, Corellia) has our garage set up near our bazaar area, all nice and dandy. The problem is, if you come in from one side you cross over a serverborder, which borks the garage.
Bajeezus wrote:
Ugh! I have my own little bug right now, unfortunately with these forums. I can't copy text from Word without getting all kinds of filter issues, and very often I run into problems even when typing directly into the forum input window. So just now, I'd spent a bit of time copying and pasting all of these bugs together to post over in the correspondent's forum, and I got hit with the filter complaining about using HTML, and then when it finished trying to submit, it wiped my post clear. I'll get to work on another copy and paste, but had to vent a bit of frustration first.
I did the same thing, found a easy fix thou... just pase it into notepad first and then paste it into the forums... works like a charm.
* Skill trainers still cost you City Maintenance even after they are remove. (Though they do not show in your count of trainers placed). How to replicate it: Place a skill trainer. Check your City Maintenance. Remove the trainer. Check your Maintenance (will be the same). Add another trainer. Check your Maintenance (will have gone up, despite having the same number of trainers as before the removal.)
DaQuilla wrote:
Since our Top 5 issues don't concentrate on any bugs (which is correct in my opinion - since they are supposed to be a list of things a politician as planed by the devs needs to be more fun) let's collect all known bugs into a list ...
- Cities often don't update for several days (patchnote says "fixed" - let's keep an eye out)
- Cities sometimes update every 24h (patchnote says "fixed" - let's keep an eye out)
- Cities sometimes update and don't give any XP (although they cost maintenance and expand)
- You cannot place a BE-trainer (shouldn't be too hard to implement)
- There is no Spynet Op when placing a bounty-hunter terminal making it pretty useless
- /destroy of gardens often /destroy totally different civic buildings in "close" proximity - could even /destroy city hall !!!
- Some gardens still have invisible walls on some sides (which ones?)
- Shuttle fee resets to 100cr every serverdown
- Player-created ballot boxes with player-created polls "forget" their input at server down
- Decorations/Terminals sometimes get "stuck" giving you a "You can't see [Object]" Message. After CSRs remove these objects you often still have to pay for them (and they might still count against the cap)
- Some /commands need to be ingame ... only make the ban option not usable - we need /setperm admin /stuct /name etc.
What are your major bug concerns? What other bugs have you encountered?
I dropped shuttle fees a couple of weeks ago, and they suddenly jumped back up. I was like, wth is going on, then I log in to the forums and see it's a known bug.
known for a long long time.
bleh. oh andthe City Management Terminals are totally bugged again. Plan on checking the city budget numbers once every 3minutes or so...