Politician Archive
Thread: Time for me to collect some issues
I would like to see the following:
1. The ability for mayors to email all citizens from within the control panel.
2. The ability to tax inidividual building types different rates.
3. We need a balance sheet! (You know, income versus exepnditures).
1. Placing Terminals is a nightmare and should handled like placing furniture!
2. We need to be able to see who owns a house within the city, and remove it if that person is not a citizen.
3. We desparately need a City Hall bulletin board or something to allow people in the city to communicate to each other effectively without clogging-up email.
Thanks!
1. Who is in town? People want to be able to go to the City Hall and see who is in town so that they can form hunting parties, get training, etc... Friends list don't work for this because they do not always know who lives in the town, especially if they are new, and the Friends List doesn't help them to communicate.
2. Community Noticeboard! People want to be able to leave messages for each to arrange informal hunts, meetings, and to sell things. We are not a Guild city, so not everyone can use GuildChat. ALL citizens should be able to post to this board - and the mayor should NOT have the ability to censor them, in the interests of democracy! This would give opponents an option to campaign, and be a lot of fun too!
3. City Chat? In addition to theNoticeboard it would be great to have a CityChat facility so that someone in the city can easily chat to other citizens online - especially useful for new players in non-Guild cities like mine - they might be looking for a trainer or someone to help them with something, and 450m is a big space to run around yelling in ![]()
Reduce maintance on Decorations, a street lamp=the same maintence as a Medium harvester for 5 days, hmm that's a liitle high.
Maybe hav ecitizen list in alphbetical order so we can find out if someone is a residence quicker.
A few of these might have been listed before, I guess.
1. Street Tiles: Goes without saying, hard to get a real city feel over a place when the streets are all mud, dirt or grass
2. NPC-buildings and NPC's: IMHO most player cities seem... Dead. The ability to place NPC's and NPC buildings (like the non-enterable buildings in npc cities) would make the place seem more alive.
3. Walls: The ability to place walls around the city (with signs at the gates) might enhance the general feel of the city.
Korrack wrote:1. Listing of structures and their owners. I can't possibly keep all the emails I get on structures and it's getting hard to track who owns what buildings. I get about 100 merchant emails a day as it is. Ability to store email offline without cut and paste?
2. Realism. Cities are grassy fields with buildings in them.Could we possibly be given the ability toplace brick roads and squares and such? It would define the city better. Walls? My kingdom for some walls!
3. More issues to come as city grows I'm sure. So far I'm loving it.
use /savemail
#2 lack of income sources, let us put surcharges on cloning, insurance
#3 cities too close together, increase radius between city halls (though this is pretty much already too late to fix)
1. Cities should be able to charge taxes for cloning center use and insurance use. This fee could be added on just like a shuttleport fee (maybe with a 100 credit maximum tax) They should also receive a small fee for every mission ran in the city (maybe 2 or 3% of the mission payout) and ain a small fee when people use city trainers( again, maybe 2 or 3%).
2. Politicians need other ways to gain xp, here is what I suggest: Poiticians get xp everytime they train someone in a skill box. For instance, they gain 5 xp for training a first level skill box. The amount of xp would go upbased upon the amount of apprentice xp you receive (or would if you are not capped). I would also suggest a max amout per hour to keep large groups from having their training retrain people over and over. Maybe max it at 20xp earned per hour. This would allow non mayors to gain some xp, but also help out those mayors who are 100 xp short of getting that next skill.
3. Cities need a natural form of streets or sidewalks. They should stand out from the rest of the
Oh wait, i want to chage my number 3 ( I tried to post last night, but kept getting hung up, and I forgot about this)
3. Cities need a natural form of streets or sidewalks. They should stand out from the rest of the
3.Cities need bazaar terminals! Almost everyone has something to sell, but most dont' have vendors to sell it on!
My new thought is simply, it'll take the moderately organized group of players nearly 6 months to get thier Politician to master-level. This profession requires more work, more effort, and more planning than all the others in the game COMBINED. This is not a profession you can solo-grind up. You must get your constituants to play nice, and put things where you ask, you must also get people who have very heavily decorated houses to concent to moving thier houses. Additionally the city can't earn enough money from moderate to low taxes at the lower levels. I've been running money missions out of wherever I can find them constantly. I can't get anything done because I'm busy paying for my city. I should be able to make MONEY from this profession! Not go into debt! Additionally I spend hours with graphing paper trying to figure out where to place what, all the while GUESSING how big things are! I want to be able to SEE what's where, and how big deeds are WITHOUT using the 'use deed' radial! My inventoryspaceis precious! Also I can't see but maybe 100m radius with a deed. I should be able to zoom out! My city is going to top out at 450m at Level 5. Why can't I see it in all it's bird's eye glory?
Never mind my first post, these are REAL issues.
1. EXP gain is WAAAY too slow. Give me some exp for each NEW citizen joining the city. Not people that leave and rejoin. Give me exp for keeping the place ALIVE each week. Give me exp for ADVANCING each week. Give me exp for PLACING a structure! Give me exp for having Vendors being USED in *MY* city! Give me EXP for someone using *MY* mission term! SOMETHING!!! 6 months is rediculous!
2. Money! I can't earn enough fast enough, without my PA helping! I shouldn't have to buy an AT-ST or become a dabbler in the CH tree just to earn cash to keep my nearly 1/2 mil credits per week city up and running! I shouldn't have to tax my citizens to the same level of poverty I'm in just to pay for it either! EVERY profession should have a reliable way of making money! I can't do that and keep my taxes reasonable. Additionally everything is just too damned expensive to run! My city hall costs 65000?! My cloning facility added HOW Much!?!? Street lamps cost at all?!?! Parks can't be maintained by DROIDS?!?! Let's be real here! Give the DE's something to earn money off of! Have them build MAINTENANCE DROIDS(gasp) and MAINTAIN my gardens and statues!!!
3. It's WAY too much effort required just to PLAN the accursed city! I either go Shanty Town, or I have to walk 50 meters, and use a deed. Rinse/lather/repeat. I mean how hard would it be to code a ZOOM FEATURE!!!!
Okay, I'm building a rather large city - and I'd like the following abilities:
1) Ability (for the mayor) to move structures (houses) within city limits -- and keeping all items in the house / keeping citizenship for the player that owns the house.. Let me explain -- we packe 50 people in the radius week one, 80 people week 2. Now we have to move all those houses so as to fit our blueprint and to be able to place the municipal structures near the city hall.. IF we allow the citizens to grant the MAYOR this right, if cannot be too terribly bad.. And this would allow me to not have to sit in the city endless hours waiting for people to come move their stuff...
2) Militia members need a one hour timer to get a house in the city again after they redeed and re-place their house.. it sucks having to re-add to militia every time someone moves
3) Ability to create a "city plan" and distribute it in game to the militia members - this way, militia members would know exactly what to move where when I'm not around.
-- Note: I've found that being mayor requires about 4 hours a night of my time -- once the city is built I think that I will drop this profession. It is too time consuming...
1a) Realism :: More "City-like" decoration. Pavement, walls, bridges, signs, etc. Drastically raise the Decoration Cap, or make small objects (like streetlights) not count.
1b) Atmosphere :: Faction-specific functionality AND decorations. Allow and/or exclude factions from having access to cloning ctr, shuttleports, etc. Allow the ability to place faction-related decorations like the Imp/Reb banners, perhaps military hardware, etc. One example would be stuff like you see while doing faction missions, such as the enclosed area with the AT-ST "head" orthe parkedX-Wing or something. Maybe treat them as gardens?
1. 100% agree
2. Cityban dont allow to get entrance to the city