Politician Archive

Thread: Um....Baj? I'm not sure this is a good idea on TC...

Newton13
Sat Jan 24, 2004 10:29 am
#92

Not everyone's city is composed of Server Swaps. Our "bot houses" consist of less than 6% of the population.. and if they all poofed tommorow, I'd need a whole 3 bodies to get back to lvl 4 (to preserve our place in "line").


I have a real concern about our casual players. . not the "armed forces" cry, but we have plenty of kids that get grounded.. log on for 3 seconds to tell me to watch the property since they'll be offline for several weeks.. and they're MIA in the interim.


I should lose these paying customers? They should lose their stuff because they're being punished IRL for some reason or another?


Why punish them more? And create dumb arguements of "But MOM, I have to log into SWG or I lose my house!! PLEASE???"


.. yeah, that'll fly...





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Twi'leks have more fun.
Abido
Sat Jan 24, 2004 11:58 am
#93

Baj,


You are taking into account that many of the responders are those with cities? Those with much to lose?


Challenge the Player Base, and make them have active cities!


Oh, you're populace of 80 citizens with 40 casual players should get sympathy from my city of 75 citizens, 8 casual players? I think not.


Prepare yourselves, mayors. Active, lively towns SHOULD take your spot. This is the same premise that will bring my own demise in the end. Another, more active city, will take me down. And it SHOULD!


Wimps.






Abido Spin- Colonel
Eclipse Politician/Pistoleer- Techno Union
Winner of the "Grumpy Award" 2003
Grand Moff of Techno City 6300 -3600 Naboo.
For screenies of Techno City and the The Seven Wonders of Abido
Elshifto
Sat Jan 24, 2004 12:25 pm
#94

As opposed to not liking the idea itself (I do like it although I think it will cost me some citizens due to canceled accounts) I am more worried about the unexpected side effects this is going to have. The Player City System has already proven itself to be unstable (multi-elections, no elections, Shuttleport fee bug, Cloning Center problems, pol xp not being granted, to name the few that come to mind)


I think a change that causes a city to lose citizens should not be implemented because the devs have already proven that they cant safly make changes to the system and that thier QA system does NOT work. They should perhaps think about the number of accounts they will lose if they destory a 100 person city by mistake and then consider how many cities would be destored if such a bug made it though.
FlyingElmo
Sat Jan 24, 2004 1:14 pm
#95

For those of you who think this will make your town busier...that couldn't be the furthest thing from the truth. Basically, all the empty houses that are there now will still be there. You wont see hordes of "active" people flooding the city, because they would already be flooding the city if they cared that much. So what you'll end up with the same exact conditions as before, except now those places will be completely useless to you.
Youch1
Sat Jan 24, 2004 1:50 pm
#96

Many thanks for taking the time to pass on our views.


/bows


Skarra, Master Architect



~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Skarra, Master Architect of West Bestine, Tatooine, Radiant - fine Furniture, Homes, Harvesters and Resources at -2200, -3444 just 1 minute west of town.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Avallach
Sat Jan 24, 2004 5:30 pm
#97

Let me say from the outset that I don't expect Aventine to lose too much on this one. I've said that before, but it continues to get overlooked. We're not a bot city. We're a city with several (though hardly most) members who are taking breaks, on military deployment, or have cancelled their accounts. When I last checked populations, we could lose 20+ people without too much issue, and I seriously doubt that this will accomplish that. I don't like server swaps either, but I'm not sure that this will really prevent them. You simply make them slightly more difficult. Honest players with legitimate characters and reasons to be away will suffer, and the swappers will continue (largely) unabated.


Many seem concerned that player cities aren't all that active. I would suggest to you that this is not because of bots, but because there's simply no reason to stay in town for most people. They're a jumping off point, or an ending point for journeys, not the journeys themselves. Aside from the mayors and crafters (many of whom are combat players on the side....), who *actually* hangs out for long periods inside a player city? For our group it's a quick stop to rest, heal, grab more missions and head out. Heading out often means flying off planet, which means they won't be back for a while. Secondly, consdier the population thresholds we're dealing with. A town of 70-75 people is *never* going to look like a city of a million people. It's going to feel like a small town of...well, 70-75 people, actually. If you want player cities to seem more city-like, consider NPC spawns within the town. (Quest giving or not, doesn't matter, really.)


I guess my point is still the same one it's always been. I agree with the motivation behind this change. Bot swapping cities are a problem as long as city caps exist. I just wish we could find a via media that didn't cause difficulty for those with different play styles or schedules. /shrug


Thanks, Baj, for stickying this thread and representing us to the devs so well, thanks to those who have kept it civil for discussion, and thanks to whomever five starred the original post after the one star bandit struck. It's always easier to curse the darkness than offer an alternative. (I just wish I had one to suggest for this system beyond raise the caps...)




------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
slugeater
Sat Jan 24, 2004 11:29 pm
#98

"Oh, you're populace of 80 citizens with 40 casual players should get sympathy from my city of 75 citizens, 8 casual players? I think not."


It's not like you have any choice. 80 paying accounts gather more money to SOE than 75 ones. That your citizens play more isn't an issue, they don't pay more, so they don't have more rights. If unemployed don't rule the world, that's for a reason.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Newton13
Sun Jan 25, 2004 8:07 am
#99

I've still been letting this concept distill...


Senario 1: SOE impliments "3/6 and out", non-destructive: Result: We have empty houses taking up valuable real estate (since mayors can't remove/move inactives)


Senario 2: SOE impliments "3/6 and out", destructive: Result: Real Estate is "freed up" , but casual players (or anyone who is paid up, but can't get in for one reason or another) lose all their hard-earned stuff.


Either way "this" in it's present form, won't work. . then we all lose with Mass Exodus.. since I don't think any of us can force any given player to "put in so much time" (a subset Senario, "Play x hours per day/week to live somewhere") .. it's maddening enough that one has been forced to employ spreadsheets, schedules, etc to play a "game" (if you're a Crafter, you KNOW what I'm saying), but to say "I've got to be on toshoot/catch the wave of Klickniks today, or I can't <fill in crisis here>" is ludicrious.



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Twi'leks have more fun.
Kaessa
Sun Jan 25, 2004 9:16 am
#100

Someone on another thread suggested allowing us to tax citizens and non-citizens separately. If we could raise the property tax significantly on non-citizens, it would take care of the ghost houses quite quickly.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

Kaessa
Sun Jan 25, 2004 9:29 am
#101

I do see a lot of people complaining that due to this change they'll lose their city rank.


I think that people need to understand that the city system *should* be fluid. If someone doesn't lose rank, how am I supposed to advance? My city is perpetually stuck at level 2, even though we have more than enough active citizens to reach level 3.. but your city is taking up that spot, even though you have fewer active citizens than I do.


I sympathize with those who will lose city rank. But those of us limited by the caps shouldn't be permanently stuck there because city sizes are artificially inflated due to non-playing citizens.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

Abido
Sun Jan 25, 2004 11:45 am
#102

Maintenance and time will remove those ghost houses. Two Things: 1) Let their maintenance run out and don't "help" them. 2) Kindly ask them to move out.


Hmm....I guess theres a 3rd choice. Be prepared to accept the consequences of having Ghost Homes in the city, and play the game as intended as Politician. (meaning: Either thrive as an active town, or falter to a more active town other than your own).


Exactly what is it you are fighting for? Security once your city starts? I myself hope that it is a competition, and one's City is always subject to ridicule, and open to be outpaced by another city.


Outpaced, not outbotted, or out "ghost homed." Join me, on this fight for a fluctuating Political atmosphere.






Abido Spin- Colonel
Eclipse Politician/Pistoleer- Techno Union
Winner of the "Grumpy Award" 2003
Grand Moff of Techno City 6300 -3600 Naboo.
For screenies of Techno City and the The Seven Wonders of Abido
KaptainKrude
Sun Jan 25, 2004 12:27 pm
#103

Our city has had problems with inactives, so I think this is a great change!




NTyekanik CorrinoN
New Dawn City
Naboo

Wastoid
Sun Jan 25, 2004 1:55 pm
#104

This is a BAD idea. Let me give a specific example, since it is something that our city DIRECTLY experienced with 2 of our residents.


2 of our residents are currently serving in Iraq, although one just returned (two days ago), the other is still stationed over seas. He paid uber maint. on his house so that he would not lose his place and his in game posessions. Just because he cant log on, (Im sure that after a 12 - 16 hour shift, playing SWG is pretty lowon the priority list), he shouldn't lose all of his posessions.





-Wastoid-

Not buying JTL. Its just more of the same bugged game.
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