Politician Archive

Thread: focused discussion for 1/19 changes (I'm only reading this thread!)

IolasMacLeod
Fri Jan 21, 2005 9:03 am
#79

I must state that all these complaintsthat implementing0 Skill Points will cause cities to pop upall over the server is INSANE.You really think that a group of 10+ people are sitting around in an NPC city saying "Damn you SOE, if only Politician cost 0 skill points, then we would have the largest city on the server" ?


OF COURSE NOT... get a grip



Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
JarrekConell
Fri Jan 21, 2005 9:32 am
#80


Lookslike we have a One-Star Retard who is against the 0 Skill Point option. Giving us One Star does not make our opinion less valid. It only demonstrates your maturity level.

Message Edited by JarrekConell on 01-21-2005 11:33 AM

TheLemming
Fri Jan 21, 2005 9:36 am
#81


Scoooter wrote:
Lemming,
For one comparing pilot at zero skill points to politician is quite different. If you notcie the ground component of that (Shipwright) costs skill points. Making pilot zero skill points was a complete marketing/revenue decision. They are motivated by sales to fix issues with pilot and generate more sales. Their sales would have been severly hampered if skill points were required for pilot. The expansion just would have not sold as well to the existing player base.
At zero skill points and the number of people that have politician now make politician very low on the priority scale
I agree whether it was intended before or not the skill point reduction does appear to be something they threw at us to shut us up.
I however disagree that we should back down on the maintenence issue. I for one have put too much time and effort into the city I run to have it screwed up because they want to throw in a patch that was not thought out well so they can cater to players that "may" return.





I never said anything regarding the pilot profession, so I'm not sure where that came from. I'm also against the update regarding maintenance, and have stated such in a few posts now, do you have the wrong person?

Also, on another post where someone is saying that it's insane that city slots will be filled, I'd say that I've seen cities started and run by single individuals through the use of cross server exploits (yes, I'm calling it an exploit) and by only a few people using a number of alts or accounts that they're "keeping active" for a friend. It's not hard to scrape together 10+ characters on a whim. It's almost as easy as it is to get a friend to let you teach them ranged support a few times for the AP that some people seem to think will hinder the masses from getting politician.

It all seems to break down to the possible negative side effects outweighing the benefits of this change. As it stands you can be both a mayor and a perfectly capable combatant, crafter, or entertainer. I agree that this is just them trying to throw us a bone, quite possibly to distract us from the dagger in the back which is the maintenance change. I just question what it will lead to. The developers haven't always exhibited the best foresight on these matters...holocrons and jedi come to mind...




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
IolasMacLeod
Fri Jan 21, 2005 9:43 am
#82






TheLemming wrote:




Scoooter wrote:

Lemming,


For one comparing pilot at zero skill points to politician is quite different. If you notcie the ground component of that (Shipwright) costs skill points. Making pilot zero skill points was a complete marketing/revenue decision. They are motivated by sales to fix issues with pilot and generate more sales. Their sales would have been severly hampered if skill points were required for pilot. The expansion just would have not sold as well to the existing player base.


At zero skill points and the number of people that have politician now make politician very low on the priority scale


I agree whether it was intended before or not the skill point reduction does appear to be something they threw at us to shut us up.


I however disagree that we should back down on the maintenence issue. I for one have put too much time and effort into the city I run to have it screwed up because they want to throw in a patch that was not thought out well so they can cater to players that "may" return.









I never said anything regarding the pilot profession, so I'm not sure where that came from. I'm also against the update regarding maintenance, and have stated such in a few posts now, do you have the wrong person?

Also, on another post where someone is saying that it's insane that city slots will be filled, I'd say that I've seen cities started and run by single individuals through the use of cross server exploits (yes, I'm calling it an exploit) and by only a few people using a number of alts or accounts that they're "keeping active" for a friend. It's not hard to scrape together 10+ characters on a whim. It's almost as easy as it is to get a friend to let you teach them ranged support a few times for the AP that some people seem to think will hinder the masses from getting politician.

It all seems to break down to the possible negative side effects outweighing the benefits of this change. As it stands you can be both a mayor and a perfectly capable combatant, crafter, or entertainer. I agree that this is just them trying to throw us a bone, quite possibly to distract us from the dagger in the back which is the maintenance change. I just question what it will lead to. The developers haven't always exhibited the best foresight on these matters...holocrons and jedi come to mind...



I would like you to please clearly post the exact problem 0 skill points will cause and in detail please describe the detrament they will have on the game and the community.




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Jaaan
Fri Jan 21, 2005 9:49 am
#83

For some sp they can do the same...
As long as your mayor abilities is about granting zoning rights and change taxes it doesnt worth the invested SPs.
You cannot do anything against a citizen, you cannot designate the exact locations of buildings. You just can ask and talk.
If you live with nice people (thank God, I am lucky in this), you will manage. If someone misplaces a building or not obeying the city's rules, you can't do anything. Not even if the whole city wants him to go. We need a rewamp. This 0 SP thing just shows what politician worths now. Nothing, 0 sp. Thats all.



------------------------
Chaga Reegan
Mayor of Red Valley
Tatooine
FarStar
------------------------
Scoooter
Fri Jan 21, 2005 9:50 am
#84

I dont see the skill point issue causing a lot of cities to pop up since there are city caps.


Also ifyou know that you cant get a shuttle no one will move there if its not close to an NPC city and most of those spots are taken


What I do see is a lot of attempted city takeovers




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
jkray8472
Fri Jan 21, 2005 9:54 am
#85

1. The Politician Change is good. Even a reduced fee (like paying 15 for the novice and the higher boxes are free) would be much better than the current system. We have had serious mayor problems in our city because people want to use their skillpoints for other things.

Much like pilots, I think that since Politician is a skillset that only affects a small portion of the game directly, it shouldn't take away from people's combat/crafting very much.



As far as the maintenance change goes...that's definitely a two-sided beast. One one hand, you won't see your houses burn down. You'll be able to save them if they drop--and actually your bank account will automatically pay for it for a while. It's only condemned if you have a bankroll of 0.

BUT...it means that houses will clutter up cities until the player is deleted and their structures disappear along with them (however many months that takes).

I would recommend keeping the change, but added a check where if the account the house belongs to is not active...destroying it instead of condemning it. Only allow active players the benefit of a continued house existence.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
TheLemming
Fri Jan 21, 2005 9:59 am
#86


Jaaan wrote:
For some sp they can do the same...
As long as your mayor abilities is about granting zoning rights and change taxes it doesnt worth the invested SPs.
You cannot do anything against a citizen, you cannot designate the exact locations of buildings. You just can ask and talk.
If you live with nice people (thank God, I am lucky in this), you will manage. If someone misplaces a building or not obeying the city's rules, you can't do anything. Not even if the whole city wants him to go. We need a rewamp. This 0 SP thing just shows what politician worths now. Nothing, 0 sp. Thats all.




If you're having trouble with people dropping structures in the wrong place I suggest you turn on militia and either drop the structures yourself, guide people in dropping the structures, or make your militia aware of the layout you have planned and have them guide the people placing structures. Militia is one of the most valuable skills in creating a good city in my opinion. I also feel that giving up and saying the profession is not worth any skillpoints (a very negative attitude) simply supports the idea of politicians not getting a revamp which would supply more useful skills.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
TheLemming
Fri Jan 21, 2005 10:13 am
#87


IolasMacLeod wrote:
I must state that all these complaints that implementing 0 Skill Points will cause cities to pop up all over the server is INSANE. You really think that a group of 10+ people are sitting around in an NPC city saying "Damn you SOE, if only Politician cost 0 skill points, then we would have the largest city on the server" ?
OF COURSE NOT... get a grip





In reaction to your second post, if you read my previous ones instead of using all your energy to try and flame me you would see my concerns over this change. You might consider trying to add to the conversation instead of trying to pick a fight. This thread was started by Pappi to explore the possible ramifications of this publish, not get into a flame war.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
Jaaan
Fri Jan 21, 2005 10:19 am
#88

Yes, you can do with placing the structures yourselves or the militia. The militia or mayor doesn't necessarily got enough lot to place more than a single small house. You can free up lots if you are not a crafter meanwhile, but as for us noone with zone-giving right got lots to place the new houses. Our community is quite old, so most of the citizens don't have enough lot to help and making the things in this way is like "hacking". Complicated. I should have a blank placement tool to appoint places for structures. Yes, someone could build here a large house, a small house-row here, etc.
Mayorship in SWG is like authority without rights. I am not thinking (or tought) on dropping it, but I pay for the game aswell. Taking my time with processes could be made easier is not a good thing. Managing a metropolis is compsumpting half of my online time (ok, i could make it worser, but i dont want to do so), and yields no reward. Not even friend citizens could see, how much work to run the administration for 101 persons. For change I got some skill decrease. Thats why I would vote on 0 SP (at least until some rewamp).



------------------------
Chaga Reegan
Mayor of Red Valley
Tatooine
FarStar
------------------------
Brutus_TOD
Fri Jan 21, 2005 10:25 am
#89

You all may think its a dumb idea, but what if we took it from a banker point of view.


After several warnings, time period, whatever, the dead house can be SEIZED by the mayor. Much like a bank would do to an unpaid mortgage. Have it so that after all the warnings and such go by, the mayor is notified that the house is up for Seizure and he is added to the Administration list, but with the power to also redeed and/or destroy the house. I think taking this approach would also help get rid of dead houses and malls. And the items inside do not get destroyed. Just my two cents



Potentis Veritas
Master Bounty Hunter

Supremus
Master Smuggler
Mayor of Bandits Hideout

UNDERWORLD MINI-MALL:
Bandits Hideout, Tatooine (-4476, 5882)
Spices / Modded Armor & Clothes / Loot Vendors
josslyn
Fri Jan 21, 2005 10:30 am
#90






IolasMacLeod wrote:




I have been a mayor longer than 99.9% of the mayors out there, since December 2003 when the increased the cap size of cities on Naboo. I have never been a Master Politician however that has never really effected my city.


As I stated earlier in this thread 0 SP is a great feature. You speak of it being bad because people will be placing a lot more cities? Hold on there sweetheart.... first of all.. what business is it of ours or anyone for that matter who drops a city? They pay for the game as well and they can do whatever they want. Secondly if you have a group of people who really want a city, trust me they will find a person to pick up politician even if someone has to go out and buy a new copy of the game.


A slap in the face.. despite your remarks i still fail to see how 0 SP will do that to you. I mean lets face it in the grand scheme of things....being a POLITICIAN... you placed a city hall and maybe 3 civic structures, levy some taxes once in a while, throw a trainer and mission term here and there,and control the militia and zoning. Thats all you do as a politician. Now as a MAYORI take great pride and enjoyment in planning out the city layout checking, the maintenance, monitoring vendor upkeeps... but anyone can do that and many people in my city help they do not need to be politicians to do that. The politician profession does give you enough to be worth SP. The time and effort that we as mayors put into the city is payment enough for the skill, we should not have to pay with skill points.


Again I must refer to your final line of explosion of cities on planets? Its none of our business who places cities... and you REALLY think that there will be this mass flock to politician? what will it be the new FOTM?



Its time to accept the 0 SP feature and begin planning for the future. I recommend you all visit this site and start thinking about your templates, i know i have


http://swgcb.yogn.net/swg-cb.php






First off.. don't refer to me as "sweetheart" or any of your other pet names.


What business is it of ours or anyone for that matter who drops a city?
It is not our business, however if 90% of us care enough (like i would think we do)about this Profession and the future development of this profession then we better damn wellstart speaking up and voicing our concerns. Setting the SP at 0 is a COP OUT... plain and simple. I'm sorry, but I have a great deal of passion for this profession. This is a profession that MANY of us that have spent months and some over a year on because we have wanted to. NOBODY forces us to pick it up.. it was our choice. You don't want to spend the SP then don't pick it up.. simple as that. Like you stated above, we all PAY to play the game... so if someone feels they have been "wasting" their SP on this "dead" profession, by all means drop it. Play your game how you want to and quit making those of us that actually care about the future of this profession suffer.


And second off.. don't ever again imply that I don't take pride in my city or everyone involved in the creation of my city. Everyone that knows me on my server will simply state that i am the most well known MAYOR on Gorath. Not because of the pride i take, or the many lost hours of sleep to make sure everything was running smooth around the city.. but because i interact with everyone that enters my city or along my many travels across the galaxy. I'm sorry, but MY personal opinion (and last i checked we are all entitled to our opinions) is that if you get Player A thinking "oh boy, lets go start a city just because (not hard to gather up 10 players).. so these players create their fun little city and all go inactive (worst scenerio case) and viola we have another "dead" city. And honestly, the more i think about it.. I'm not even fully concerned with random players thinking they can drop cities.. i am worried about hostile takeovers. This is being made way too easy to do now.


Don't come in here bashing ppl for their opinions.. what one views as a good idea in their eyes may not be the case for another. As i'm sure all our parents used to say at one point or another "if you don't have nothing nice to say, don't say it at all".



Chasity
Force Sensitive TKM
<DF>


Destinee
Solace City Mayor
<DF>




Chasity/Destinee/Jadela
Solace City Mayor, Dantooine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jadela - 60 Warlock - Greymane
JarrekConell
Fri Jan 21, 2005 10:47 am
#91


You also prove my point about dedication. You say,"I think I would be a good one, but when I look at the skill point requirement, I just say no (ugh)." Requiring skill points makes sure that people that have ony a mild interest don't take up the profession. Otherwise you end up with the lukewarm running for mayor and, once elected, realizing that it really wasn't what they wanted.


Not sure how I prove your point about dedication, unless you are referring to the (ugh), which was applied to the usage of a phrase i grew up with and grew to hate, "just say no", not to being a politician. So, how would that make me a "lukewarm"? However, I already have one character that is largely a non-combatant on a particular server (master musician) and basically, aside from participating in cantina nights or buffing up the folk for battle, he gets to sit on his can while everyone else has fun or he gets to go out and be largely ineffective. Why would I want a second character on another server who has that capability.


I am also going to have to call BS on your sarcasm (you are accusing other people of starting flames, yet it looks like you are the one holding the matches) when talking about Armorsmithing. It takes a heck of a lot more to make an armorsmith than some skill points, yes - good resources, good tools, a customer base -but also an Armorsmith has a chance, once all of these things are in place, of making a helluva lot of credits. What does a politician earn? The ability to set down a shuttleport. Same with a shipwright. Are you going to equate selling a suit of composite armor or a YT chassis for half a million credits with the ability to lay down a large garden? However, a city SHOULD have a large garden, or else, why form a city? You can just as easily have a cluster of buildings ANYWHERE and call it a town, use a house as a cantina, use the Guild Hall as a city hall, use another house as a med center.


As far as your hologrind exploit, no, I am not familiar with it. I never did it, never participated in it. I left that to all the "bottom line" d00dz that generally could care less about playing the game and only want to be first or best or something I never quite understood.


One last thing...to those who feel like not spending points on the profession would be a degradation of the profession and a cop out, here is my recommendation (unless, of course, you get your way, and it seems these days that the reactionaries ALWAYS get their way while the progressive thinking people are left tryig to figure out what happened)....take the 77 points (not a few, friend, sorry, try again) that it takes to become a Master Politician and DO NOT SPEND THEM. That will make you feel better, because you are more dedicated to your profession, but it will also allow people who only have one character and want to do other things as well to do so.


Message Edited by JarrekConell on 01-21-2005 12:53 PM

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