Politician Archive

Thread: focused discussion for 1/19 changes (I'm only reading this thread!)

IolasMacLeod
Fri Jan 21, 2005 6:46 am
#66






Scoooter wrote:





CalArsou wrote:




On the house maintence thing... well, I think it's a terrible idea for things to sit there, but until we see a verstion that's accurate (according to Pappi), I'll withold my comments. The ability to make condemned houses and other structures go poof is a great mayor ability, since the house would have been gone anyway .





Well you cannot get more accurate than what the devs posted


1) When the ouse reaches 0 maintenence it will pull form the bank

2) When the bank is depleted it decays

3) End it decayes to 0 hiotpoints it is condemned but stays there. You cannot enter it

4) When you approach the structure with the money required to repair it in your bank then you can enter/use it


That is what is on TC


So Happy ghost citizens and enjoy driving through the never ending (always be there) static harvester farms








Its going to be bad..... they need to be a hold on this fast so we can come up with a good solution. Everyone is posting great ideas but there is no way that they can implement them in at the expected time of the next update. Also how long will it take to get these ideas even into live testing.. 6 months? a year? even with a character purge once in a while ghosthouses and cities will run rampant.


We all know that this is just incentive for the Devs to try to bring back players that will leave or have left cause now they can be happy there stuff will always be there. But what about the people who have remained ever loyal and still play?







Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Rehavam
Fri Jan 21, 2005 6:54 am
#67

The automatic character purge can not be the answer. It is not active yet. It is scheduled to go on test "in a couple months" and even if it will be implemented it would still only purge houses of players after six months - which is far too long - and it won't affect houses of players that switched the galaxy or reactivate their accounts from time to time - or playing other Sony Online games using the station pass.



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Scoooter
Fri Jan 21, 2005 6:55 am
#68






IolasMacLeod wrote:





Scoooter wrote:





CalArsou wrote:




On the house maintence thing... well, I think it's a terrible idea for things to sit there, but until we see a verstion that's accurate (according to Pappi), I'll withold my comments. The ability to make condemned houses and other structures go poof is a great mayor ability, since the house would have been gone anyway .





Well you cannot get more accurate than what the devs posted


1) When the ouse reaches 0 maintenence it will pull form the bank

2) When the bank is depleted it decays

3) End it decayes to 0 hiotpoints it is condemned but stays there. You cannot enter it

4) When you approach the structure with the money required to repair it in your bank then you can enter/use it


That is what is on TC


So Happy ghost citizens and enjoy driving through the never ending (always be there) static harvester farms








Its going to be bad..... they need to be a hold on this fast so we can come up with a good solution. Everyone is posting great ideas but there is no way that they can implement them in at the expected time of the next update. Also how long will it take to get these ideas even into live testing.. 6 months? a year? even with a character purge once in a while ghosthouses and cities will run rampant.


We all know that this is just incentive for the Devs to try to bring back players that will leave or have left cause now they can be happy there stuff will always be there. But what about the people who have remained ever loyal and still play?









I agree what we need to push for is holding it.


I do not see the purge as the answer because that will also mean the house will be there for a minimum of six months and that is if they cancel. And if they keep their account active with a good bannk account, or just went to play on another server then we are screwed.


I do see howver that the purge is one step and if we were to comprimise on when it goes it it would coincide with that.


In addition we should have some of the other suggestions looked at and implimented.


It does seem to me just let it decay as normal and placethe items in the house or factory in a special storage vault, that if they come back they have XX time to remove it from that special vault after they log in or it gets deleted


That way all the returining player has to do is buy a house, drop it and move his/her items in.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Cigaran
Fri Jan 21, 2005 6:57 am
#69






Rehavam wrote:

The automatic character purge can not be the answer. It is not active yet. It is scheduled to go on test "in a couple months" and even if it will be implemented it would still only purge houses of players after six months - which is far too long - and it won't affect houses of players that switched the galaxy or reactivate their accounts from time to time - or playing other Sony Online games using the station pass.






I read this and didn't see anything new 'til I hit the end. With the Station Pass, this could be more serious than I'd have thought.



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
Scoooter
Fri Jan 21, 2005 7:02 am
#70






Rehavam wrote:

The automatic character purge can not be the answer. It is not active yet. It is scheduled to go on test "in a couple months" and even if it will be implemented it would still only purge houses of players after six months - which is far too long - and it won't affect houses of players that switched the galaxy or reactivate their accounts from time to time - or playing other Sony Online games using the station pass.







Exactly


THe purge is not the 100% answer.


We need the inactive houses gone


We need to be able to continue to keep pride in our cities stocking them with live playing citizens.


The current update must be stopped until a solution is put in place




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Zorron
Fri Jan 21, 2005 7:11 am
#71






Pappi wrote:

I have no clue what the hell they mean with the house maint changes, however I assume that these changes are not final. I don't think they liked my idea for mayors to be able to remove 0 condition houses. it also doesn't sound like we'll be able to move these structures, but with the current condemn system they did mention that they would do a purge so "dead" houses would poof. I have no details on this yet, so please don't speculate. I'm all for suggestions I can bring to the devs, but make them reasonable.






Here's my 2 cents on squaring the circle between what the devs are trying to achieve with not losing customers who go offline for a while, and the natural wish of mayors that their towns shouldn't become ghost cities.


(1) Every structure gets another layer of permissions, in addition to the existing Entry List, Ban List and Administrator List. The new layer is the Maintenance List. People included on the maintenance list are allowed to enter the structure and use the terminal for the purpose of paying maintenance only.


(2) Every structure in a player city has the current mayor included in the Maintenance List by default. The owner is advised in the "Structure Builder" email to add friends to the Mainteance List so they can look after his structure in case of extended absences.


(3) When a structure's maintenance pool runs out, every person in the Maintenance List receives a notification email from the City Hall. If the recipients wish to preserve the structure, they can use their authority to enter it and pay maintenance.


(4) If a structure is truly dead, the mayor doesn't have to pay maintenance, and the normal course of events will take place (deletion due to non-payment of maintenance and repairs cost). If the owner is expected back, the mayor and anyone else added to the Mainteance List have the option of paying the maintenance, and they will be warned when the structure's maintenance pool is depleted.


This changes things round: mayors and other active players don't decide to destroy structures belonging to others, but in the absence of the owner, they can decide if these structuresare worth saving based on what is in the best interests of the city.


I feel this is a good compromise between SOE's objective of retaining customers and most mayors' objective of keeping their cities full of living, rather than ghost, citizens.

Message Edited by Zorron on 01-21-2005 04:15 PM



==============================================================

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==============================================================
TheLemming
Fri Jan 21, 2005 7:25 am
#72


Cafa wrote:
I am friends with 14 mayors. They are community creators, and leaders within this game. Yet their ability to explore the game as other players has been seriously hampered due to skill point limitations from politician, IMO.
I applaud this change, and their ability to participate in adventures with the same full templates as others in their cities and guilds. Their sacrifice to build in-game communities is commendable.
Admittedly, many people are going to have issue with this. I ask you which is more important for the improvement of our cities? Community development or skill point requirements. My corner places the mayor in a role like guild leaders, I know. Guild leaders do have extended powers without spending skillpoints. Mayors have more powers but are (finally with the recent voting changes) responsible to their citizens.
Fivo Asia





Ok, I see a lot of posts here about how politicians can't take part in content with the current skillpoint requirements. Well, allow me to show a couple things.

Master politician/TKM/Master Brawler/3030 Medic: Would be able to participate in most combat readily
4344 Politician/Master Dancer/Master Musician: Capable mayor that can hang out in the cantina and buff mind
And my personal politician design:
4244 Politician/Master Artisan/Master WS/4404 Merchant: crafting, surveying, and selling my products as well as setting up consignment vendors for guildmates

Politician does not take 250 skillpoints. You can easily balance it with a template to do just about anything in the game. About the only thing you can't create is a defense stacking/DOT stacking template, and the only thing you miss out on without one of those is being "teh ub0r krayt soloing pwnz0r" or "teh l337 PvP gawd."

However, I suspect after this patch hits live there will be a few cities falling into the hands of those two types of players since they'll suddenly think politician is the l337 thing to be, so they'll band their buddies together to vote for them, lose all interest within 2-3 days, and be out outdamaging "teh n00bs" on the higher density krayt spawns while the city hall burns down.

On top of that, there will never be an open slot for a player city on any planet ever again. Within hours of this patch the last ones will be filled and we'll see spammers in Coronet on every server trying to sell player cities. Some might even make it to ebay. The end result of this being that the developers will never take politician seriously again, go further in their drive to build up NPC cities, and vow to never revamp the politician profession.

I hope that I'm wrong...I really do, but I can just see it play out in my mind.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
Cigaran
Fri Jan 21, 2005 7:33 am
#73

Kinda fond of 3/4/4/4 Politician, Master Smuggler, Master Pistoleer. Nice way to keep the peace...



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
CalArsou
Fri Jan 21, 2005 7:42 am
#74



TheLemming wrote:

Cafa wrote:
I am friends with 14 mayors. They are community creators, and leaders within this game. Yet their ability to explore the game as other players has been seriously hampered due to skill point limitations from politician, IMO.
I applaud this change, and their ability to participate in adventures with the same full templates as others in their cities and guilds. Their sacrifice to build in-game communities is commendable.
Admittedly, many people are going to have issue with this. I ask you which is more important for the improvement of our cities? Community development or skill point requirements. My corner places the mayor in a role like guild leaders, I know. Guild leaders do have extended powers without spending skillpoints. Mayors have more powers but are (finally with the recent voting changes) responsible to their citizens.
Fivo Asia





Ok, I see a lot of posts here about how politicians can't take part in content with the current skillpoint requirements. Well, allow me to show a couple things.

Master politician/TKM/Master Brawler/3030 Medic: Would be able to participate in most combat readily
4344 Politician/Master Dancer/Master Musician: Capable mayor that can hang out in the cantina and buff mind
And my personal politician design:
4244 Politician/Master Artisan/Master WS/4404 Merchant: crafting, surveying, and selling my products as well as setting up consignment vendors for guildmates

Politician does not take 250 skillpoints. You can easily balance it with a template to do just about anything in the game. About the only thing you can't create is a defense stacking/DOT stacking template, and the only thing you miss out on without one of those is being "teh ub0r krayt soloing pwnz0r" or "teh l337 PvP gawd."

However, I suspect after this patch hits live there will be a few cities falling into the hands of those two types of players since they'll suddenly think politician is the l337 thing to be, so they'll band their buddies together to vote for them, lose all interest within 2-3 days, and be out outdamaging "teh n00bs" on the higher density krayt spawns while the city hall burns down.

On top of that, there will never be an open slot for a player city on any planet ever again. Within hours of this patch the last ones will be filled and we'll see spammers in Coronet on every server trying to sell player cities. Some might even make it to ebay. The end result of this being that the developers will never take politician seriously again, go further in their drive to build up NPC cities, and vow to never revamp the politician profession.

I hope that I'm wrong...I really do, but I can just see it play out in my mind.




I really don't see that arguement hold any weight. In a democracy people are free to do as they wish, so if the majority of people in a city decide, hey let's elect this guy, then he'll be elected. This majority will have to deal with what happens afterwards.

Instilling safe guards is never a good idea for an elected office. Just like it isn't a good idea (any more) to have a natural born requirement to the American presidency (Go Arnold!), it's also not a good idea to gate the mayor's office. You fail to see that it was the MAJORITY of people that elected this l33t dood into office, so they should have their say. The l33t doods can't /cityban everyone who didn't vote for thier guy so...

Majority rules, minority rights.



Aen'ene Escaa
g Master Medic // Royal Security Forces Ace

Auctions 101: directions, do's, and don'ts all rolled into one HERE!


TheLemming
Fri Jan 21, 2005 8:05 am
#75


CalArsou wrote:


TheLemming wrote:

Cafa wrote:
I am friends with 14 mayors. They are community creators, and leaders within this game. Yet their ability to explore the game as other players has been seriously hampered due to skill point limitations from politician, IMO.
I applaud this change, and their ability to participate in adventures with the same full templates as others in their cities and guilds. Their sacrifice to build in-game communities is commendable.
Admittedly, many people are going to have issue with this. I ask you which is more important for the improvement of our cities? Community development or skill point requirements. My corner places the mayor in a role like guild leaders, I know. Guild leaders do have extended powers without spending skillpoints. Mayors have more powers but are (finally with the recent voting changes) responsible to their citizens.
Fivo Asia





Ok, I see a lot of posts here about how politicians can't take part in content with the current skillpoint requirements. Well, allow me to show a couple things.

Master politician/TKM/Master Brawler/3030 Medic: Would be able to participate in most combat readily
4344 Politician/Master Dancer/Master Musician: Capable mayor that can hang out in the cantina and buff mind
And my personal politician design:
4244 Politician/Master Artisan/Master WS/4404 Merchant: crafting, surveying, and selling my products as well as setting up consignment vendors for guildmates

Politician does not take 250 skillpoints. You can easily balance it with a template to do just about anything in the game. About the only thing you can't create is a defense stacking/DOT stacking template, and the only thing you miss out on without one of those is being "teh ub0r krayt soloing pwnz0r" or "teh l337 PvP gawd."

However, I suspect after this patch hits live there will be a few cities falling into the hands of those two types of players since they'll suddenly think politician is the l337 thing to be, so they'll band their buddies together to vote for them, lose all interest within 2-3 days, and be out outdamaging "teh n00bs" on the higher density krayt spawns while the city hall burns down.

On top of that, there will never be an open slot for a player city on any planet ever again. Within hours of this patch the last ones will be filled and we'll see spammers in Coronet on every server trying to sell player cities. Some might even make it to ebay. The end result of this being that the developers will never take politician seriously again, go further in their drive to build up NPC cities, and vow to never revamp the politician profession.

I hope that I'm wrong...I really do, but I can just see it play out in my mind.




I really don't see that arguement hold any weight. In a democracy people are free to do as they wish, so if the majority of people in a city decide, hey let's elect this guy, then he'll be elected. This majority will have to deal with what happens afterwards.

Instilling safe guards is never a good idea for an elected office. Just like it isn't a good idea (any more) to have a natural born requirement to the American presidency (Go Arnold!), it's also not a good idea to gate the mayor's office. You fail to see that it was the MAJORITY of people that elected this l33t dood into office, so they should have their say. The l33t doods can't /cityban everyone who didn't vote for thier guy so...

Majority rules, minority rights.




I hate to break this to you, but there are many safeguards on public office...not the least of which are age and the party system. If you want to try and bring real life into it I'll also point to the system of checks and balances, which doesn't exist in this game. Hence, an ounce of prevention against such occurences is necessary, since there is no way to counter it after the fact in this game. Also note that the city could indeed lose a lot. The least of which could be the new mayor never bothering to aid recruitment and not managing the budget so terminals/trainers/structures disappear. The greater of which could be citizens who elected him calling into question his intentions so he has a tantrum and destroys the city hall since he had no serious interest in the first place.

This does already happen, but I would suggest it happen even more when people don't even have to make the commitment of some SP to become a politician.

Edit: I feel that I should add that this is a REAL profession. It interacts with the player community as much as a doctor. BH, or an entertainer. To remove the skillpoints from it while others still require them makes little sense. The whole idea behind skillpoints is to make it so you can't be everything in the game at once. I would think that politician, with it's extraordinary responsibility to the community, would rank highly in the need for skillpoints. Just as we don't want everyone to be their own WS, AS, Doc, and entertainer, I would suggest that we don't want everyone to be running around expecting to be their own mayor.

Message Edited by TheLemming on 01-21-2005 07:15 AM




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
Scoooter
Fri Jan 21, 2005 8:18 am
#76

Lemming,


For one comparing pilot at zero skill points to politician is quite different. If you notcie the ground component of that (Shipwright) costs skill points. Making pilot zero skill points was a complete marketing/revenue decision. They are motivated by sales to fix issues with pilot and generate more sales. Their sales would have been severly hampered if skill points were required for pilot. The expansion just would have not sold as well to the existing player base.


At zero skill points and the number of people that have politician now make politician very low on the priority scale


Iagree whether it was intended before or not the skill point reduction does appear to be something they threw at us to shut us up.


I however disagree that we should back down on the maintenence issue. I for one have put too much time and effort into the city I run to have it screwed up because they want to throw in a patch that was not thought out well so they can cater to players that "may" return.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
JarrekConell
Fri Jan 21, 2005 8:26 am
#77

To be honest, I'm not sure I agree with the 0 skill points for politician. In my mind, politician requires a fair amount of dedication, which is reflected in a requirement for skill points.


I grabbed this quote because it is concise. It is also erroneous in its assumption, and the basis for the alarmist reaction at the idea of removing SKILL point requirements for politician.


It will, or should, still require Apprentice points. Why? Well, taking the time to teach someone something shows dedication to the populace, then to turn around and use those APs to be a politician shows a level of dedication to the profession. From there, it will STILL require EXPERIENCE points, and those will require work. If people no longer get "incumbant" votes, then it will be necessary to lobby, to recruit, to remind, and do all the things a politician must do to remain in office. If they drop a city hall and become lax, there is a good chance they will lose their office the first time someone comes along who is more aggressive AND a member of the city. As far as "dropping cities everywhere", well, that is not going to happen because many planets have already reached their cap for number of cities.


People have suggested to me on a few occasions that I take up politician. I think I would be a good one, but when I look at the skill point requirement, I just say no (ugh). Many mayors I know are alts. How is having an alt mayor a good thing for the game? It might be a good thing for the subscription base, but that is about all.


The correspondent said that pilots were a money maker and used that as a justification for 0 points, but that politicians were not. I have some news for people who believe that. Player Cities in this game are more customizable, more interesting, more flexible in functionality than any other game. You can place one almost anywhere, within reason. Want to build on top of a plateau? Go for it. Near a swamp? On a beach? In the jungle? Down in a gorge? Go for it. Large city? Small city? Near a NPC city? Out in the middle of nowhere? Do not discount the power of the Player Cities in this game, and the draw. People have gotten to the point where they take them for granted because they have been around for over a year, but trust me, if they were NOT here, if housing was not what it is, subscriptions would be far, far less.


To run a good city, one with the amenities you require, you NEED a politician with the skills, one dedicated to put in the EFFORT. Effort should be enough. Skill points requirements is overkill.
Fidgiter
Fri Jan 21, 2005 8:57 am
#78

There have been some strong positions stated related to a 0 skill politician but I would like to state clearly that "Because Pilots are" is NOT one of them nor is the "Free Ticket" position.


In order to be a Pilot you must buy a product. If people were forced to give up some of their ground prefession templates to be a Pilot fewer people would buy this product. It is obvious that SOE wanted to sell the product and they wanted us to buy it and this was the way to make it happen.


There is very little interaction between ground and space. The only interface is between the Shipwright and the Pilot. The Pilot could exist exclusively in space only comming to the surface to sell space loot and buy chassis and components. Aside from this when was the last time a Politician could earn 100k a hour?


The politician is integral to the ground game as a place for crafters, entertainers, doctors, job markets, bases and a host of other things depending on the flavor of the city. With the wave of a mouse we can inflict mass destruction and ruin peoples livelihood and with a single vote we can loose our profession.


There are some who will say that the old school politicians freeloaded their way to Master. I can't speak for anyone else but I worked my arse off to keep the city I manage alive and viable. I carefully managed the land, made an interesting Mall, solicited entertainers to setup a cantina and dealt with a host of day-to-day people management issues.


Yes, the former election system was autocratic but I can say with 100% confidence that with or without skill points, with or without incumbant voting, I would have been Mayor for the duration as I expect to remain whatever changes come our way.


While it is true that there are more important priorities such as the CURB and GCW upgrade that doesn't mean that six months or a year down the road we may finally find our place in queue. Mark my words, when the time for our revamp comes we'll hear people crying, "Your a no skill point profession so it wouldn't be fair for you to have anything more than you already have".


Once removed there is no going back.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
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