Politician Archive
Thread: News Flash: Planetary Caps Leaked
Ive been through many IDOC on Ultima Online
Ive also been throw the house opening phases of Ultima Online that had people telewarped all over the place. You really dont want to fall into this as its a sure fire way to lose cutomers. I know many people on UO who quit because of the house rush and failing to get down at least a tower.
Please learn from others mistakes and try your best to avoid these mad rushes. 24 hours is a good grace period given it takes someone well in excess of 24 hours to get all the items together to make a city hall from scratch. Those that are prepared all deserve to have a city down in my opinion.
What is stopping GREIFERS from dropping havesters in the middle of our already plotted out city so they ensure themselves of blocking you from placing your city hall when patch goes live?
NOTHING.
I forsee this happening across all servers in the next 2 days to ruin the hopes and dreams of many.
Please remove these caps, or postpone the City implementation until YOU have your issues resolved.
I just thought that there is a solution to get your city not overthrown: don't let it grow.
If you find that there are many houses just outside your city radius and you will loose control... make your citizens undeclare their residence there. If you are an outpost, for example, just have 14 declared residents in your town. It will never grow, but you will never loose control over it.
I can imagine 10 outposts in Naboo, that will never grow because the PA that built it doesn't want to loose control over them. That would be so funny.
So basically new planners of city's will hire Thug politicians to corrupt existing citys and take over and destroy so other can build.
hmmmmm
Darkatem wrote:
Yeah, lets wait and see how much agony and suffering this will cause, and go from there. Excellent idea! Really! I really mean it...
Hehe, what he really means is: we will see how many people cancel, and if a bunch do, then MAYBE we will upgrade the database to 80s technology and increase the number of player cities allowed....
Plinka,
I gotta say Im incredibly disappointed. You were my favortie correspondent and the only forum I read on these boards. Your support for this limit is completely dumfounding me. If you think this is going to increase politician competition you are so wrong. The power gamers are gonna lock up the 10 cities before you have a chance to register to vote. With only 10 cities no one gets a chance to skill up politiciion except 10 people on each of the main planets. Do you think a level 4 city is ever going to elect a novice polititcian? Never it would kill the city.
I know folks leaving this game every day do to frustration. The work and planning we've put into this city is the only reason I've stuck it out. I tell ya this is probably going to put me over the edge to join the mass exodus from SWG.
Words can not express, at least not words that can be used here, how angry, frustrated and demoralized I am at this point.
Ictalurus
Northstar Trade Corp
Kauri
I don't understand this decision from a conceptual point of view it will only increase the greifing and the disparity of haves and have-nots. Perhaps a better decision is to limit the class 4 cities if limiting shuttle's is your goal.
If your server's can't handle the load i suppose its time for SOE to reinvest some of that $25 million you make per month.
LET ME SAY: This decision is one of the most restricting and game killing you have made. To make matters worse you have presented no backup logic or reasoning for this decision.
THIS WILL NOT GO UNOTICED DEV's excpect the screams to begin.
/slap The Devs
/slap Plinka
/shoot Database
/slap Thunderheart for not telling us earlier.
Apart from the issues with professions and general issues with design (/slap FS), the database is really the greatest threat to this game. I see nothing good in this 10 city limit - we've worked so hard to build our town and now the race begins...
Thunderheart wrote:
NikkiT wrote:
Plinka wrote:
According to Deep Snout the big three planets will be limited to 10 new cities each, while the other buildable planets will each support 25 new cities.
Hm, so 130 cities per server...should be enough. I'm a bit disappointed though that there are only 10 cities per major planet, but I think it is an opportunity for Rori and Talus...honestly who ever spents more time there than necessary to maintain a harvester? Maybe people will move to these less used planets.
Well, there are limits as to how much information any server can handle. Cities take up a lot of information / data. However, thats not to say that anything is "written in stone" either. If there is any additional balancing to be done, bring it up to myself or Plinka and we'll see what can be done. Lets not jump to conclusions though. Lets see how the Player Cities launch goes and we'll go from there.
That's dirty TH, real dirty. Do you know how many people have been waiting months (hell, years) for player cities? And you people wait till right before it goes live to tell us that there's a good chance that unless you work from home, or are from another country, you won't be on in time to get to be one of the few people who gets to plant their city hall first?
Oh sure, throw us a bone saying the limit MIGHT be lifted in a month or two. That doesn't do much for people who've been planning this for months does it?
You should have said something before now. Thats pathetic customer relations.
Our PA had been looking forward to the player cities for a long long time. If because of the city cap we are not able to start our city i'm sure that 75% of our PA will flat out quit the game.
This concept of limiting the number of cities is totally unexecptable. All you need is griefers to set city halls before the rest of the world gets off work and all that hard work and effort was all meaningless.
Our patience has been worn thin with all the bugs in the game and now your willing to completely take all our goals away from us in fell swoop. ...
Please for god sake rethink this city cap. Do not let it go into effect.