Politician Archive
Thread: 0 Skill Points to be a Politician?
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IolasMacLeod
Fri Jan 21, 2005 1:47 am
#66
Pappi i think the 0 SP requirment will be a change for the politician profession, and I truly do not see where it could hurt
Pappi wrote:
Deepcore wrote:
*blinks*
Am I dreaming
you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...
Duexfuse
Fri Jan 21, 2005 1:47 am
#67
Khristen wrote:
Duexfuse wrote:
So basically I have 77 skill points for nothing.
So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.
It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.
We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.
Ok then, 15 points.
So if I want to change City Specialization I have to:
1) Drop Master Rifleman (because I don't have enough points to go up the politican tree)
2) Train those Politician trees
3) Drop those Politcian trees
4) Train up Rifleman
5) Get some AP
6) Master Rifleman.
Doesn't sound like too much fun for a game I pay for.
Message Edited by Duexfuse on 01-20-2005 03:48 PM
IolasMacLeod
Fri Jan 21, 2005 1:49 am
#68
Duexfuse wrote:
Khristen wrote:
Duexfuse wrote:
So basically I have 77 skill points for nothing.
So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.
It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.
We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.
Ok, then 15 points.
So if I want to change City Specialization I have to:
1) Drop Master Rifleman (because I don't have enough points to go up the politican tree)
2) Train those Politician trees
3) Drop those Politcian trees
4) Train up Rifleman
5) Get some AP
6) Master Rifleman.
Doesn't sound like too much fun for a game I pay for.
I agree with you man.. 77 skill points is rough even having a customized part politician template like i do its still rough. However you should use my template that i posted above it works pretty well.
Hopefully you will not have to cause they will give us the 0 skill points
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