Politician Archive

Thread: Conquest!

Risenstar
Thu Nov 20, 2003 9:48 pm
#53

Well I think it is bold what they are doing. I figured some guilds would actually try this becuase of Citycap. Will be interesting to see how this turns out. It does add anotherdimension to the City player game.


Good luck

Ironmike
Thu Nov 20, 2003 11:46 pm
#54

I think what Aldroud and crew are doing is splendid. It uses my favorite principle of war...Audacity hehe



~Sin-Fae~

Sin-Fae Mining
Philanthropist/Welder
Seneardon
Fri Nov 21, 2003 2:54 am
#55

Ive had a Mr Burns change of heart here. Spices up the game a bit. Sorry for any insults i may have spewed. Good luck to your opponets, but got to admire your brass pair lol.
Seneardon
Wed Jun 29, 2005 2:58 am
#56

Fair enough. The origional post was poor form on my part. Wether or not you are using the mechanics as intended, or abusing them for your own enrichment is debatable. (Large organized groups destroying smaller groups via a citizenship mechanic meant to keep large groups from locking out smaller ones). In my mind and IMO, using it as such is in and of itself an exploit, or at least a miss-use of game mechanics. However, using a trick to counteract another trick is no solution, and is equally wrong.That being said, the solution is either to allow for different types of government and/orallow cities to be conqured the old fashioned way.
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