Politician Archive

Thread: Why do so many of you want PRIVATE cities for just small numbers of people? That's dumb!

ThaSaint
Mon Nov 17, 2003 1:44 pm
#53

sure there are lots of small congregations of houses around the world "2 or 3 houses next to eachother"


last time i checked a so-called "town" of 2 or 3 houses doesn't have a city hall nor a mayor, unless they belong to a larger town/city




-Zenjin Vonavi
ThaSaint
Mon Nov 17, 2003 1:47 pm
#54

stupid enter...


anyway... sure you can have "small towns" but especially with the restrictions on the amount of cities per planet, i find it rather dumb that 10 server-swapping citizen goofballs should have a city when there are others with a real base that would like to have a city



you want your so-called "village" of 2 or 3 houses, go do it, you don't need a city hall or mayor, just like in REAL life...




-Zenjin Vonavi
PsychoticChipmunk
Mon Nov 17, 2003 2:02 pm
#55






Skifi_Widal wrote:





PsychoticChipmunk wrote:

...Should these 10 people that are never going to advance past placing a few small parks, fountains, and mission terminals be able to prevent these 100 people from placing shuttleports, cloning centers, et. al.? ...






I feel for ya PC, but here is what you do. You play the Game of Politics. You get your 100 buddies and place as many of your homes as you can in the city limits of the small outpost village. You run for mayor, and win by a landslide. Then your REAL Mayor standsby to place the REAL Town Hall where you want it (nearby I assume). You destroy the one you just seized and be remembered as the Guy who made it happen. That is the Game of Politics.


Good Luck Senator.







But that is simply a meanspirited jesture and something that should, in all honesty, never happen. It is just a hostile takeover without any pro's except for the people stealing the town. All that I'm saying is this. I'm incredibly pissed that the implimentation of player cities meant that people who don't have responsibilities like me (I have a long day of classes on Thursdays and Tuesdays which I"m sure is when the new patch comes out) were able to beat me out by dropping their city halls first thanks to sitting at home and staring at a moniter for hours with their master arch friend. This is compounded by the fact that a large portion of these cities are far too close to large NPC towns. There is one that is roughly 1400 m from my city spot out in the boonies. And that is the only one, of 3, that I know of which are actually far away from a town. Also one of the close to Coronet ones is run by a despot that was posted here under tyranny.


Everyone deserves to get what they want but the thing is noone is allowed to except for a very special few. Congrats to you I guess, but unless you are actually using the system to its furthest extent or close to you are more or less wasting your gift in my eyes because there are many others who would do what you cannot.




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Chibi-Bar
Mon Nov 17, 2003 2:08 pm
#56

hehe.. I work30 hours a week.. I teach two classes tuesday and thursday (get home around 9pm).. and I tutor math on weekends....


so that means = pretty busy real life.


On tuesday night when I got home 10pm Central time.. I could not place on tatooine (on lowca) cause well.. you know. so I went to corellia.. no luck... and then to datooine..


I did spend 30 minutes to built my hall... I had most of thepart made EXCEPT the power core... (I have the other parts) so.. that too a bit a of time...


finally place my city at 11pm Central time (that is night time hehe in the U.S.) and start it up..... now.. unless your classes goes pass 9pm (a few night classes goes to 10pm) that I'm aware of.. I work for the school disctrict and classes don't go after 10pm... that I'm aware of (even universities)


so.. you have time to place.. (at least on lowca) maybe not in the places you want... but then you have to ask what you want more....


a up and running city or your fave location that you have set up since day one (like my "settlement" as the devs have put it) I chose the city.. since it has more protection than a settlement...





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Havoclord
Tue Nov 18, 2003 8:44 am
#57


OK boys and girls. You have answered my question, and at the same time helped with my PhD Social Anthropology thesis! This has been a really interesting discussion which highlights the differing attitudes towards Player Cities.


Let me close this thread with a summary of what it has taught me:


1. Although SWG is designed as a Massively Multiple Online RPG, it has attracted a large number of people who just want to hang out with a small group of friends doing RPG on a much smaller level. 10 people in a city with their own city terminals is not really interacting with the MMO element, but equally fun.


I'm guessing that this is not what the designers had in mind, but if everyone is happy that is cool



2. There is an enduring belief in the SWG community that everything should be fair, which is nice, but not realistic. Whatever caps were put in place, not everyone was going to get a city. As a side note, we got our Player City bang in the middle of Tatooine through major team-work - while I was training politician at the Bestine capitol, the rest of my guild were having the City Hall made using the resources we had stockpiled over a number of weeks.



3. There are two types of politician currently playing


a. the aggressive statesman type politician who has done that profession because they want to master it like other people master other professions AND
b. people who are not really interested in it as a profession, only in having a city and the structures that they desire to go with it.


Alas, as with most professions, those people who put the most emphasis into it and push the hardest tend to shape that profession, and things like the first minimum population change (from 5 to 10) are a reflection of this and a signof things to come.



4. Player Cities have given the SWG team a fantastic lever to drive and shape the behaviour of people playing the game, and it won't be long until we see Sim City type disasters and full-scale Guild and City wars ensuing which is going to be a lot of fun.


For example, if someone has a big guild and decide that they don't like the small Guild / City that is nearby because they want to place their harvesters there, they can declare war on that Guild and make their lives a misery in the hope of getting them to give up and move.


Overall, I think that this a great addition to the game and that the Dev team should be congratulated on producing something so interesting and exciting!


Thanks for responing to my original post and helping me to understand this all better!


Have fun - and if you are on Naritus, please come and visit my city DARKFIRE to see our new fountain!


Yours,





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
SunflowerD
Fri Dec 12, 2003 10:30 am
#58






Palor wrote:

But it is true! They DO PAY for it also and if they want a 5 person city, let them. The caps will be lifted (will they truly?) and then the others can make one. This is like complaining that you didn't make Jedi, but someone who plays 1 hour a week did. Just because they do not have a huge guild or bank with 20m credits is no reason to say that they can not have a town. That is just outright lame. Sorry.






Dude, you are talking about a subject about which you are clearly ignorant!


EVERY city, regardless of how many live in, locks out 1000m of land from other players. If everyone had a city, then it would mean you would not be able to live outside one.


More importantly, those communities that have formed over time and may have a lot of people living in a city environment will be locked out from having a city, because 10 people wanted to have 1000m for themselves and then lock everyone out.


Fortunately, this has now been fixed - many small cities are collapsing or being closed down because they are not viable, giving people who want to contribute to the game properly a chance to do so.


It's not nothing to do with everyone paying the same amount - it has to do with this game being a MMORPG that requires people to work together to keep it alive. If the game only consisted of people with your attitude, it would have died by now - standalone games on a PC let you do what you want without thinking of the impact on others.


Please, if you are going to comment on a well thought argument, make sure you properly understand the issues!




Duchess Sunflower Duvivier (sunflower)
Merchant/Arch & Artisan Gen's Mist
Dant
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SunflowerD
Fri Dec 12, 2003 10:38 am
#59






KingBanjo wrote:







  • The chance to grow into a larger city organically

  • Mission terminals

  • Beautification of the site around your home

  • No monster lairs, in, on top of, or around your home

  • Specilizations

  • The ability to lockout annoyingfront door harvesters

  • Unity especially if not a guild OR if two small guilds

  • Common goals

  • The chance to build something

  • Additional PvP defense around PA Halls and faction bases

  • 10 crafters plus research center hmmmmm...

  • Defense agaisnt getting swallowed up by another city if they don't want it

I don't agree with all of these and there are probably many more but that is a few of them off the top of my head.


If you have 10 friends and want a city but haven't got one, then you're not actually losing anything.


That wholly depends on the players goals. Getting rid of lairs and harvesters could easy be enough of a benefit as could the chance to become something greater.


How does having a city with 10 people enhance your enjoyment? The only different between 10 houses IN a city and 10 houses WITHOUT a city is that the ones IN a city are opening themselves up to be taken over by Master Politicians who understand that process properly.


That doesn't really make any sense unless you are assuming everybody who has a small city are idiots. How exactly is a Master politcian suppose to take over the city if the small group of players don't let him? With no granting of zoning rights how would a city every grow large enough to be taken over? Furthermore who cares if someone is a Master Politcian? With the sole exception of a crafting city Master Politician is a worthless skill box.


There is NO benefit to having a city if you are not aiming to have it run by a Master Politician - trust me. If you just want 10 people in a circle, your safest bet is to stick with a Guild Hall for a number of reasons:


Ok this really makes no sense now Master Politican? Why would anyone(except a crafter of a hardcore roleplayer) master this profession? Heck do you think everyone is going to want large gardens? In fact that entire skill tree costs the city money and the politcian, skill points do thinka PvPersor anyone who isn't interested in beautifing their city is really going to care?


Wait it gets better!!! What do you get above civil 2 that is a must have? If your not pvpers what above martial 2 is a must have? I can't remeber the third tree very well but I'm sure many could do without that as well.






Rubbish. Your post makes no sense - how would 10 people get enough XP and money to do these things? And cities do not stop lairs or monsters. Another ignorant post.


Good points made by the original poster who gets my 5 stars - I've noticed that lots of small cities are giving up now - hopefully that will free up some space for REAL cities that will contribute something to everyone's enjoyment, and not just a few. This is a MMORPG, not Sim City.






Duchess Sunflower Duvivier (sunflower)
Merchant/Arch & Artisan Gen's Mist
Dant
================================================
Come and visit my store:
I specialise in resources, spices, structures & loot
If I don't have it, you don't need it - but you can ask for it anyway!
DarthJar
Fri Dec 12, 2003 11:06 am
#60



Quarll wrote:

5 person cities would not be dumb if there were no capps on the amount of cities on the planets but there are at the moment. So that means that those of us with 25-50 people waiting to get thier own starports and cloning centers are left out. And stop this crap about "I'm paying for this game too," this is a stupid reason to be able to screw up things for the rest of us.

You want a 5 person town fine, 5-10 people will not count tword the city cap soon anyway, so all this bickering will go away I hope.






ahhhh the REAL reason pokes it's head above the rant.

25-50 people can't get what THEY want, so now it's everyone else's fault.
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