Politician Archive

Thread: Why do so many of you want PRIVATE cities for just small numbers of people? That's dumb!

Shaedar
Mon Nov 17, 2003 11:11 am
#40

you have three key words in here i'd like to address...


1) Private cities... reasons:
- protection of space from hostile structure planting... no matter your size nobody likes a heavy harvester in their town
- protection from griefers, you say if enough people come they can take over your city hall, this is not true, it can not happen, i'll be posting why in a seperate thread... however without a city hall anyone can move into your city to cause problems whether it be just annoying harvesters or someone placing a private home so they can attack your citizens if you're overt...
- a lot of "PAs" are PAs because there wasn't a city option available, it only makes sense that they would want to have a city now, the PA now serves to identify their city as much as anything else
- biggest reason... democracy is great... but star wars isn't all based on it... it makes perfect sense for there to be spheres of influence... and politics democracy or not is all about spheres of influence and power... why shouldn't someone be a King, or Clan Leader, or whatever they wish to be just because you happen to like democracy... if they have the political skills not to piss anyone off and get the votes then so be it...


2) Small cities... reasons:
- if a few people get together anyways and they find out that they can have mission terminals, gardens, medical centers and the like why wouldn't they want it...
- 100s of cities was mentioned as a result of this... thats true... and that is a good thing.... it makes everyone move away from the super cities and spreads people out across the planet nicely... and for everyone who is complaining about the cap, its a **edit** good thing in my opinion... i'd hate to see so many cities on the shuttleport pad... while this might bite.. at least its feasable... realistically with the current caps there should be shuttleports fairly close to you no matter where you build a city... i know its a bum deal how they instituted it... but at the end of the day the users will be happier, once the uproar dies down...


3) Thats dumb... reasons:
- this comment tells me the exact kind of player you are... and thats why there are private cities... to keep annoying people like you out.

Regards,
Shaedar Haran EC
New Suntir - Mayor




Regards,
Colonel Shaedar Haran - EC
Master Politician / Master Smuggler
Mayor - New Suntir, Lok, Sunrunner
(Imperial Stronghold w/ Improved Job Market)
Founder - Imperial Leadership Alliance
palladiumleader
Mon Nov 17, 2003 11:21 am
#41






alaskadude wrote:
If you want a Guild. Place a Guild Hall.
If you want a Town. Place a Town Hall.
COmpletely different things.

A Guild is a Players Club. A Town is a Community.
Both are independent of each other. at times they overlap.




You are so completely wrong. With a private city we can make our city and our guild essentiallythe same thing. Our guild is large enough for a metropolis without any help from outsiders, so why should we let people into our city if we want to control our city?



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
BigGuy_WAN
Mon Nov 17, 2003 11:25 am
#42

It has absolutely no Benefits.... and will ruin the entire concept of Player Cities





Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
Surius
Mon Nov 17, 2003 11:42 am
#43

Well, I understand your (original poster)frustration with small groups getting their cities up and large groups missing out on the chance to have your city. My guild wasn't fast enough to get a city on tatooine Like we had planned. I had my city hall just 30 minutes after Tarquinas Opened up. That was not fast enough. Our option from that point were Dantooine or Lok. Everyone around Anchorhead was talking about moving to Dantooine, so I naturally went to Lok. We got our city up and running there.


We currently have 14 citizens, one of which is not in our guild. Our guild has spent over 1 million credits to set up the city. That is a ton of money to us as we don't make tons of money. We feel that we shouldn't have to let just anyone in because of the "cities aren't supose to be guilds" attitude. We have decided on a 2-1 ratio for guildmembers-nonguild members. By doing thsi, our city will not be taken over by others trying to get a city. it will allow ppl not in our guild to join us. We are currently running the city with minimal taxes, mainly testing them to see what they pull in. I plan on running the city with no taxes, but instead having ppl donate money to the city. If this fails, then taxes will be introduced. I do have zoning Set up to keep ppl from placing houses in the area.I didn't do this to keep it closed to guild members only, but to keep other from moving in and taking over what we have created. We are a rebel guild and have two Imperial guild with cities close by. The last thing we need is them to send a few of their members over to set up housing and vote me out of office. Then destroy rthe city hall. All in the name of the empire. I don't think so.


Will we grow? Sure we will. Will it be fast? probably not that fast. We may make rank II before thursday. We will grow at our own pace. if we stay a village for a few weeks, no big deal. There is no prize for being the first city to place a shuttleport. As for those who only want to be a city of 10. All power to you. They will survive, they just won't have many visitors. At that level they have enough for them and them alone, but maybe that is what they want. As long as they can bring in enough money each week to pay for the city, let them be.




Surius Orisee (GOR)
TK/Smuggler/Politician
Trade Winds, Naboo Tarquinas
Shipwright Vendor(in the works) -3586, 3490
Loot Vendors: -3587, 3571
Skifi_Widal
Mon Nov 17, 2003 11:46 am
#44






PsychoticChipmunk wrote:

...Should these 10 people that are never going to advance past placing a few small parks, fountains, and mission terminals be able to prevent these 100 people from placing shuttleports, cloning centers, et. al.? ...





I feel for ya PC, but here is what you do. You play the Game of Politics. You get your 100 buddies and place as many of your homes as you can in the city limits of the small outpost village. You run for mayor, and win by a landslide. Then your REAL Mayor standsby to place the REAL Town Hall where you want it (nearby I assume). You destroy the one you just seized and be remembered as the Guy who made it happen. That is the Game of Politics.


Good Luck Senator.





I see you have constructed your own Mineral Scanner.
Impressive. Most impressive.


"No Reward is worth THIS" -Han Solo (A New Hope)

Blix Nado - Port Last, Dantooine / Tarquinas

$$ >> Canon

Ceraphim
Mon Nov 17, 2003 11:47 am
#45

My guild has 12 members and our own city. Being able to have our own mission terminals alone makes the entire idea worth every penny we spend on taxes, etc.


If you don't like the city griefers, get a clue and make your city private. Your dreams of everyone wanting to come to your city and role play all night is never going to happen.

Chibi-Bar
Mon Nov 17, 2003 11:51 am
#46

hehe.. that is my thought... mission terminals woo!





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
KingBanjo
Mon Nov 17, 2003 12:26 pm
#47






Havoclord wrote:

Dudes, you are all missing the point of my original post:


I AM TRYING TO UNDERSTAND WHAT BENEFIT 10 PEOPLE FORMING A CITY GET?



  • The chance to grow into a larger city organically

  • Mission terminals

  • Beautification of the site around your home

  • No monster lairs, in, on top of, or around your home

  • Specilizations

  • The ability to lockout annoyingfront door harvesters

  • Unity especially if not a guild OR if two small guilds

  • Common goals

  • The chance to build something

  • Additional PvP defense around PA Halls and faction bases

  • 10 crafters plus research center hmmmmm...

  • Defense agaisnt getting swallowed up by another city if they don't want it

I don't agree with all of these and there are probably many more but that is a few of them off the top of my head.


If you have 10 friends and want a city but haven't got one, then you're not actually losing anything.


That wholly depends on the players goals. Getting rid of lairs and harvesters could easy be enough of a benefit as could the chance to become something greater.


How does having a city with 10 people enhance your enjoyment? The only different between 10 houses IN a city and 10 houses WITHOUT a city is that the ones IN a city are opening themselves up to be taken over by Master Politicians who understand that process properly.


That doesn't really make any sense unless you are assuming everybody who has a small city are idiots. How exactly is a Master politcian suppose to take over the city if the small group of players don't let him? With no granting of zoning rights how would a city every grow large enough to be taken over? Furthermore who cares if someone is a Master Politcian? With the sole exception of a crafting city Master Politician is a worthless skill box.


There is NO benefit to having a city if you are not aiming to have it run by a Master Politician - trust me. If you just want 10 people in a circle, your safest bet is to stick with a Guild Hall for a number of reasons:


Ok this really makes no sense now Master Politican? Why would anyone(except a crafter of a hardcore roleplayer) master this profession? Heck do you think everyone is going to want large gardens? In fact that entire skill tree costs the city money and the politcian, skill points do thinka PvPersor anyone who isn't interested in beautifing their city is really going to care?


Wait it gets better!!! What do you get above civil 2 that is a must have? If your not pvpers what above martial 2 is a must have? I can't remeber the third tree very well but I'm sure many could do without that as well.


1. It is much cheaper.


Money means nothing. Not that I would butI could run a fully decked out full size city for a month all by my self. Any powerful combatant or crafter could.


2. People cannot take over your Guild, but they CAN take over your city.


They have to care enough to try and even then only if you let them.


3. You will never get any decent Politician XP with only 10 people in your city, so you will never be able to plant an proper city structures.


Again you seem to think people care. If the goal is to have a city and not master politican then why would they?


I'm just trying to help you guys out here and save you a lot of time and money!


Yours,





Using the arguments here the reall question would be why should a PA guildcreate a city? They already the sense of community and organiztion what does a city offer them? Why should a






"People demand freedom of speech to make up for the freedom of thought which they avoid" ~Kierkegaard
KingBanjo
Mon Nov 17, 2003 12:29 pm
#48






Havoclord wrote:

Dudes, you are all missing the point of my original post:


I AM TRYING TO UNDERSTAND WHAT BENEFIT 10 PEOPLE FORMING A CITY GET?



  • The chance to grow into a larger city organically

  • Mission terminals

  • Beautification of the site around your home

  • No monster lairs, in, on top of, or around your home

  • Specilizations

  • The ability to lockout annoyingfront door harvesters

  • Unity especially if not a guild OR if two small guilds

  • Common goals

  • The chance to build something

  • Additional PvP defense around PA Halls and faction bases

  • 10 crafters plus research center hmmmmm...

  • Defense agaisnt getting swallowed up by another city if they don't want it

I don't agree with all of these and there are probably many more but that is a few of them off the top of my head.


If you have 10 friends and want a city but haven't got one, then you're not actually losing anything.


That wholly depends on the players goals. Getting rid of lairs and harvesters could easy be enough of a benefit as could the chance to become something greater.


How does having a city with 10 people enhance your enjoyment? The only different between 10 houses IN a city and 10 houses WITHOUT a city is that the ones IN a city are opening themselves up to be taken over by Master Politicians who understand that process properly.


That doesn't really make any sense unless you are assuming everybody who has a small city are idiots. How exactly is a Master politcian suppose to take over the city if the small group of players don't let him? With no granting of zoning rights how would a city every grow large enough to be taken over? Furthermore who cares if someone is a Master Politcian? With the sole exception of a crafting city Master Politician is a worthless skill box.


There is NO benefit to having a city if you are not aiming to have it run by a Master Politician - trust me. If you just want 10 people in a circle, your safest bet is to stick with a Guild Hall for a number of reasons:


Ok this really makes no sense now Master Politican? Why would anyone(except a crafter of a hardcore roleplayer) master this profession? Heck do you think everyone is going to want large gardens? In fact that entire skill tree costs the city money and the politcian, skill points do thinka PvPersor anyone who isn't interested in beautifing their city is really going to care?


Wait it gets better!!! What do you get above civil 2 that is a must have? If your not pvpers what above martial 2 is a must have? I can't remeber the third tree very well but I'm sure many could do without that as well.


1. It is much cheaper.


Money means nothing. Not that I would butI could run a fully decked out full size city for a month all by my self. Any powerful combatant or crafter could.


2. People cannot take over your Guild, but they CAN take over your city.


They have to care enough to try and even then only if you let them.


3. You will never get any decent Politician XP with only 10 people in your city, so you will never be able to plant an proper city structures.


Again you seem to think people care. If the goal is to have a city and not master politican then why would they?


I'm just trying to help you guys out here and save you a lot of time and money!


Yours,





Using the arguments here the reall question would be why should a PA guildcreate a city? They already the sense of community and organiztion what does a city offer them? Why should a Guild be allowed to raise a tribute to their greatness while other players never be allowed to attmept to create anything unless they already are a guild?


10, 20 2000 who cares? The player city caps will get lifted in2 months or less, people play different ways, with diffrenent goals. At least in this regard I say let the chips fall were they may.






"People demand freedom of speech to make up for the freedom of thought which they avoid" ~Kierkegaard
KingBanjo
Mon Nov 17, 2003 12:32 pm
#49

Holy crap that's annoying bug!!! I didn't even hit key or button that could have caused that until I was finished!!!!


GRRRRR!!!!!!




"People demand freedom of speech to make up for the freedom of thought which they avoid" ~Kierkegaard
Chibi-Bar
Mon Nov 17, 2003 12:37 pm
#50

lol.... in case that was too many words for him to understand.


A city gives a little bit more power than a PA hall would...


1. protection of your land (zoning)


2. mission terminals = income


3. safety = ban people from your city.


how is that? hehe





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
alaskadude
Mon Nov 17, 2003 1:06 pm
#51

Perhaps the folks thinking a guild is the ONLY way to build a city haven't read any history, or undestand how a city develops.. They start small.. for whatever reason.. people come together to form a community. Look at Boston, Millions of People.. remember the Mayflower? How many people landed on Plymouth Rock? You don't plan communities. That's something that only occurred in suburbs after WWII because of the increase in the adult population returning from the war. Left as kids, most from farms.. go through the rigid military.. come back adults.. guess what.. the suburbs were built like military barracks.. arranged in nice neat orderly lines.

Now you take Chicago, or even Philly.. they started as villages too, the only reason they have a nice grid system is because they were rebuilt after disasters.

The DEVS have no idea how a real community is formed. Right now I got abou 10 buds, and 5 others who are aquaintances moved in. Some are from guilds, while others aren't. This won't be a guild town.

How can we start a town without a guild? Well I run a business that deals in ore, so i'm at advantage of knowing several master architects. And throughout the months I've accumulated enough money and resources to get things built. We have no intentions of growing to a metropolis either, just a small good size town.



Ulu,

Wanderlust, and seeker of interests.

Former Founding Mayor of New Hope, Dantooine
Retired Master Ranger
Retired Master Scout
Retired Master Artisan
palladiumleader
Mon Nov 17, 2003 1:17 pm
#52

Just because it's a private city doesn't mean they aren't welcoming new residents. Have you tried talking to a mayor and seeing if they want you? A lot of these cities may be private justto prevent their city from getting overrun with extractors, factories, and other such things, in which case they'd be limited to outpost size even if they were willing to accept you. They may also be trying to screen out unwelcome residents, like griefers, blow-hards, and whiners. If you did talk to a mayor, did you get rejected for any of these reasons?



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
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