Politician Archive

Thread: Buglist Politician & City

blackgunz
Sat Feb 07, 2004 8:30 pm
#53

if it says City Advancement: Error does that mean im bugged?



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DaQuilla
Sun Feb 08, 2004 1:21 pm
#54






blackgunz wrote:

if it says City Advancement: Error does that mean im bugged?







It's probably either of two things ...


a) your city is waiting from the numbers to be calculated by the servers. This could take from a few minutes (30-40) to several hours (even more than 24h in my experience). I suspect the server waits until all cities on the planet or in a certain region have their update time to calculate everything in one pass, but not sure


b) you've already had your update (got email, XP, paid money) ... so you'll probably get another update in the next 24h (giving you XP again but costing you the whole maintenance a second time).




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Drab
Sun Feb 08, 2004 9:26 pm
#55

Sales tax bug! remeber that one, still hitting my city hard cuz we are all artisans, sales taxes makes items cost more but all the money goes to the vendor owner, not to city hall....very annyoing



Drab Willco
Getoc
Wed Feb 11, 2004 5:16 am
#56

Sorry if this was mentioned before ... i havent checked the whole forum on this topic but how comes that some kinda gardens are marked on the planetary map as factional bases ?


Small corellian is one of them ... i was kinda wondering that someone acc to the planet map has placed a small HQ in our city and guess what .. after i went to the waypoint it was the small corellian garden . Checked all the other 'bases' on corellia (galaxy farstar) and more then half of them are gardens. Moved to naboo and the same thing there but that are different kinda gardens used to this bug dont belong just to corell models .


We had a lot of pimp visits since then and guys ... its so damned funny seeing these murons standing in front of our garden and wondering where the HQ is . Its not such an important bug but we would prefer getting the bad smell of the imps outa town together with them






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LashoonStillwell
Fri Feb 13, 2004 8:07 am
#57

Shuttleport Bug


I wanted to move our shuttleport so I re-deed it. The droid and terminal disappeared but the structure stayed. I had a deed in my inventory for a shuttleport but I can't place it because the standing structure is still considered a shuttleport.


Someone was able to buy a ticket and fly into town after the re-deeding, so I'm guessing there is one way travel.


I really hope this is fixed soon. I don't want to loose citizens because of a bugged shuttleport. I was just having success in bringing people into town and this can kill any recruitment.





________________________________________
Lashoon Stillwell - Galactic Response Team
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RetsamMai
Fri Feb 13, 2004 6:20 pm
#58

Submit a Bug report - I had similar problem and reported via CSR ticket - they advised to leave it till afetr next server reboot and see if that corrected. If not then they recommended to submit a Bug Report which I did and Developers had it sorted within 12 hours.



Ducemus
Mayor of Calista (Metropolis)
Corellia, Farstar
(www.worldsonline.co.uk)
Mastered: Politicin,Artisan, Architect, Merchant,Droid Engineering..
ukman408
Mon Feb 16, 2004 9:13 pm
#59

banned people can still shuttle into the city? I hope thats a bug and not by design...
TeamXtream
Thu Feb 19, 2004 12:23 pm
#60

Sorry im a soon to be mayor (I hope =p) and was checking the maintnance list on my city... and there are TONS of things listed that we cannot find in the city ie 5 Gungan Heads and such. Is this a kown bug, and is there no way to get them out of there?



Afen Flyingstrider
Rogue Jedi Knight -- MHealer/MLS/4004Enhancer
I answer to neither the light nor the dark, but use their powers equally
KahpnarBalsys
Thu Feb 19, 2004 6:15 pm
#61

Greetings,


Shuttleport Removing is my problem. The terminals have disappeared (until Server Reset then they reappear). When I destroy it I get a deed each time but its charging to our City Maintence and we can't use it. Big problem for a city that hs probablems keeping the money float alive.


(Dzundo, Rori, Flurry)



With Regards,

The Late Colonel Kahpnar Balsys
Died in a horrific crash
Jaspor
Sat Feb 21, 2004 1:16 am
#62

Here's a few more (that I didn't notice in the list):


* Skill trainers still cost you City Maintenance even after they are remove. (Though they do not show in your count of trainers placed). How to replicate it: Placea skill trainer. Check your City Maintenance. Remove the trainer. Check your Maintenance (will be the same). Add another trainer. Check your Maintenance (will have gone up, despite having the same number of trainers as before the removal.)


* Income Tax: Okay, this one is killing me now. But after closely watching the treasury, I've concluded we're not seeing a single credit from the 2000 weekly tax paid by citizens. With 115 citizens, this should bring in 230,000 credits per week. Even if some of those citizens were flat broke and couldn't afford the tax, we should still see this increase if we watch the treasury level every day. Nothing... Also, the Income Tax seems to be on a different cycle than the City Update, it's off by a day or two, not sure if that's related.


And I'll repeat this one, since it sucks too:


* Sales tax: We're also not seeing this go into the treasury when items are sold.


It's kind of hard to make a City self-sufficient if two of the main sources of income are frickin broken.






Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


TeiyaLaw
Sat Feb 21, 2004 1:17 am
#63

Not sure if it's considered a bug, or just bad player city design, but something should be in place to protect citizens from losing their city, when a current Mayor is losing a race to another candidate. I truely hope it was'nt the intention of the Dev's to allow a Mayor to destroy a city hall, leaving 90 + citizens with no options to save their city, their city structures, their city rank, and themillions of credits investest into the treasury.


City update, still doesn't grant politician experience. A bit frustrating!!!


Teiya Law



SKOAL
arsheba
Sun Feb 22, 2004 9:16 pm
#64


Footsteps-on-Plywood sound effects when players walk on or near gardens should be replaced by something more solid, like footsteps on stone or cobble. I realize this is an asthetic problem, but it really cheapens the whole experience. We place gardens and monuments in our cities as a statement of permenancy. They're made of stone. Instead, they come off like flimsy props and backdrops on a B movie set.


A big part of making a player city work, given the current situation in which player cities really have very little with which to compete with NPC cities, is that we all suspend our disbelief... In other words, we pretend we can compete with NPC cities in this way or that, or that we don't need them at all... Even though we don't have pavement, bridges, walls, several dozen trainers, Bazaar terminals, Garages, Starports, etc... we pretend to be real viable cities. At least until we don't have to pretend anymore. I'm not holding my breath, but little details like the flimsy plywood faux-stone monuments really go a long way toward ruining my ability to pretend.


Perhaps if Sony could pretend this is a valid point and correct it... =)


Arsheba Silmaril

Master Politician

Mayor of Sedoo

Dantooine, Flurry


"We'll just haved to wait faster!"
woodsterm
Mon Feb 23, 2004 6:03 am
#65

The biggest and most frustrating thing I have noticed since becoming Mayor, is that people are placing there house well within the city limits, declaring residents and not showing up on the citizen list. This is stopping my city from updating to a metropolis. Sort it pls



Azahni

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