Politician Archive

Thread: Player City Growth Caps. Discuss Please!

JediMasterCarlito
Thu Oct 06, 2005 7:32 am
#53






MiraLuka3 wrote:







JediMasterCarlito wrote:
The stubborn stance you pull is hindering our ability to structure our cities as we see fit. Now how is that fair to a player?





The skill points in the game are hindering my ability to master every profession simultaneously. How is that fair to me?





Please, that isn't even in the same league, nor is it even part of this discussion. As such, your ability to master Rifleman (or any combat profession)is not hindering anyone else's ability to also master Rifleman. The topic at hand would be comparable to say, you being Jedi #20 on the server, and as such the other 30 remaining FS players can never advance above Jedi Initiate even though they've done their Padawan trials, because those 20 Jedi are the only ones allowed.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

drachenfire
Thu Oct 06, 2005 7:44 am
#54






JediMasterCarlito wrote:





KJFett3 wrote:



perhaps a compromise could be met.


1.) Leave city caps as for how many as they are now.


2.) Leave the shuttle cap as it is


3.) Allow any city to go to lvl 5 and reap the benefits of lvl5...excluding the shuttlecap which would continue to work as it is now.


Then anyone with a city can go up to lvl 5, we dont have more cities filling up what little land is still wilderness, and yet the cities that do exist can have most of the benefits of a large city.






Actually everything you stated above is the only thing I wanted and have mentioned I truly wanted.





Why is limiting the number of shuttleports something to suport? I mean, if you get to that level you should be able to use all that that level offers. No one would be hurt if there are 20 shuttleports, it simply allows for more destinations. That does not hinder anyone really, only means one more destibation on the shuttle port list when you go to a shuttle port.


Mind you, mayhap on theplanetmap you could choose to list the top 10 or 20 cities, or even all the cities in segments of 10.


Though I would prefer there to be equal number of cities on all planets.. that issue is not as central as to allow all cities to graduate to the next level and taking full advantages of what is offered on that level.





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JediMasterCarlito
Thu Oct 06, 2005 9:06 am
#55



drachenfire wrote:


JediMasterCarlito wrote:


KJFett3 wrote:

perhaps a compromise could be met.
1.) Leave city caps as for how many as they are now.
2.) Leave the shuttle cap as it is
3.) Allow any city to go to lvl 5 and reap the benefits of lvl5...excluding the shuttlecap which would continue to work as it is now.
Then anyone with a city can go up to lvl 5, we dont have more cities filling up what little land is still wilderness, and yet the cities that do exist can have most of the benefits of a large city.



Actually everything you stated above is the only thing I wanted and have mentioned I truly wanted.


Why is limiting the number of shuttleports something to suport? I mean, if you get to that level you should be able to use all that that level offers. No one would be hurt if there are 20 shuttleports, it simply allows for more destinations. That does not hinder anyone really, only means one more destibation on the shuttle port list when you go to a shuttle port.

Mind you, mayhap on theplanetmap you could choose to list the top 10 or 20 cities, or even all the cities in segments of 10.

Though I would prefer there to be equal number of cities on all planets.. that issue is not as central as to allow all cities to graduate to the next level and taking full advantages of what is offered on that level.





I'm not necessarily saying I "support" it. I'm just saying that for the topic of this thread, the thing I want most is to be able to grow my city and design it as I see fit. Register it on the map, give it a specialization, more decorations, etc. While I agree that if you can grow your city to rank 4 to get a shuttleport you should have one, I thought there were technical reasons why that isn't feasible. It might not be as important to have caps on Naboo, Tatooine, or Corellia, but I wonder what the possibility of having 50 shuttleports on Dantooine would do to the server.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

JediMasterCarlito
Tue Oct 11, 2005 8:14 am
#56

Well, it happened yesterday. Got eligible for rank 3, and got a nice email from the game system informing me that there are too many large cities on the planet and we cannot advance.

Although it was expected, it is still heart breaking for myself and my citizens.

I hope this gets changed one day soon.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

MiraLuka3
Tue Oct 11, 2005 10:53 pm
#57

If the planet is capped, a new city can get to rank 5 only if a city already at rank five loses enough citizens to drop a rank or it gets disbanded.



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JediMasterCarlito
Thu Oct 13, 2005 7:18 am
#58



bluejanus wrote:


JediMasterCarlito wrote:


L0llirot wrote:
My only real issue with the growth caps is places not being able to grow to rank 3. The specialisations and ability to have all garden sizes, clone center etc mean rank 3 is pretty important. Rank 3 allowes a lot of specialisation and allowes you to really provide for your citizens. We can cope easily without shuttleports but being able to turn on research specialisations for our crafters and jedi would be a really great thing to do for the dedicated citizens. I really can't see why the caps can't just start at after rank 3 to make things a bit more fair for newer cities.


I agree with you here. At thevery least they should allow cities to reach rank 3. It is *such* an important rank. It really lets your city become close to "complete".


bluejanus wrote:
Your statement about who wouldn't want a city on Naboo is exactly why there should be caps, otherwise you'll just have a landscape that looks more like continuous urban sprawl.

I don't understand where you'd get that from. I am not advocating them removing caps on player cities, only removing caps on rank (heck not even shuttleports). I don't understand how removing caps on rank promotes urban sprawl.


Klantik wrote:

Excuse me, current metropolises (well, mine at least) is not "taking up slots". Active mayors like myself and many on this messgae board. We are a metropolis of a reason and will continue to be a metropolis if they have already taken precautions to keep that status. Mangoville will be 2 years old in December. Old? Yes. Wise? Yes. Dead? No!

I think caps should exsist. As for shuttleports if the mayor has the skill to drop one then I think it would be nice if a township or outpost could have one. Because if any mayor has skill then moving in to a new area wouldn't be a problem for them to get the backing (in-game political backing) they need to have it.



I of course do not mean "all" current metropolises in every galaxy. But please, I invite you to come to Eclipse, and I would love to show you around the rank 4 and rank 5 cities on Naboo. Perhaps then you would understand my frustations.





If there were no caps, how many cities do you think Naboo would have? Like you said, who wouldn't want a city on Naboo? What do you think the landscape would like if there were no caps? Urban sprawl.



For the love of all that is good, how many times do I have to say that I'm not advocating increasing the caps to the NUMBER OF CITIES ON A PLANET? I only want the caps on CITY RANK, which serve no real purpose, to be removed. They are two completely different things, sheesh.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

thegreyman
Thu Oct 13, 2005 9:40 am
#59






bluejanus wrote:

If there were no caps, how many cities do you think Naboo would have? Like you said, who wouldn't want a city on Naboo? What do you think the landscape would like if there were no caps? Urban sprawl.




RTFT


This is not about increasing the number of cities allowed on naboo.


This is about letting all cities on naboo grow and not keeping them at level 2 for two years.



Besides...there are not enough people playing this game to combine onto one planet on one server and make it sea to sea urban sprawl.









First they came for the Jedi and I did not speak out because I was not a Jedi.
Then they came for the Bounty Hunters and I did not speak out because I was not a Bounty Hunter.
Then they came for the crafters and I did not speak out because I was not a crafter.
Then they came for me and there was no one left to speak out for me.

bluejanus
Thu Oct 13, 2005 12:13 pm
#60



Adastria wrote:
I understand the fustration with the capping system. i stupidly didnt lookinto it when i made my town. now 2 month of hard recruiting to get to lvl 3 on Talsu and its capped. Our town is lively and ppl always there and at cantina etc. but we now cannot better our town because of this capping system. maybe a review about how active your town is may be a better option. dunno how exacly maybe placing of houses etc to show ur town is still currently active




The devs tried something about that before and were forced to revert the change after much protest. I forget the time period involved, but after a period of not logging in you'd lose your citizenship in town and would need to re-establish citizenship.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Thu Oct 13, 2005 12:17 pm
#61



JediMasterCarlito wrote:


L0llirot wrote:
My only real issue with the growth caps is places not being able to grow to rank 3. The specialisations and ability to have all garden sizes, clone center etc mean rank 3 is pretty important. Rank 3 allowes a lot of specialisation and allowes you to really provide for your citizens. We can cope easily without shuttleports but being able to turn on research specialisations for our crafters and jedi would be a really great thing to do for the dedicated citizens. I really can't see why the caps can't just start at after rank 3 to make things a bit more fair for newer cities.


I agree with you here. At thevery least they should allow cities to reach rank 3. It is *such* an important rank. It really lets your city become close to "complete".


bluejanus wrote:
Your statement about who wouldn't want a city on Naboo is exactly why there should be caps, otherwise you'll just have a landscape that looks more like continuous urban sprawl.

I don't understand where you'd get that from. I am not advocating them removing caps on player cities, only removing caps on rank (heck not even shuttleports). I don't understand how removing caps on rank promotes urban sprawl.


Klantik wrote:

Excuse me, current metropolises (well, mine at least) is not "taking up slots". Active mayors like myself and many on this messgae board. We are a metropolis of a reason and will continue to be a metropolis if they have already taken precautions to keep that status. Mangoville will be 2 years old in December. Old? Yes. Wise? Yes. Dead? No!

I think caps should exsist. As for shuttleports if the mayor has the skill to drop one then I think it would be nice if a township or outpost could have one. Because if any mayor has skill then moving in to a new area wouldn't be a problem for them to get the backing (in-game political backing) they need to have it.



I of course do not mean "all" current metropolises in every galaxy. But please, I invite you to come to Eclipse, and I would love to show you around the rank 4 and rank 5 cities on Naboo. Perhaps then you would understand my frustations.





If there were no caps, how many cities do you think Naboo would have? Like you said, who wouldn't want a city on Naboo? What do you think the landscape would like if there were no caps? Urban sprawl.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Thu Oct 13, 2005 12:24 pm
#62



drachenfire wrote:

MiraLuka3

I dont see that as an issue really. Player cities have ebbed and flowed so much since release that the turn over rate would be crazy, bt only -if- they enforced the player purge and housing pack ups. remember when an inactive player was to no longer count against your city residency, that should be placed again. I think if you do that and coupled with the increased cities to 30 you would satisfy most would-be mayors out there.

But you know: there really should be other things for politicians to do outside of just being mayor. Maybe some kind of politican quest where you gain exp pionts for compleating. Remember those books when you were a kid when you got to choose the next event, "if you wish to do this turn to page x, if you wish to do that turn to page y". Well, why not allow mayors to place a politican npc quest person inside the city hall that would give out elebrate quests and missions in a simular way?

They should expand the cities anyway in my opinion or give is more map space to play in. Or... create more worlds for us to inhabit.


If I could have my way... I would:

*have a perspective community 'register' at the capital building for placement of a city hall, there would be at least 50 cities allowed on each planet.

*And more planets developed as well.

* Player houses would only be allowed inside a player city, -or- make residing outside a city more expensive then inside a city.

* One the mayor has his initial 10 residents registered at the capital building he can go out and place his city hall and have a week to get the residents there as well.

* At rank 3 he would get a suttle, and reguardless as to how many other metro's are out there, if he has the residents then he can advance to there.

*If a resident was inactive for 30 days he no longer counts against residency of city, and inactive players for 4 months or more are packed up.

* Have more varity of things to do, have an events planner npc able to be placed in cities, and have an ability to create city theme parks or quests,

* this is in addition to terrine modificiation of corse

my 2 creds for now though, and only brainstorming mind you





Then why protest about player city caps if a player purge is what is necessary?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Thu Oct 13, 2005 12:25 pm
#63

A lot of the ideas discussed here would make lot traded citizens a lot more popular. Especially the idea about dueling cities populations to determine city rank.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
darmokVtS
Tue Oct 25, 2005 10:56 am
#64



JediMasterCarlito wrote:
But please, I invite you to come to Eclipse, and I would love to show you around the rank 4 and rank 5 cities on Naboo.




Which of the rank 4 and 5 cities on Naboo on Eclipse do you think are dead and only keep their rank because of cancelled accounts still being considered as citizens?




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MasterMic
Wed Oct 26, 2005 12:15 am
#65

Hi!

I didn't read this topic completely but I think the subject is link to a more important subject, the cleanup of not used house : http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=54801

When a clean-up will be done, some cities will loose their rank and others will gain the opportunity to have the rank they wished!

Else, I understand why there is a cap for the number of city per rank. Otherwise, it will be a big mess... unless a system to clean empty house completed by a mayor tool is available.

It's simple! If we really cannot be the citizen of more than 1 city, and if the rank is compute on the number of citizens, and if the citizen list is cleanup following housing, it will not be possible to have too much cities with the same rank just because there will not have enought citizen to fill their list.

So, one problem at the same time. Think about cleanup solution, press devs and the rest will be unlocked!!



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