Politician Archive
Thread: Player City Growth Caps. Discuss Please!
MiraLuka3
I dont see that as an issue really. Player cities have ebbed and flowed so much since release that the turn over rate would be crazy, bt only -if- they enforced the player purge and housing pack ups. remember when an inactive player was to no longer count against your city residency, that should be placed again. I think if you do that and coupled with the increased cities to 30 you would satisfy most would-be mayors out there.
But you know: there really should be other things for politicians to do outside of just being mayor. Maybe some kind of politican quest where you gain exp pionts for compleating. Remember those books when you were a kid when you got to choose the next event, "if you wish to do this turn to page x, if you wish to do that turn to page y". Well, why not allow mayors to place a politican npc quest person inside the city hall that would give out elebrate quests and missions in a simular way?
They should expand the cities anyway in my opinion or give is more map space to play in. Or... create more worlds for us to inhabit.
If I could have my way... I would:
*have a perspective community 'register' at the capital building for placement of a city hall, there would be at least 50 cities allowed on each planet.
*And more planets developed as well.
* Player houses would only be allowed inside a player city, -or- make residing outside a city more expensive then inside a city.
* One the mayor has his initial 10 residents registered at the capital building he can go out and place his city hall and have a week to get the residents there as well.
* At rank 3 he would get a suttle, and reguardless as to how many other metro's are out there, if he has the residents then he can advance to there.
*If a resident was inactive for 30 days he no longer counts against residency of city, and inactive players for 4 months or more are packed up.
* Have more varity of things to do, have an events planner npc able to be placed in cities, and have an ability to create city theme parks or quests,
* this is in addition to terrine modificiation of corse
my 2 creds for now though, and only brainstorming mind you
MiraLuka3 wrote:
drachenfire wrote:
by the way.... how does one do the trick where you take a line or whatever and qute it on your own post? Ive been trying that but cant seem to get it to work
ty
There is a quote button upabove the space where you type when you're posting.
YEAH! I never noticed that! Thank you very much!
Just wanted to say - this is a great idea!
!!! When a city hall is placed: all 450 meters cercumference is now not uildable to anyone, even the mayor until he expands to that 450 meters.!!!
KJFett3 wrote:
Please, tell me where the cap goes if you are so set on demanding it be raised? And while you are at it...tell me why, and what you propse be done when that cap is reached and others like you come back and demand more.
You see...its a cycle that once started is not easily stopped.
JediMasterCarlito wrote:
KJFett3 wrote:
Please, tell me where the cap goes if you are so set on demanding it be raised? And while you are at it...tell me why, and what you propse be done when that cap is reached and others like you come back and demand more.
You see...its a cycle that once started is not easily stopped.
Please, I think you're overblowing this. No one is asking to raise the number of cities cap (at least I'm not). Rori, Talus, Dantooine, and Lok each can have 50 player cities. I play on Eclipse, which although is not the most populated server, it is right up there in the top 5 I believe. Even so, Rori, Talus, and Lok are no where near their caps for player cities. I'm not sure of Dantooine, but I'd have to assume that it is at the cap or close, since you cannot traverse that planet without running into a city or player structures. As such, I know for sure that Rori, Talus, and Lok also have not reached their shuttleport caps either. So obviously, despite a very populated server, there are still tons of room for player cities. So there is no vicious cycle here. Once again I feel you're overblowing this.
All I'm asking for is to give newer mayors a chance to progress their own city. I could care less about a shuttleport, though my own guildmates and residents don't necessarily feel the same way, but they'll stick it out nonetheless. However, the abilities that come with rank 3 are nothing to pass up! Being able to register your city on the map and have a specialization like Research Center is important to a city full of crafters, whether people want to believe it or not. The ability to place large gardens and add more decorations (cap-wise)such as street lamps, statues, and fountains add to the elogance of a city and also cannot be ignored.
The stubborn stance you pull is hindering our ability to structure our cities as we see fit. Now how is that fair to a player?
KJFett3 wrote:
perhaps a compromise could be met.
1.) Leave city caps as for how many as they are now.
2.) Leave the shuttle cap as it is
3.) Allow any city to go to lvl 5 and reap the benefits of lvl5...excluding the shuttlecap which would continue to work as it is now.
Then anyone with a city can go up to lvl 5, we dont have more cities filling up what little land is still wilderness, and yet the cities that do exist can have most of the benefits of a large city.
Yeah..but agreeing to it right away would have resulted in a 2 post thread sitting on the 6th page by now....and one less post for me to post in.
JediMasterCarlito wrote:
KJFett3 wrote:
perhaps a compromise could be met.
1.) Leave city caps as for how many as they are now.
2.) Leave the shuttle cap as it is
3.) Allow any city to go to lvl 5 and reap the benefits of lvl5...excluding the shuttlecap which would continue to work as it is now.
Then anyone with a city can go up to lvl 5, we dont have more cities filling up what little land is still wilderness, and yet the cities that do exist can have most of the benefits of a large city.
Actually everything you stated above is the only thing I wanted and have mentioned I truly wanted.
drachenfire wrote:
by the way.... how does one do the trick where you take a line or whatever and qute it on your own post? Ive been trying that but cant seem to get it to work
ty
There is a quote button upabove the space where you type when you're posting.
drachenfire wrote:
But you know: there really should be other things for politicians to do outside of just being mayor. Maybe some kind of politican quest where you gain exp pionts for compleating. Remember those books when you were a kid when you got to choose the next event, "if you wish to do this turn to page x, if you wish to do that turn to page y". Well, why not allow mayors to place a politican npc quest person inside the city hall that would give out elebrate quests and missions in a simular way?
That, of course, would be lovely.
...create more worlds for us to inhabit.
Also lovely.
If I could have my way... I would:
*have a perspective community 'register' at the capital building for placement of a city hall, there would be at least 50 cities allowed on each planet.
Fifty has always seemed a bit excessive for the "main" planets.
*And more planets developed as well.
I'm sure we all would love to see that. Planets we could actually build cities on, rather than quest-only planets. Does anyone know if we willbe able to build things on Mustafar, btw? I haven't been paying much attention to the expansion, as I'm not likely to get it.
* Player houses would only be allowed inside a player city, -or- make residing outside a city more expensive then inside a city.
I am of two minds on things like this that have been in the game for a long time but are bugs or just not the best way to do things. For some things (for example, there is an ongoing discussion in the Tailor forum about CAs and zero condition clothing) I feel that it is best to "fix" them. For others (like this housing idea), I think they should have done it, but that it's too late now to change their minds.
* One the mayor has his initial 10 residents registered at the capital building he can go out and place his city hall and have a week to get the residents there as well.
I like that.
* At rank 3 he would get a suttle, and reguardless as to how many other metro's are out there, if he has the residents then he can advance to there.
*If a resident was inactive for 30 days he no longer counts against residency of city, and inactive players for 4 months or more are packed up.
I agree with that, I'd even say pack up the house too at 30 days.
* Have more varity of things to do, have an events planner npc able to be placed in cities, and have an ability to create city theme parks or quests,
That would be wonderful.
* this is in addition to terrine modificiation of corse
That would be useful, yes, and I know these are hypotheticals, but the devs have said flat out that it won't happen.
JediMasterCarlito wrote:
The stubborn stance you pull is hindering our ability to structure our cities as we see fit. Now how is that fair to a player?
I did promise a reply to this last night, so here it is. ![]()
drachenfire wrote:
I am of two minds on things like this that have been in the game for a long time but are bugs or just not the best way to do things. For some things (for example, there is an ongoing discussion in the Tailor forum about CAs and zero condition clothing) I feel that it is best to "fix" them. For others (like this housing idea), I think they should have done it, but that it's too late now to change their minds.
What do you think of this: Initiate player purge and remove derelic accounts and buildings, then lessen the lot space requirement for buildings placed in town and lowering maintience just enough to make it more worthwhile to live in cities. low shuttle ports at rank 3 and allow more cities to reach rank three by removing rank three caps, have rank 4 and 5 get starport service,
Yikes, that's an awful lot packed into one paragraph.
Let's see....Well, player purge I want, duh...I think the whole reducing lots and maitenance thing is a good idea, but I don't see the general population going along with it...shuttleports at 3 hmm maybe, not sure about that either way...removing caps you know I'm against it.
And I think having rank 5 cities have starports would be nice, but that's yet another one of those things the devs have said we won't get.
Why would 50 cities be too much on a primary planet? I would like to see them raised, it doesnt bother me to have neighbors... but...
!!! When a city hall is placed: all 450 meters cercumference is now not uildable to anyone, even the mayor until he expands to that 450 meters.!!!
As I said before, I love this idea.
Just thought...adding it to the wishlist.
MiraLuka3 wrote:
This posts sums up my position as well, except that I disagree with the part in blue. I think the city caps are just fine where they are. The problem lies with the inactive structures.
KJFett3 wrote:
Every mayor knows that when they drop that Cityhall, their city could be capped and not get a shuttle. There are also many cities out there that would love for new members to join them, but instead of joining an existingcity,many run out and start their own.
Should the city cap be raised? No. I disagree. There is not enough of a population to populate the cities that exist now. In fact, I believe they should lower the cap to force more of those that are living in small cities into the larger ones.
Now I will admit that there are certainly cities (big and small)that are at the end of their ropes, but the structure purge will clear them out. Raising the cap and placing in a structure purge is overkill.
I concure, with everything except lowering the cap. I have waited over 1 1/2 years for rank III. One day, I'll get lucky