Politician Archive

Thread: How will you pay for your city?

Marcalus
Tue Nov 04, 2003 6:40 am
#53






Knocky wrote:





slugeater wrote:
Money isn't a real problem, with a TWO people group you can get 20K-30K an hour from Lok missions. Combat characters can make good money, too.




That is my point Sluggy. The rest of us are being punished for the actions and abilitiesof the Devs' favorite people, Combat Characters and their major supporter the Master Weaponsmith.




Knocky,


You're kidding, right?


Your sig says that you're a rather powerful CH and and Architect. I'm sorry, but if you can't produce a good cash flow with those skill trees...you're doing something wrong.






Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Knocky
Tue Nov 04, 2003 9:52 am
#54

LOL


You ever seen what a 20K mission will do to my Grand Wrixes? IfI had enough Meds and theskill to use them the maybe my GW's would not take such a beating.


But wait!!! I Forgot (not really :smileytongue !!!!


The Devs have decided to personally attack me by having the mission's Mobs come after me instead of my pets.LOL I have Pistol IV in the Marksman tree, and that is the extent of my combat prowess. I will be seeing many cloning rooms after they finsh rerighting all the creatures in the game to make "Knocky" KOS for having the audacity to try and fight against the creatures that constantly try to kill me as I run from harvester to harvester.


Now that insurance is about to enter the game again. My money will be going there instead of a city since God forbid I CHOOSE to make a corpse run instead of insuring my items.


I guess I will have to give up all my Architect certs and pick up Medic since I will need to do a whole lotta healing.


Lets talk Architect, I get about 5 credits per resource off the structures I make, why? Because people are paying 200 credits per unit for a weapon and choose to not pay much for a house. Now that all the rich powerplayer are getting Holocrons telling them to enter the crafting fields the "Player Economy" is going to go to hell once they start dumping their grinded items into the market.


Yep, time to give up all crafting and become what the Devs obviously want me to be, a combat character. Watch out Chilastra, there will soon be one more flamethower added to the thousands of flamethrower wielding Commandos out there.


Master CH and Commando with Flamethrower IV. Yep that is certainly what the Devs want.

Marcalus
Tue Nov 04, 2003 11:40 am
#55

Ouch...ok, I touched a nerve. Sorry.



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Arrya
Tue Nov 04, 2003 3:25 pm
#56






Knocky wrote:

Yep, time to give up all crafting and become what the Devs obviously want me to be, a combat character. Watch out Chilastra, there will soon be one more flamethower added to the thousands of flamethrower wielding Commandos out there.






Lol, Wow, cry me a river. You already play the most popular combat class and the most popular crafting class - they are popular because they are both easy to obtain, and rewarding to play. If you can't figure out how to make them work for you, you have more problems than worrying about how to meet city maintenence.



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Trean
Tue Nov 04, 2003 3:37 pm
#57

I will be maxing property tax and income tax to start, because my city is far from nearest shuttleport. If the budget becomesprofitable I will then reduce the property tax to go back to a zero budget.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Philomorph
Tue Nov 04, 2003 5:34 pm
#58

The problem with the city fees is that the devs want a big enough barrier to entry to prevent just anyone from plopping down a city hall. Start with the fact that City Hall takes more resources than a PA hall and there's the first bigbill.


Then you're gonna pay 25k/week for justan outpost (current figures at least). So if you and 5 friends want an outpost of your own, unless all your friends are also wealthy,it's going to have to be a vanity project like mine.


But this is realistic. You don't see a thousand tiny towns all along the road with 10 residents each. There are a few of them, but not as many as we'd see hereif setting one up only cost 5k credits. There's nothing stopping small groups of people from putting their houses together into a "town". You don't get any real advantages to the town unles you hit level 2 anyway, right? So if you don't plan to grow, don't bother placing a hall. You may just be getting in the way of someone else who wants to build a nice sized city.




----

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- Robert Wilensky
Kael21
Tue Nov 04, 2003 9:18 pm
#59

my guild's city is probably gonna survive on donations. I know that I don't mind paying out up to around 50k per week if not more. I can make that in about half an hour ofplay and i'm only about halfway through my professions. (ch/pistoleer) I honestly don't think money is gonna be a big issue with 100 people. 100 people x 50k is 5 mil. a week which would more than cover the maintnace.



---------------------------------------------
Nertath Aldo a Jedi Knight
Kaeko Aldo a Shim Bounty Hunter

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Acount Cancelled
Hypatian
Wed Nov 05, 2003 2:24 am
#60

With the currently expected city costs (25k per level per week), I expect that we can pay for the city at the outset with a high citizenship tax and a high property tax. As the city grows and the costs per capita (hopefully) decrease, we should be able to reduce these taxes. Most likely, I'll set a 1k citizenship tax and a 5% property tax and see how the books look at the end of the first week, supplementing from my personal money, and then add to the property tax until the books are balanced or mostly balanced. A minimum sized (5 citizen) outpost will still have difficulty maintaining itself purely through taxes at the start, but growth should negate that fairly quickly.

At a larger size, a moderate sales tax becomes more attractive, probably reducing (but not eliminating) the property tax. (Why not eliminate the property tax? Because a property tax means that people who place harvesters in the city limits are at least giving something back for uglifying town. :>)

With the new city costs, it seems to be much more possible overall to pay for city upkeep using taxes, although specializations and expensive city structures still cost enough to require funds to occasionally be raised by other means. This actually makes it reasonable to keep taxes high enough at normal times for there to be an overall net increase in the city's war chest, to be held against future advancements increasing the tax burden in large jumps rather than slowly ramping up.

It will be an interesting juggle for any large city that doesn't wish to support itself wholly on donations.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


Palor
Wed Nov 05, 2003 7:17 am
#61






BlindTyldak wrote:

*chuckles* You can guess who has never played either class in that last post, can't you folks?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "






Now that is funny. I made my first million from being an Architect and the architect I do business with right now is a multi-millionaire.If you can't make money in this game, you are not trying to hard. Right now I pull in millions and I only play 2 or 3 nights a week for maybe a couple hours I just started a new job, so for the next week or so my time is limited.
StealthHawk
Wed Nov 05, 2003 10:41 am
#62

I'm in a pretty rich guild, i know that i will donate 200k to the city right away, and i think the guild leader will put in anywhere from 200-300k and someof the other rich guildmembers combined would get somewhere around another 200k. I'm not planning to rely on just taxes, i'm willing to do missions for my city, because not much else for a politician to do



___________________________________________
--Dalann Catarn--
.-=====--Member of the Imperial Coalition--=====-.
-========Mayor of Sparta (65 Citizens)========-
--------Leader of Ancients of War (70 Members)--------
Nayan
Wed Nov 05, 2003 11:30 am
#63

Can anyone post some links to pages with costs or just some information on cost of units etc...



Cirrus Syanpis
Mayor of Kyu'mai, Talus
Oji-Kai of the Corelli Azu'kai Family
"The Family owns you, you just don't know it yet."
Tanizaki
Wed Nov 05, 2003 3:15 pm
#64






TripleDES wrote:
The income tax needs to have a higher cap. Way higher. 1000cr / week are frickin' peanuts. Maybe the devs should move their butts into a live server and play a while there to get a clue about the economics. And the current values are just insane compared to expected populations vs. weekly cost.




Hmm. A person advocating an income tax while suggesting that others "get a clue" about economics. This sort of behavior is generally called "missing the point entirely".



EmCee Flash
Master TKA - Master Smuggler - Pistoleer 0012
Colonel, Imperial Marine Corps (selling faction at 120 credits per point)
Corbantis Galaxy

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Ariwa
Wed Nov 05, 2003 8:24 pm
#65

My plan was this, have a city and a base together, declare the city a rebel city, charge 1k per day for income tax and have that cost covered by running missions from the cities base. With all the extra faction points available by city members, have them optionally donate these for turrets and mines etc to make the faction based city grow.


How good would the wars be between opposing guilds and cities. I think that cities have been developed around the economy, and not the Galactic Civil War, which really dissapoints me.


For crafters, a neutral based area of the city can be maintained by the malitia, so they can sell their items to anyone regardless of faction.


I guess i really had high expectations for player cities, but after reading the architect and this politician forum, i can see now see that theya re gonna be crap!

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