Politician Archive

Thread: Politician Top-Five for official submission:

Tills
Mon Jan 26, 2004 5:54 pm
#53

We need to amend #4 to include adding a BE trainer and in addition to this, have the city get a kickback from the $$ paid to the garage, trainers, mission terminals, cloning and insurance.
aazatgrabya
Tue Jan 27, 2004 8:37 pm
#54

Bajeezus, fantastic job you're doing here. Very nicely summerised.


I'm not a politician yet so it may be very clear to some of you that my ideasthat follow would not fit into the current system. But hear me out one sec.


It occured to me just now that there should be some 'real' politics involved in the game of 'Master Politician'. How about some sort of planetary and galactic councils? The politicians would have to communicate once a week or so to evaluate and vote on certain topics handed to them by the SWG Devs. This could cover GCW issues like the spread of the Rebel's and their cities imposing small taxes on all factional towns, or the increasing costsin the Galactic Transport Authority causing them to request some form of subsidy to shorten the delay for shuttles. Or perhaps the creation of a privitised mining company wanting to mine a certain mineral, giving them money would remove all but trace amounts of the mineral but doubling the amount of gas (polution or indutrial waste).


These dilemas could have a direct impact on other planets thus causing a possible retaliation with neighbouring planets, therefore increasing taxes for transport to that planet or even organise military action with the citzens of the cities.


I'm getting ahead of myself. But I think with a bit of imagination we can all come up with some ideas on how to implementa reason for politicians to communicate and take actions that can vote them back in or out to someone with a more popular policy.


Saying that I realise the voting terminal should allow the prospective mayors to post their political mandates for the public to make an informed decision.

OlivierLaguerre
Wed Jan 28, 2004 2:01 am
#55

hi, first i am not a politician, but i would like to see some issue for resident :
- not a automatic vote for the curent mayor, but a 'non vote' flag : only active elector (who go vote) are count.

- a 'vote command' to vote any where in the city.

- how to destroy inactive character structure ? Our mayor cannot remove some house cause their owner stop the game or move avay. Or a moving command to move a structure.

- Signs for street name.

- wall , like in npc city, to close some part or made wall around the city.

- More NPC , to make the city alive.

- More item : they are all count in the same pool (garden, streelamp...) , they should have separated pool.

Sorry is this post is unapropriate in this board, please move it.

(Pardon me for my bad english, not my native language.)
aazatgrabya
Wed Jan 28, 2004 8:56 am
#56

To continue my last post here on this thread suggesting planetary/galactic councils I wanted to elaborate on a point I made in the Bounty Hunter's forum on Grievance Councillors: http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=146084

I do believe there is a gap in SWG's role-playing where being a 'bad' guy doesn't really effect the player other than possibly a loss of revenue from their vendor. So I discussed options to deepen the idea of in-depth role-play. In it's conclusion I introduced the idea of having actions politicians could make to loose faction points of the policing authority of the area: Corsec etc... Thus encouraging a degree of criminal activity and corruption in the Mayor. This would lead to criminal centres run by players.


Anyway, to getback on topic I thought 'wouldn't it be cool if there could be actions or sanctions on neighbouring citiesdue to their policies'. If there were a way of becoming an 'evil' politician, then surely that would add the depth required for my previous suggestions of Councils. Perhaps there would be a political requirement to join the council and be given a voting right (One of the skills perhaps) so as to restrict all but the most dedicated of politicians to influence the global community.


There could also be trade in science development between Mayors. I love the way you can dedicate a cities interests towards a specialisation such as a Manufacturing Centre. How about going one step further and also introduce a way of researching sub-specialisations. The options are fairly obvious, Improved Armoursmith colouring techniques, Developed farming techniques etc... These would require the citizens of the city directly contributing to the science development. The voting terminal would allow a player to give-up any XP points into a pool (suggesting the players are directly working together for the ultimate goal). When the XP quota has been reached, possibly a fortnight's worth of work, then they can 'buy' their new technology which would last a week. During that week, however, that technology, while being in use by the sucessful city, are able to trade the knowledge to other mayors. This would require the interested city to rally up it's citizens and donate the required credits. Should they succede and purchase the technology it too will only last a week, but they will be unable to sell the information on - thus ruleing out the possibility of having the technology last forever.


I think this would allow a future proof expansion to the life of a Politician. An XP sink has been used to describe this very exciting profession, and that's a shame. I would love to know what people think of this, love it or loath it. Bejeezus, I'm not trying to hijack this post I promise you, I've just been thinking about this a lot. If you happen to find some of the ideas here interesting I would love for you to start a new thread for debate.


Thanks.
Ralyn
Thu Jan 29, 2004 6:29 pm
#57






Shaedar wrote:
Looks good... but can you stress the Master Politician skill box fix in point #1? Thanks.





Agreed. x10


Carry on,



Colonel Ralyn Tylas
Founder of TRW. Ex Leader of TRW the Legacy.
Founder of the City of Cartelis. Seller of Faction.
The Rebellions Drunken Lout. Remember in the end we are all justgamers.

drachenfire
Sun Feb 01, 2004 5:27 am
#58

Here's a fewideas I've beenchewing overfor some NPC player city militia:


why not have a pool of NPC militia available to patrol different locations of the city radius to protect and serve citizens. The actual pool or number available to patrol could be tied into the city rank. They would actually patrol and come to the assistance of any resident of the city, in teh event the resident is in a fight with a non-resident. Also, maybe have a list of persona non-grata of people on the /ban list as targets for city NPC militia. Have the mayor able to set "spawn" locations within the city (use of a possible Militia Building?) . this would mean of corse faction points for the player cities, but... isnt that cool as well? I mean, if you break a law in another state or city, you are still responsible to pay for that, and may be jailed if you return... this would ensure some level of policing when regular player militia not available. this methode could elimante the use for player militia entirely, and the Militia poers of /grantzoningrights and /ban could be part of a new authority granted by the mayor to certin residents... maybe the "Administarors".. who could still /ban and /grantzoningrights


-or-


have NPC Militia as "pets" of the Militia members, like the faction perks for Imperials or Rebels. the NPC militiamen would only be effective within maybe the city limits or even as far as the 1000k meters between city halls.


Also, why not have NPC bodyguards assigned to important people like the mayor. Maybe a npc bodyguards could be "hired" (as in created by brawlers or marksmen) and sold to others for thier protection. the player would store them in data pad and would basically use them in the same manner as Imperials and Rebel faction perk NPC's.


anyway.. does anyone like these ideas? or am i shooting in the dar.. too hard to impliment?





Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

Solleu-suv-Mer
A Naboo Beach Resort
Sunrunner
Player Spotlight 09/08

Official Thread & Sunrunner Thread


aazatgrabya
Sun Feb 01, 2004 6:07 am
#59

Drachenfire, I think you have some good ideas there. I'm not sure if the system is capable to assign bodyguards to a limited area, but I can see the benefit. As for a city militia building, how about a structure similar to the Reb/Imp HQ but of any other faction in the game that the mayor has a +5000 rating with. So a city on Naboo could have a Gungan militia. Tatooine could even have a Tusken or Jabba militia, I guess the problem here lies with residents being harassed by their own militia. I say those dangers come with joining a criminal city.
aazatgrabya
Mon Feb 02, 2004 8:42 pm
#60






drachenfire wrote:


... this would mean of corse faction points for the player cities, but... isnt that cool as well?...






Or just the Mayor's faction maybe.






...I mean, if you break a law in another state or city, you are still responsible to pay for that, and may be jailed if you return...






Possibly not jailed (Think of the gameplay possibilities, "yawn"), but condemned from all cities policed by the same authority. Your only way back in is to increase your faction points to a certain level perhaps?


Great ideas Drachenfire.


Tampiae
Tue Feb 03, 2004 1:17 pm
#61

i wanna know when the city caps on tantooine and naboo will be raised :-)



--------------------------------------------------------------------------------------
Tiey Biabru - Bloodfin Server - Imperial - Master Marksman
Shamasi Biabru - Bloodfin Server - Imperial
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drachenfire
Wed Feb 11, 2004 6:18 am
#62








Thank you Aazatgrabya; but to build further...



I would prefer for the mayor to appoint "administrators" (and so named) whowould continue to have the ability of granting zoning rights, banning, and warning- though the mayor should be able to toggle those specific powers, as a guild leader can toggle member powers.


However, I would sincerly prefer a NPC militia corp, tied into the city rank. 10 npc militia for outpost and so on. These NPC militia could be placed by the mayor in the city and given a beat to patrol, and they would come to the assistance of any resident in battle with a non resident.


I think that afactioned declared city militiacould work, with NPC Imperials or Alliance Commandos patrolling the streets, and for neutral cities have the home government security forces patrol their cities, like RSF on Naboo or CorSec on Corellia... (dont know about the others). I very much like the Idea of opting for Gungans to serve as npc militia. But in the end I would want them to persue anyone that has been banned or warned from the city, reguardless of the banned player's own standing with that faction.


As for other adjustments for the profession:


A way for politicians to missions,alsoa few politician quests leading to badges (and please let us toggle which to display )? ( can these politician quests be tied into force sensitive quests as well? *** by the by, can a force senistive character also become a politician? Princess Leia did it! one wonders)


Someone may have mentioned this earler, but i like this idea: maybe a way for politicians to mind buff if the /speach. Maybe the speach could simply add factional points to the listener, and in return of a /listen the politician receives skill points. This a politician could earn points simply for speaches, and it not be necessary he run for election. He could run around giving lectures and speached and get points. Likewise... appointed administrators could get politician skill points for being appointed, even if they do not have the politican skills...


I enjoy being able to place decorations in the city and feel the available varity of decorations is lacking. I would very much like to see the "cap" against city decorations greatly liftd, and for street-lights not to count against it at all. Our city was simply magical when I tested what a city street could look like if it was properly light with street lights.


Oh.. and the guarages (publish 7 yes?)



Anywhos,


just more ideas...


Thesues Starfire


RA guild chairman


Athena Beach, Naboo, Lord Mayor


Sunrunner






Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

Solleu-suv-Mer
A Naboo Beach Resort
Sunrunner
Player Spotlight 09/08

Official Thread & Sunrunner Thread


DreamWatcher
Sun Feb 15, 2004 3:24 pm
#63

It look nice, really want something in the master box so its worth keeping, and some of the stuff noted there could be something for it. Keep up with the goodwork.



"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
Jira
Mon Feb 16, 2004 1:44 am
#64

Awesome sumbission to the devs, Baj... you are doing a wonderful job!


A suggestion I have is this (and forgive me if it's already been discussed, but I haven't seen it yet)...I know of many mayors who wish to maintain a neutral city, with no factional PvP within city limits, but find it extremely difficult to do anythingreally to stop people from coming in... and lord knowsusing /cityban on every person who comes acrossthe shuttleport just isn't feasible. Anyway,for a solution to this problem,I think it would benice to have an option for politicians to set the city as "Neutral," where all overt players would immediately be switched to covert status when they entered city limits.


Thoughts?





he fg he fg he fe fg
T A'shia Lor'ai & Rayana T
Ghost
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ukman408
Mon Feb 16, 2004 9:12 pm
#65

It'd be nice to include owners names on structures when you examine them. Incase you have a structure blocking an area you'd like to put a garden down and u just dont have any clue who owns it.
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