Politician Archive
Thread: Politician Top-Five for official submission:
Bajeezus, fantastic job you're doing here. Very nicely summerised.
I'm not a politician yet so it may be very clear to some of you that my ideasthat follow would not fit into the current system. But hear me out one sec.
It occured to me just now that there should be some 'real' politics involved in the game of 'Master Politician'. How about some sort of planetary and galactic councils? The politicians would have to communicate once a week or so to evaluate and vote on certain topics handed to them by the SWG Devs. This could cover GCW issues like the spread of the Rebel's and their cities imposing small taxes on all factional towns, or the increasing costsin the Galactic Transport Authority causing them to request some form of subsidy to shorten the delay for shuttles. Or perhaps the creation of a privitised mining company wanting to mine a certain mineral, giving them money would remove all but trace amounts of the mineral but doubling the amount of gas (polution or indutrial waste).
These dilemas could have a direct impact on other planets thus causing a possible retaliation with neighbouring planets, therefore increasing taxes for transport to that planet or even organise military action with the citzens of the cities.
I'm getting ahead of myself. But I think with a bit of imagination we can all come up with some ideas on how to implementa reason for politicians to communicate and take actions that can vote them back in or out to someone with a more popular policy.
Saying that I realise the voting terminal should allow the prospective mayors to post their political mandates for the public to make an informed decision.
- not a automatic vote for the curent mayor, but a 'non vote' flag : only active elector (who go vote) are count.
- a 'vote command' to vote any where in the city.
- how to destroy inactive character structure ? Our mayor cannot remove some house cause their owner stop the game or move avay. Or a moving command to move a structure.
- Signs for street name.
- wall , like in npc city, to close some part or made wall around the city.
- More NPC , to make the city alive.
- More item : they are all count in the same pool (garden, streelamp...) , they should have separated pool.
Sorry is this post is unapropriate in this board, please move it.
(Pardon me for my bad english, not my native language.)
Shaedar wrote:
Looks good... but can you stress the Master Politician skill box fix in point #1? Thanks.
drachenfire wrote:
... this would mean of corse faction points for the player cities, but... isnt that cool as well?...
Or just the Mayor's faction maybe.
...I mean, if you break a law in another state or city, you are still responsible to pay for that, and may be jailed if you return...
Possibly not jailed (Think of the gameplay possibilities, "yawn"), but condemned from all cities policed by the same authority. Your only way back in is to increase your faction points to a certain level perhaps?
Great ideas Drachenfire.
Thank you Aazatgrabya; but to build further...
I would prefer for the mayor to appoint "administrators" (and so named) whowould continue to have the ability of granting zoning rights, banning, and warning- though the mayor should be able to toggle those specific powers, as a guild leader can toggle member powers.
However, I would sincerly prefer a NPC militia corp, tied into the city rank. 10 npc militia for outpost and so on. These NPC militia could be placed by the mayor in the city and given a beat to patrol, and they would come to the assistance of any resident in battle with a non resident.
I think that afactioned declared city militiacould work, with NPC Imperials or Alliance Commandos patrolling the streets, and for neutral cities have the home government security forces patrol their cities, like RSF on Naboo or CorSec on Corellia... (dont know about the others). I very much like the Idea of opting for Gungans to serve as npc militia. But in the end I would want them to persue anyone that has been banned or warned from the city, reguardless of the banned player's own standing with that faction.
As for other adjustments for the profession:
A way for politicians to missions,alsoa few politician quests leading to badges (and please let us toggle which to display
)? ( can these politician quests be tied into force sensitive quests as well? *** by the by, can a force senistive character also become a politician? Princess Leia did it!
one wonders)
Someone may have mentioned this earler, but i like this idea: maybe a way for politicians to mind buff if the /speach. Maybe the speach could simply add factional points to the listener, and in return of a /listen the politician receives skill points. This a politician could earn points simply for speaches, and it not be necessary he run for election. He could run around giving lectures and speached and get points. Likewise... appointed administrators could get politician skill points for being appointed, even if they do not have the politican skills...
I enjoy being able to place decorations in the city and feel the available varity of decorations is lacking. I would very much like to see the "cap" against city decorations greatly liftd, and for street-lights not to count against it at all. Our city was simply magical when I tested what a city street could look like if it was properly light with street lights.
Oh.. and the guarages (publish 7 yes?)
Anywhos,
just more ideas...
Thesues Starfire
RA guild chairman
Athena Beach, Naboo, Lord Mayor
Sunrunner
Awesome sumbission to the devs, Baj... you are doing a wonderful job!
A suggestion I have is this (and forgive me if it's already been discussed, but I haven't seen it yet)...I know of many mayors who wish to maintain a neutral city, with no factional PvP within city limits, but find it extremely difficult to do anythingreally to stop people from coming in... and lord knowsusing /cityban on every person who comes acrossthe shuttleport just isn't feasible. Anyway,for a solution to this problem,I think it would benice to have an option for politicians to set the city as "Neutral," where all overt players would immediately be switched to covert status when they entered city limits.
Thoughts?