Politician Archive
Thread: News Flash: Planetary Caps Leaked
TitusAndronikus wrote:I may be the only one to say this, but I love it. My group started the Player-City resource drive a month ago and have enough raw material, power cores, and wall modules to make 5 city halls in our storehouse. I have all the Apprentice points already to become a politician and we have a secluded site for our city.
Nabubu Spaceport City has been looking forward to this for 3 years, long before the game release, and are ready to become the first Metropolis on Wanderhome. This news doesn't bother me at all
I think you're taking too lightly on this issue. On eclipse I've been talking with others "camping" the politician spot on naboo, and it seems like about 40-50 different PA's got all the resources, apprentice xp and people they need to build the hall, train the profession and place the city within 30-60mins after patch is up...
Plinka, can you ask them what going on with the DB?
I dont understand why they cant just add another Terrabyte of HD space on the servers, if it is a space issue, spending around $600 dollars for 1TB of space isnt that bad.
If it's a hardware/software issue, can they at least tell us whats going on?
TitusAndronikus wrote:
I may be the only one to say this, but I love it. My group started the Player-City resource drive a month ago and have enough raw material, power cores, and wall modules to make 5 city halls in our storehouse. I have all the Apprentice points already to become a politician and we have a secluded site for our city.
Nabubu Spaceport City has been looking forward to this for 3 years, long before the game release, and are ready to become the first Metropolis on Wanderhome. This news doesn't bother me at all
You've done a lot of hard work getting ready for this, but so has most everyone else. If your server is similar to mine, I'd bet that over half the PAs on it have both materials and politician ready in anticipation.
This seems nothing more than an attempt to artificially spread out the population. Which may be a good thing, but should have been told to us well in advance...
I have to say, this is a complete farce. Self-preservation says I should probably be whining about the fact that our PA spent so much time and hard work gathering the city... we even have a complete layout, slaved over block by block thanks to our guild leader (/wave Saioka). But I know that many other groups and PAs have done exactly the same thing. And you know, this is where the biggest strife comes in. You have all of these people that have worked hard to get ready for this patch, and now practically the day before it, they're told they're probably not going to be able to place a city? Oh... excuse me, that's harsh. They're probably not going to be able to place a city unless they are sitting there through the patch, reloading the server status screen, and clicking in a frenzy to log in, train their Politician, and get a hall built.
When the main planets fill up, everyone will go to the other planets. 25 is not a huge number, considering how many PAs already have their supplies ready. And them saying the number could possibly grow in the future is a joke. I have this terrible sinking feeling that it will never grow, and we'll be left to fight over cities. Realism in a game is one thing. This, however, is both painfully real and at the same time, rather fantastical.
"it seems like about 40-50 different PA's got all the resources, apprentice xp and people they need to build the hall, train the profession and place the city within 30-60mins after patch is up..."
Worse than that. BElieve me, 30 mn after the server opens, it will be too late already. PAs are running sims of the Politician trainer--->city trip, and 30 mn is definitely too long if you hope tp place a city. (In one of the central planets anyway)
Thinking of it, it will all likely end up as "who can log first", since the flood of logging requests will likely make that a nightmare.
Halyn wrote:
I have to agree. You people are complaining about limited number of cities, but if the devs didn't limit city numbers, there'd be a new problem: there would be no wildlife left, as people would build cities all over the planets, just little things, until there are no spawn points left.
Quit complaining that the devs haven't thought about anything.
That would be fine with me, maybe it would encourage more PVP. I'm personally getting sick of this game called SWG, when it's actually EQ with laser rifles.
Darkatem wrote:
TitusAndronikus wrote:
I may be the only one to say this, but I love it. My group started the Player-City resource drive a month ago and have enough raw material, power cores, and wall modules to make 5 city halls in our storehouse. I have all the Apprentice points already to become a politician and we have a secluded site for our city.
Nabubu Spaceport City has been looking forward to this for 3 years, long before the game release, and are ready to become the first Metropolis on Wanderhome. This news doesn't bother me at all
I think you're taking too lightly on this issue. On eclipse I've been talking with others "camping" the politician spot on naboo, and it seems like about 40-50 different PA's got all the resources, apprentice xp and people they need to build the hall, train the profession and place the city within 30-60mins after patch is up...
Exactly, how much will you love it when all your preparations go to waste? I was going to start a little town of 5-10, and I have enough components made in the event I crit fail 2 times on the hall to make a third try....
Plinka wrote:
I'd like to take a moment to further explain the current situation.
There's currently a very real database limitation that says how many player cities that can exist at the momemt. This cap will be raised in the next publish but for now it's what we have to work with.
Given that, there are a couple of choices:
1. Release cities with a planetary cap
2. Don't release cities for another month.
While I can't speak for everyone, my vote goes with option one. Luckily, this is the option the developers have chosen as well.
What does this mean?
It means that Cities are going to have to be the cooperative effort of large groups of people. (Part of the design anyway) This is particularly true on the three most populated planets.
It means that the lesser used planets will start seeing more use. This too is a Good Thing(tm).
It means that politicians are going to have to actually be politicians. They are going to have to win votes and not expect to just be a politician mule. This, to my mind, is a VERY Good Thing(tm).
It means that the big three planets will be a political arena where campaigning and voting are real gameplay elements. Again, a VERY Good Thing(tm).
Cities and the Politician class were never intended to be a reward for having played since the beginning. They weren't designed to be something every PA has. They also weren't supposed to be easy for everyone to "own." Ownership of the city is meant for the hands of its citizens and the care of the city for the hand of the person ELECTED to be caretaker.
Yes, there will be a lot of people disappointed to not have their personal city right away. But there are, built into the city and politician system, options for those very people.
The political game is upon us. How will you play the game?
I'm afraid that turns out not to be the case, Plinka. In this situation, like EVERY new item put into the game, you give immense power to the early adopters, and then everyone else must wait in the wings. Has no one recalled what most of us have beensaying...only a very few cities will get ANY player traffic through them, and here you are giving them to a certain type of player!
Back when the game began, it was too easy to master an elite crafting profession. Sampling was easier, crafting was easier, and a small number of early adopter Masters appeared and DOMINATED their servers for months. Many servers are only just coming out of this dark age now. The only reason why this is happening is crafter burn-out. Are you suggesting that city burn-out will release the deathgrip the Big 30 will have?
Likelythe developersare handing the three planets on a platter to a couple of well organized groups. Instead of having to be real politicians, you will simply frustrate most players into not playing the political game at all. They will see they are shut out and not even try.
Each server will have it's horror story. The bright-eyed PA or group that gets their city up, being one of the golden 30, never realizing that a predator PA is waiting at 300m to take them down. I forsee sad stories in this.
Am I worried for my own dreams and aspirations? Well yes, my efforts on SWG have been checked time and again, so I have learned that talent, experience, luck, the caprice of developers all dance a swirling tarantella that sometimes leaves my people on top, sometimes on the bottom.
I fear for Maris Paradis, and I protest this decision.
RbT