Politician Archive

Thread: Vote for the removal of /citywarn

Chibi-Bar
Fri Dec 05, 2003 12:47 pm
#40

so by plinka's statement I can place detectors and mine field and turrets at the shuttle port instead of giving them a chance to run away (since no more /citywarn) some would think that would be griefing.. maybe I should put my shuttleport between the two faction base..... there we go..





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
LLJK_Griz
Fri Dec 05, 2003 12:51 pm
#41

This is a terrible change. Cities now have no way of dealing with griefers and other undesirables. Ejecting them from individual buildings is useless because they go standatthe doorand continue their harassment. The only thing that could save player cities from becoming griefers' paradise now is changing /cityban so itejects and bansthem from the city. Not just the civic buildings, the entire radius of the city.




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ChoNaguriai
Fri Dec 05, 2003 12:53 pm
#42






DarkB419 wrote:

"The only battles that will be fought here will be the tides of overt activity that may sweep it's streets and continue on its way. But that is war, after all, is it not?"


Ok so you do understand what a war is all about very good. Forgot one thing the innocent are not safe from war.





Now we are getting into changing the game philosophy. The devs set this up as a game where PvP was optional. /Citywarn is allowing militia to create "battlefields" on terrain where there were none before. It is forcing neutrals to either PvP or go around every factioned city they come across. Now, I am not a Neutral... I am an Imperial and our city has a faction base. But to force the game design into PvP for those who do not consent goes against the design of SWG.


It seems as if the devs are sustaining this privelege of the "neutral". So the militia's frustrationwith the removal of /citywarn stems from the fact that they really want this to be a world where consent is taken away from the neutral. And the dev's vision of a neutral's rights is that the neutral canstand/walk/run wherever they wish in this game. That is their vision, so that is the framework that I am debating within.




Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
ChoNaguriai
Fri Dec 05, 2003 12:57 pm
#43






LLJK_Griz wrote:

This is a terrible change. Cities now have no way of dealing with griefers and other undesirables. Ejecting them from individual buildings is useless because they go standatthe doorand continue their harassment. The only thing that could save player cities from becoming griefers' paradise now is changing /cityban so itejects and bansthem from the city. Not just the civic buildings, the entire radius of the city.






Again, those who want to keep /citywarn need to define what they mean by "griefing". If it's true griefing, contact a CSR. If it's language, then that is not griefing in a "game-rule" sense. It is allowed.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Barfalomue
Fri Dec 05, 2003 2:00 pm
#44

Non-Democratic, perhaps...


But, if you are friendly to your neighbors and your citizens, it will all work out great. Leading a guild, and a city, I have made many friends. There is no need for democracy if you have good, kind & honest leadership. People should really take advantage of this. There are too many power-mongers in the real world. We should try to be nice in the game so we can all get away from it.


~Aspi on Tempest. Banzai Brothers Online~




__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Olepi
Fri Dec 05, 2003 2:08 pm
#45

Lord Maxx,



actually i allow people to move there yes i invite it, i have masters of just about every profession now living there and if theya re not masters they are working on it.



Why is it so hard to understand that a dictatorship is a acceptable form of government, my militia does not comprize only guild members but other citizens who are welcome to be militia if they want to, however i prefer them to be 1 combat professions and 2 loyal to the city and it;s ruling leadership, ia m not about to grant city zoaning rights to someone who is going to try and cause problems for the other fine people that live in our community. If you understand what i am saying, second off why do you have a problem with this you do not live there, you do not even play on my server, why are you making it a personal issue Lord maxx?


what is so wrong with what i have built? do i tax heavy? no do i ahve a paln to take care of the city itself.. Yes do i do so, yes, do my citizens lack anything?? if they do it is because they want to lack them not because they have to.


I have been in the resource business for a long time i have made many friends who mastered their profession and i supplied them with resources they needed at the time.


Why nowfrom people who A) are not mayors themselves, and B) do not play on my server nor know me. So why am i subject to receiving grief?


What because i run a city the way i ahve envisioned for my character and you have decided to label me a bad guy because i am a dictator?


what is wrong with that?


I have a lot of people who moved to my city that i did not know and i ahve grown to cherrish their presence as much as i have enjoyed getting to know them they bring good things to my city and to the game roleplaying aspect etc...


why do you have a problem with it?


maybe because you did not have the foresight to set he same thing up for yourself?



what did i bring to this game?


MYself and my imaginiation....


what have i done? i worked my butt off to build a city i had invisioned as a lasting monument all it's own.


when they said i could not be a BOunty Hunter and hunt other player characters.. i changed the rule as best i could. When they would not give us a Jabba class of charcter to play, i roleplayed it and even paid out Bounty Hunters to do what they like doing....


So because i decided on my own to actually add an element that the game refuses to accept as a common element of the star wars universe i added it on my own and added the content to go with it.


Why now do you grief me and stand before me my accusers?


why? because you do not know me.


if you knew me you would know i am a very kind and giving person. But if i am crossed i am just as swift to fetter out justice.




I

LordMaxx
Sat Dec 06, 2003 1:02 am
#46

Sasheria that is already happening...Some cities have littered the area in front of their cloning centers with mine fields and are placing useful items near bases...and whenever anyone clones in the cloning center they /cityban them and automatically /citywarn while they are still loading... Hence some of the changes on the TC today...




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
LordMaxx
Sat Dec 06, 2003 1:03 am
#47

Cho...dont try...they Have their power and they dont want it taken away.


We can both play the What if Game all day...point is citywarn WAS used for griefing..I know if someone is in your cantina and being lude you want the option to police them...maybe there will be a way to do that...




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Olepi
Sat Dec 06, 2003 1:03 am
#48

Lord Maxx,




maybe on Chilastra you live in ademocratic society where anything goes.. In Bria you set foot in my city you're in MY CITY. I run mycity like i run my Business, It's mine i built it i will do what i want with it, my citizens know this and they love me for it.



Zesa



Barfalomue
Sat Dec 06, 2003 1:04 am
#49

So we have 3 sides of this coin.


1. Those who don't want /citywarn


2. Those who want /citywarn


3. Those who want /citywarn to be modified



And, now we have people complaining about the complainers, no one getting anywhere. LOL. There are also people whining about how it was removed from Test Center server. Well, did any of you consider that they may have removed it so that they may modify it and test it on their ADMIN servers? HMMM, that never came to thought? LOL...they don't have Space options on the Test Center either...LOL...I guess that means they are not working on it, and never plan on having it? GAH! MORONS! lol. (Just my complaint about those ignorant individuals, lol)


As I said, /citywarn is just fine the way it started...however...the fact that you can only clone at that cloning center if you are closest to it, that is the bad part. Just allow people to clone at either the closest NPC City or the closest Player City.


~Aspi on Tempest. Banzai Brothers Online~




__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Olepi
Sat Dec 06, 2003 1:04 am
#50

poor Lord Max,



did you get owned by an imp city mate??


you are awfully bitter about this subject.



LordMaxx
Sat Dec 06, 2003 1:05 am
#51

Im sorry if I offended Emperor I take it zoning rights is on so that anyone who might think differently can be quickly quelled.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
ChoNaguriai
Sat Dec 06, 2003 1:05 am
#52






KJFett wrote:

A militia abuses the city warn feature. They are disorganized, leaderless citizens with commands they should not have.A City Police Department is not any of these things. It is organized. It is responsible. It is held accountable by the people.


The troopers in my department understand this. We have been fortunate not to have any greifing so far, but with a shutleport up now, that may change.


You say that someone acting in aninappropriate way is simply Role Playing. So are we, we are the City Police, and ifyoucreate problems in the city you will be asked to stop. If you don't, you will be banned. If you continue, you will be warned.Are they allowed to RP and we are not?


The police in our city have a police station, uniforms, a Captain,two 1st Lts.three 2nd Lts andthree platoons to monitor the city and remove hostile bandits, aggro pests, and the "RPers" that find it funny to give the citizens of Kintan problems. It is a job that is done as a service for the citizens and is provided by the city.


The citywarn command is essential to the protection of the city and citizens of a city. As is the case in RL, some have power they are not able to handle. And as is the case in RL, you learn what communities have crooked authorities and avoid them. You may rest assured this random warning will not be allowed in Kintan.


Life in our glaxy is not meant to be safe, evenwhile traveling. You will go into towns that do not welcome you.the Militiaaspect of the game (city warn included)adds more reality to the player city. As some point out, without it, we dont need player cities.





I really liked this post. The best reply so far. I do agree that abuse of power exists, and that can in fact be a roleplaying choice of a city. However, this is where roleplay goes beyond the scope of the game design. As I mentioned a reply or two ago, the devs are preserving the right of the Neutral to exist wherever they wish in public... their right to refrain from any PvP. This is a core design element of SWG, and the devs'choice in removing /citywarn shows that they are upholding the rights of Neutrals.




Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
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