Politician Archive
Thread: Let Smugglers Place Casinos in Cities
LodekDall wrote:This is the kind of thing that's dependent on an idea of what the developers see as the reason for our existence. If it's gamblers, then it sounds good. If it's illicit transports, it doesn't really fit.
I'm working on the "vision" thing now.
This is why I suggested the Smugglers Den as an alternative - if it *is* illicit transportation, gun running and Spices rather than Gambling (and personally I am all in favour of the illicit trade idea), then the smugglers Den as the only place that has a Vendor capable of selling such items and the mission giver/trainer and storage space for items.
Go and watch the Movie "51st state" - when Iki takes the cover off the Bar full of guns in that warehouse-come-club THAT says Smuggler to me. When Elmo McElroy is flinging handfuls of Blue pills over the dancefloor of the same club (now packed full of punters) later in the movie, THAT also says Smuggler, the same as the double crosses, the dirty dealing, dirtier fighting (and McElroy fights real dirty - both with the Bad Drugs in the lab, and the scene with the golf clubs) - THAT is all Smuggler as the concept goes. DeSousa is the local knowledge, the connections, and the talker - And it is all Smuggler for all of them. Oh, and the girl is a BH - naturally
So yeah, think of Iki's club as a Smugglers Den - not public, not private, but somewhewre inbetween - and all illegal
Actually I had an idea for an even BIGGER venture, involving EVERYONE.
Hotels.
Master Merchants place them. If that's the only person involved it's a bunch of rooms players can rent with a 50 item storage capacity, rent payable to a Maintence Terminal, which throws one portion into the actual building maintence, another into the Owner's pocket.
Or you can get a Master Chef and add a kitchen.
And a master Muscian and add a "bar"
And a smuggler and add you're Casino.
And have a place for vendors: your Vendor mall so to speak.
Now, such a thing would be massive in lot space-increasingly so for every 'amenity' you add on-perhaps even requiring 2 admins to share the lot load (?). And expensive to run, especially as you add amenities.
This could be your actual GuildHouse, where perhaps only your Guild Lives and makes it's money out of.
Or a major feature to your town.
OMG!!! I love it!!!! See ... why dont the devs listen to stuff like this!!! this is the kind of stuff that would make the game more "real". GIVE US CASINOS WE CAN RULE!!! and the hotel idea ... marvelous!!! Everyone in the city could be involved ... but for the hotel, i think that the city should be responsible for say ... an initial lot fee of 2 or 4 or 6 ... whatever. and that is just for the structure. the merchant can have a way of adding "hotel rooms" (50u of storage each) but must give 1 plot of land. the rooms should have individual structure management centers where you have to place the credits on the terminal before you are allowed to place any of your items of course. 10% off the top should go to the City ... since it is their structure. 10% should go to the actual building's maintenence. and the remaining 80% should go to the merchant. same goes for the kitchen for the chef (but instead of rooms, they would be given a set number of "waiters" to be placed in a diningroom area near some comfy tables and a bartender to be ... lol placed behind a bar); a master dancer or musician should be allowed to participate which i already have a good idea for but is very long and drawn out concerning npc Entertainment Coordinater and tips getting dispursed amongst a group; smugglers same deal but their 1 plot gets them set number of betting tables, loot games, ect., any vendors to be set up should be set up as regular vendors however, no lot cost. but the hotel should only be able to hold max like say 15 or 20 vendors at a time and the vendor should have to pay space rental charges to the building before allowed to set up. the spaces could be marked with a structure management terminal and the vendor would enter the term, add the rent, and presto there he can place his vendor until the rent is up.
Okay ... that was a great deal of brainstorming off that hotel idea of yours JTG ... but if i didnt ramble, i would forget it ... so there it is ![]()
NO I love it, so far. I was thinking have all the money go directly to the merchant who had to allocate it to it's appropriate places (except for all taxes and levies applied by the city for providing the lot space). The rest of it would work like this.
The casino sends a set amount of all the gross to the merchant for rental (say 20% or whatever-determined by the involved parties, the rest to the smuggler which he has to allocate for his own maintence).
The "waiter" vendors do the same, send an agreed percentage to the merchant as "rent" the rest goes to the chef who allocates the waiter's "pay" (read: maintenance).
For the entertainment I would say that the Master Entertainer that owns the place gets a gate fee from the patrons, or a cut of the rent from the managing merchant for bringing in customers, some of which maybe payable to the act itself. Perhaps a bartender vendor that is NOT tied to the managing merchant but to the chef-that gives a percentage to the chef for keeping it stocked, the rest going to the Head Entertainer.
I have to bump this idea! That would kick ass to have some shady underworld business to play gambling type games and use a front to push your spice and slicing.
Another idea might be to give a person bonuses forworking or craftinginsidesuch establishments. Example a Smuggler gets slicing bonuses for slicing in a player casino, or a Chef gets an extra experimentation bonus working inside a cantina, and Doctors in the player med-centers buffing bonuses. Bioengineers get bonuses in the player owned cloning facility, etc.