Politician Archive
Thread: focused discussion for 1/19 changes (I'm only reading this thread!)
please only post comments related to the new changes. no questions about other issues (hence focus thread
Khristen wrote:
Fidgiter stated it on the first page pretty much the way I see it. I can see both the good and the bad of this. I have never liked the idea of it being dropped to zero skill points, something I've been fairly vocal about today. I've always felt that restructured skill trees with a reduction of skill points was the way to go. If Politicians are ever going to have abilities worth having, I don't think it would happen if it was a "free" class. I still think that eliminating the skill points rather than taking the time to give Politicians skills they would want to spend skill points on is a cop out on the devs part. It's much easier to give up on it than put the time and effort into making it useful.
Pilot has zero skill points and took most of the devs' focus the last year.The logic that zero skill points will make politician less worthwhile or valuableis faulty.
If this goes through, I truly feel that Politicians will never become what they could easily become with a little development.
What politicians become is up to the individual to decide what kind of mayor he/she is & what they put into the game. Not something that you gain by having skill points.
If there is no skill point cost, there will be no need to ever put more attention into it.
Again, the devs spent most of the last year giving quite a Lot of attention to the pilot professions, and they take no skill points.
We will not get something for nothing out of this.
True, we actually have to do something to make sure we get experience points as sitting mayors. We had a free ride, so to speak, up til recently.
I have seen many, many good and constructive ideas on these forums that could revamp the Politician profession into something you would *want* to put skill points into. That takes time and effort on the devs part, though.
There are So many other things that need to be addressed in this game before Politician receives an overhaul. I love the concept of player cities, but I do Not want the developers to put time into giving Politician a faceliftbefore they do something about any number of things from the GCW and combat revamp to making master dances have more than 2 flourishes each.
By waving the skill point requirement, Politician needs become secondary to other classes who actually have to devote their limited skill points into their class.
Pilot requires no skill points.
It may give Politicians the freedom to pursue other professions, but it also removes any chance of Politicians becoming more than what they currently are.
Politicians will become more than they currently are when the game is brought to the point where all the people who have quit playing come back because smuggler, combat, and PVP are worth trying out again for them. We should, as True representatives and public servantsof our in-game constituents, poll our citizens for what is most important to them about the game and organize a lobby on their behalf to guide the developers to what is needed and wanted by the majority of players.
We don't become good mayors because we have good skills provided by boxes, we are good mayors because we have creativity, drive, tenacity and a vision.
Message Edited by Moonkat on 01-20-2005 10:07 PM
Moonkat wrote:
...
valid, although you have to consider how many subscriptions and how much moolah pilot brought in as oppose to politicians. reducing skillpoints all the way down to 0 puts us around the category of PAs, and although this doesn't guarantee less attention I understand why folks are worried. I'm somewhat skeptical myself.
don't get me wrong, I'm all for less sp... but I'm also for more content/dev time/benefits
Message Edited by sweatyclimber on 01-20-2005 10:49 PM
Pappi wrote:
update:
I was just on TC testing this, and currently politician sp stuff is bugged. I'll let you guys know when it gets fixed.
keep in mind that there will be a purge of "dead" houses after this new system is put in, so keep that in mind when you comment.
p.s.: I will not comment on anything that's posted outside of this thread (including the cities forum), and if you want your voices heard by the devs, POST HERE (once).
Message Edited by Pappi on 01-20-2005 02:37 PM
Pappi,
JustG himself said it is just "In Concept" and said "A few Months" I will have 20-30 dead citizens with nowhere to placenew onesby then.
This needs to not go in until the purge is done
The purge is "vaporware" that is not even done with in concept. We have been around long enough to know how the dev priorities change. It is a dynamic environment by nature. We cannot count on the purge happeniong any time soon. We need this blocked until the purge is complete
Message Edited by Scoooter on 01-20-2005 10:25 PM
Having contested elections allows for the chance for new life to be breathed into cities. People may start caring about their cities if there is a chance someone could replace their mayor. Thats always been a possibility but now people might actually try. Much more fun that way.
Scoooter wrote:
Pappi wrote:
update:
I was just on TC testing this, and currently politician sp stuff is bugged. I'll let you guys know when it gets fixed.
keep in mind that there will be a purge of "dead" houses after this new system is put in, so keep that in mind when you comment.
p.s.: I will not comment on anything that's posted outside of this thread (including the cities forum), and if you want your voices heard by the devs, POST HERE (once).Message Edited by Pappi on 01-20-2005 02:37 PM
Pappi,
JustG himself said it is just "In Concept" and said "A few Months" I will have 20-30 dead citizens with nowhere to place new ones by then.
This needs to not go in until the purge is done
The purge is "vaporware" that is not even done with in concept. We have been around long enough to know how the dev priorities change. It is a dynamic environment by nature. We cannot count on the purge happeniong any time soon. We need this blocked until the purge is complete
Message Edited by Scoooter on 01-20-2005 10:25 PM
well, if I had it my way, we would've had the purge ages ago... but it's not our call. I can't do much if they decide one way or another, although I've already told a few devs about the reactions in this forum. I've also stressed the importance of a purge. now we just wait and see