Politician Archive

Thread: Ideas to set Player Cities Apart from NPC cities: Updated as of 7.14.2005

XwingRogue3
Tue Jun 28, 2005 7:14 am
#40

You all have some great ideas here. I hope they actually read this post. It's obvious to us that the creativity of those who came up with player cities is extremely low. They need to actually listen to more players like you all.



Kylos - Your friendly neighborhood Mon Calamari


Blackmenis
Wed Jun 29, 2005 8:05 am
#41






Ares85 wrote:

The WoW email works like this:


In each city there is a mail box. With these mailboxes a player can email another and put an item in the mail. It usually takes about a day to get through to the other person. If they arent checked within 30 days I believe that the item gets sent back( dont qoute me on this). There is a fee attached to sending out an email with either just writing or an item. It is 30 copper there which probaly would be like 100-200 creds here. its a pretty simple thing that would work nicely with SWG i think.






just a quick though, but in the mail boxes you could send items to the person your emailing. Maby you could put a fee, per item, or size (like complex size i think? in your items ctr-i).


LuciousOtso
Wed Jun 29, 2005 9:57 pm
#42

updated
Khristen
Wed Jun 29, 2005 11:20 pm
#43

I really like the idea of being able to register your purpose for being in a city. It would probably be more helpful in an NPC city to reduce spam, but I can see it being a nice feature of Player Cities as a unique ability.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
NihiMetal
Thu Jun 30, 2005 7:32 am
#44






Khristen wrote:

I really like the idea of being able to register your purpose for being in a city. It would probably be more helpful in an NPC city to reduce spam, but I can see it being a nice feature of Player Cities as a unique ability.









Can we please "reverse" our thinking?


There seems to be this line of thought that NPC cities should have some restirctions while Player Cities are open to everyone. Can this not be reverised? Open up the NPCs cites to the public and allow Player Cities to be whatever the players that own want it to me?


For example, why would it be more useful to reduce "spam" in an NPC city that everyone has a right to be in, but not have the ability to eliminate "spam" in a player city that not everyone has a right to be in.


(and yes, this means that player cities are not a "right" for people that do not belong to them)


Message Edited by NihiMetal on 06-30-2005 10:37 AM



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


Khristen
Thu Jun 30, 2005 9:59 am
#45

I meant it more in the fact that I see more people spamming (looking for groups, trying to sell something, advertizing their shop, etc.) in NPC cities than I do in Player Cities. I've only seen people spamming in Player Cities four times and each time it was because the person forgot to /dump their macro.


Having it be an exclusive perk for Player Cities (if it could be seen on the Planetary Map in the way that entertainers can register) could go a long way for bringing more people into the Player Cities and away from the chaos that is major starports.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
NihiMetal
Thu Jun 30, 2005 11:38 am
#46






Khristen wrote:

I meant it more in the fact that I see more people spamming (looking for groups, trying to sell something, advertizing their shop, etc.) in NPC cities than I do in Player Cities. I've only seen people spamming in Player Cities four times and each time it was because the person forgot to /dump their macro.


Having it be an exclusive perk for Player Cities (if it could be seen on the Planetary Map in the way that entertainers can register) could go a long way for bringing more people into the Player Cities and away from the chaos that is major starports.






Good point. I've been seeing a lot of post from Devs (mostly feedback from FanFest) about trying to make Player Cities and NPC cities different yet both attactive.


Is there any talk about making or designing Player Cities to be "custom" and more like the small time ciites that are run by the local milia (like Jabba would have his city) while the NPC cites are more orderly and civil?


If players could own homes (via Appartment, Guild Halls, and such) within NPC Cities I think that would allow for the player cities to be more independent or customized) depending on what the citizens of the city want it to be.


I think openning up the NPC cities to player housing would be a HUGE bonus. I also thing that restricting the building of homes outside of player cities would also be something that would really clean up the landscape.


Just a thought.



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


LuciousOtso
Fri Jul 01, 2005 10:35 pm
#47

Updated... i put the "registry" idea from the hotel post into two sections... one for the city to register its purpose and another for a person to register within the hotel, btw thanks for giving some purpose to the hotle
LuciousOtso
Sun Jul 03, 2005 9:39 pm
#48

happy fourth all, updated and added a few thingys ... any more idea, theres got to be
bluejanus
Mon Jul 04, 2005 11:57 am
#49

The city pool is a nice idea.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
DianaPrince
Tue Jul 05, 2005 11:47 pm
#50

So far the ideas of the original post are great...


Other things I can think of...


Special Houses for players that live in Player Cities. IE, you can have a 3 story house or a special type of house if you live in a Player city, and change the 'Player City' housing options based on Rank of City. Imagine a 5 story building house or structure in a Metropolis for example.

This would encourage people to live in cities, as they could have nicer or cooler housing than if they just place the house outside the city limits.


Add a Startport Terminal (even if it is only for Citizens), Make it rank specific, like Metropolis, and could be added to existing Shuttle Ports. Another incentive for players to live in city and also a $$ incentive for SWG because more players will buy JTLorROTW.


How about more options for Gardens, also flowerbeds that could be aligned next to a city structure, even if it is like a fountain now, which can be dropped close to building.


Bring back the non walk thru Streetlamps, it was way too much fun to lock someone in their house. (Just kidding.)


How about a Jail, where militia members could send players for 30secs before forcing them to leave the town, like a different type of citywarn. Or just bring back CityWarn or an ability to TRULY ban people from entering your city radius. Keep out the criminals...


Add the ability to Evict Residents, They get a notice from mayor and if they don't move their structure, it goes to the planetary Impound, and the player is automatically removed from the city and they can get their house and items back by visiting the Impound on the Planet. The impound could be accessible from the planetary Banking terminals.


Add the ability for mayors to examine player structures to see who actually owns them, we have no idea who some player's houses are, and it would be nice to know, even if just to send them an email offering them a bigger house to move, etc.


Allow the Mayor to Create a Picture to hang in the CIty Hall that is an Aerial view of the City, as if it was taken from an aircraft, and have it be dynamic, so it shows when houses move. It would be a beautiful for most cities, and also assist Mayors in Planning. The coding for this is pretty much already there, as the Building now load in realtime, instead of dynamically, so the City Picture on the Wall would just be a large top down view of the Entire City. (Give Mayor Option to resize sign so more or less detail would show)


In addition to Billboards, let us add a welcome message to travelers as they enter the city.


Also with Billboards, let us post a Resident only billboard in the city hall or outside that has news for citizens to take a look at or even add to. (Bulletin Board per se even)


The jukebox is a cool idea, let us have the same sound options for the city, so when a player enters the city we can have a song play for 5-60secs, and another song when they leave the city limits. One cool thing of going to Theed is the NPC music when entering, give us this option, and even use the canned music from the Jukebox that everyone already has.


Let Mayors put a Permanent Jukebox in Player Structures, City Hall, etc, and pay a weekly maintenance on it. For factional cities, this would really add to the experience.


I like the Pool and other recreational structure Ideas, let the developers expand on this, and even add more decorative statues and outdoor items we can place in the city as well.


Find a way to Give Mayors more power over criminal elements that come to town or residents that cause disturbances. If they are Mayor they should have the final say, PERIOD. Even if you require it to take a council vote to enact the Mayor's request.


Paved Streets are almost a must, many locations have horrible terrain, and being able to pave this area, even if it don't flatten it out, but remove the weeds and rocks, or put down stone or whatever would be a benefit. Let the mayor Pave as much of the City as they want, with maintenance expense added to city based on % of land paved in City Radius.



Let Mayors pay extra maintenance to prevent structures from being built withing 50 or 100m of the city limits. We find that squatters place housing in these areas or make our city look horrible with havestors. Let the person requesting to place a structure in this area get approval from the mayor or pay a 'tax' for being adjacent to the city limits.


Let us place Actors, and Lotter Droids on or near structures. We can put a trainer on the steps of the cantina, but not an actor? Why? Even let us rent these Actors for longer than 8 hrs and pay them a weekly Salary. So we can add to our city experience by having regular characters around town acting like citizens or even doing short plays to entertain citizens. We should should also be able to place Actors inside city or player city structures, imagine some actors on stage at the theater, and let us script them via teh Macroing system to at least speak or act out a play or whatever.


Also consider letting us have a movie theater or use the theater as one, with predefined Star Wars type of movies that we can rotate through, with an admisison fee. Even if they are corny and fun, just something for people to go check out and see like in the real world.


I'm sure I could go on all night, but wanted to get these ideas out in the conversation.


Di'ana Prin'ce - Mayor

Isla de Muerta, Lok - Corbantis



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Diana Prince
"Left Paradise Island to Fight for Justice and Defend the Innocent!"


Sighryn
Fri Jul 08, 2005 1:54 pm
#51

This from a discussion on community with one of my citizens:


Possible Solutions: These are pure, off the hip thoughts, so expect no polish... The initial, and most basic solution, is to rework our theory of community in SWG to reflect a more (though never completely!) Hobbesian view of human nature. People band together, according to Hobbes, because life in the natural state is nasty, brutish and short. They create and institute government to protect them from threats internal and external. If you want that creating to involve player cities, then consider making it more difficult to establish communities and homesteads away from them. Increase the maintenance exponentially for every house within 10m of your house unless you're within an established player city radius. Or, perhaps make animal/gang attacks on structures more likely, draining the maintenance pool more quickly when damage is done. Allow player cities to establish defensive perimeters to ensure these attacks are rare or non-existent inside their borders. In short, give players some external threat to make joining a player city more advantageous than the right to pay taxes. (Please note that I'm *not* suggesting a purely Hobbesian approach, which leads us near to Stalinism more than anything. Merely that if we stop assuming people will band together because other people are so wonderful to be around and start giving them reasons not to live alone it will work better.)





Sighryn

Kettemoor, Naboo
Temenos {Mayor}
LuciousOtso
Fri Jul 08, 2005 9:35 pm
#52






Sighryn wrote:

This from a discussion on community with one of my citizens:


Possible Solutions: These are pure, off the hip thoughts, so expect no polish... The initial, and most basic solution, is to rework our theory of community in SWG to reflect a more (though never completely!) Hobbesian view of human nature. People band together, according to Hobbes, because life in the natural state is nasty, brutish and short. They create and institute government to protect them from threats internal and external. If you want that creating to involve player cities, then consider making it more difficult to establish communities and homesteads away from them. Increase the maintenance exponentially for every house within 10m of your house unless you're within an established player city radius. Or, perhaps make animal/gang attacks on structures more likely, draining the maintenance pool more quickly when damage is done. Allow player cities to establish defensive perimeters to ensure these attacks are rare or non-existent inside their borders. In short, give players some external threat to make joining a player city more advantageous than the right to pay taxes. (Please note that I'm *not* suggesting a purely Hobbesian approach, which leads us near to Stalinism more than anything. Merely that if we stop assuming people will band together because other people are so wonderful to be around and start giving them reasons not to live alone it will work better.)







Interesting thoughts.
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