Politician Archive

Thread: Player City and Player Association Forum Report, Fan Fest 2005

MeciniaLua
Tue Jun 14, 2005 12:44 am
#40






Odinwaa wrote:
As a non politician I come to this with an open mind. I am a militia member of my city.

1. Cities for all intensive purpose are glorified storage sheds at this point. There is no REAL draw other than shopping, for me to check out other cities unless I am invading them. Some of this is mayor related and doesn't need extensive code, and some does.

a. Mayors should be able to choose from a list of design specifications. ie. predetermined layouts, then houses and buildings fit into it. City decorations should increase in amount and flavor. We create museums, zoo's and many other things. We need the option to have NPCs in cities. Such as criminals, friendlies, farmers, etc that add to a predetermined layout.

b. Mayors should be able to apply for a POI ranking. It should be voted on by visitors at the city hall. Non residents only.

c. Mayors should be able to apply for a "sister city". This is where another city on another planet would have co citizens. I could drop a house in my sister city.

d. I can't stand the fact that grass in my city on corellia is growing out of control. There should be some sort of terrain changing. Streets is a good start. Especially if mayors had the ability to connect player cities. I agree to have a road connecting the next city over. When people use this they get a +50 to terrain negotiation, bikes/speeders travel faster and there can be houses lining the road placed by either city member that the street connects.

e. Apartments are a good thought, those should be placed only by a mayor.

f. City halls have little involvement. They should have more than just elections and statistics. A city hall should provide some city history information, options for mayor to have events (spawned furniture, music sets etc that are same in all city halls, like factional perk purchases

2. The future of cities depends on specializations

a. fix all current specializations

b. add some more interesting ones (hunting club, resource center, entertainment capital etc)

c. have city laws posted on a pop up screen when someone enters a city whether it is via shuttle or ground mayors write these laws. If they are not followed it causes the lawbreaker to have -100 terrain negotiation or something inconvenient. For instance in our city I would love to see where we had a weapons ban in public buildings. If players do not holster the weapons, the door is red (blocked) from entry, or no vehicles allowed in town, where there is an auto dismount at city border

I will add to this as i think of more but it is a start...



All very good ideas




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admrl_pellaeon
Sun Jun 19, 2005 6:44 pm
#41


My city has both terms. We like to think of ourselves as equal opportunity war profiteers.



I would like to see some politician-specific events and/or an extension to the current timer on events. Make it not just politician-specific, but mayor-specific, so that you would have to be the mayor of the town to get the time extension. This would cutout non-mayor polis using it just to have theirstuff run longer. Or perhaps a mayoral discount on events.




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Imaladris
Mon Jun 20, 2005 2:37 am
#42

"They did state that Militia members being unable to /grantzoningrights to themselves is an oversight and one they would look into. One bit of good news"



How could this be an oversite? I believe this has been brought up a 1000 times! So 2 years later they are now willing to look into it? Sheesh!



Olo'rin
-Former12pt Master Droid Engineer -Still selling Droids until I run out-
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NihiMetal
Mon Jun 20, 2005 7:21 am
#43






LadyIllyria wrote:


/citywarn:


Griefing comes in two types: chat and visual. We have /addignore for chat. Unfortunately, when it comes to visual griefing (running around in hotpants and furhats in the middle of formal wedding with dress code, large creatures that visually take up a lot of scenery, etc). What if within Player Cities only, those within the city limits have a way of setting it so they can no longer see a player - like putting on blinders on themselves. It only works inside PC city limits of that particular city, and is tied to your character, not theirs. This does not block them from content, participating themselves if they wish in city events, does not block access to terminals, vendors, houses. Great feature for those photographers taking screenshots of events. Oh, and just because you cannot see them, doesn't mean that if you are a Jedi and they are a bounty hunter, that said bounty hunter can't take you down. Or SF Imperials vrs Rebels. You could set a timer on it too.


Mistress Kyphi Makarha





Why can I not have the ability to just BAN people from entering my city? In other words, if you are BANNED you cannot enter the city, period! When you try and enter the city, you will get a POP UP that tells you:



  • You have been banned from this city, if you enter this city you will have TEF to all Militia members

Then they have to CLICK YES to be able to enter. That way, it is not griefing if they CHOOSE to do so.



You want to make Player Cities Unique? Then stop trying to force them to be open to the public, that is what NPC cities are for.I'm not say that people cannot get in, but you should have the right, as MAYOR and MILITIA, do do the following:



  • Ban people from using any City Structure


    • Including attacking banned players while in the city

    • DB would cause them to clone at an NPC city with NO DECAY

  • Remove current citizens from the City Population

  • Relocate Homes to another place (with concent of the player)


The point is, player cities are paid for by the citizens and because of that, the citizens (lead by the mayor) should have the right to control who enters that city and who does not.


Player Cites are for the CENTENT of the citizens, not the Non-Citizens!

Message Edited by NihiMetal on 06-20-2005 10:40 AM



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


NihiMetal
Mon Jun 20, 2005 7:25 am
#44






Khristen wrote:





Skwall wrote: (snip)



What should we look forward to in future CIty/Politician Developements?






That is pretty much the question being asked of the Politicians right now. What do we want to see that would make us unique from NPC cities?


From what was said at Fan Fest, their plan for Player Cities is for them to be unique areas of player communities that are there for civilians. They want Player Cities to *encourage* people to come visit them, not try to keep other players out. They don't want to see Player Cities become clones of NPC cities. They also don't want to see them just become GCW playgrounds because they have the potential to be so much more than that, and aligning to a faction keeps some people out.


I'm not saying what's right or wrong, just passing on the information as I interpreted it from the panel. We need to start thinking in ideas outside of the current features in the game if we want to get unique content and not be just a clone of other areas of the game.







I guess what I do not understand is how FORCING player cities to be open to everyone is making them unlike NPC cities? If SoE REALLY wants player cities to be different them NPC cities, then it would make sense to allow them to be as private as possible.


After all, NPC are open to the public are the not? How does forcing Player Cities to be just like NPC cities make then unique?


There is a fundamental priniple at play here. The players are PAYING for the city, they should be able to determine the outcome. You cannot tell people that they have to pay for something and at the same time tell them that they have to let others use it. It is no different then telling people that you cannot make you house "private" and you MUST let other people use it.


How does that make any sense?





Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


KhoevenNalarDre
Mon Jun 20, 2005 11:40 am
#45








NihiMetal wrote:


You cannot tell people that they have to pay for something and at the same time tell them that they have to let others use it. It is no different then telling people that you cannot make you house "private" and you MUST let other people use it.


How does that make any sense?





Pretty hard to argue with that logic.




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NihiMetal
Mon Jun 20, 2005 1:10 pm
#46






KhoevenNalarDre wrote:





Odinwaa wrote:

b. Mayors should be able to apply for a POI ranking. It should be voted on by visitors at the city hall. Non residents only.

d. I can't stand the fact that grass in my city on corellia is growing out of control. There should be some sort of terrain changing. Streets is a good start. Especially if mayors had the ability to connect player cities. I agree to have a road connecting the next city over. When people use this they get a +50 to terrain negotiation, bikes/speeders travel faster and there can be houses lining the road placed by either city member that the street connects.




Loved those two suggestions. Don't know that the second would ever overcome the rendering/lag issues it would likely face - but it sure would be an outstanding addition to the game.







The problem I saw with the second was application. When do you every travel to another player city or NPC city via Vehicle or foot? If you can have a "raod" would you not alsohave a shuttle? Not to mention that problem with junking up the terrian, it's bad enough with all the random houses flopping down.


To me, I'd rather be able to do things inside my city then worry about laying roads no one will use.





Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


KhoevenNalarDre
Mon Jun 20, 2005 1:15 pm
#47

Well, I was also looking at it in terms of just having roads inside the city - any sort of pavement really. That was part of thier suggestion as well. Of course, this has been asked for already, and we've been told we pretty much can forget about that one /shrug


But it would look nice.





_________________________________________________________

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Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

I pledge ONE Life serving ONE Vision to build ONE Empire
KhoevenNalarDre
Tue Jun 21, 2005 12:52 am
#48






Odinwaa wrote:

b. Mayors should be able to apply for a POI ranking. It should be voted on by visitors at the city hall. Non residents only.

d. I can't stand the fact that grass in my city on corellia is growing out of control. There should be some sort of terrain changing. Streets is a good start. Especially if mayors had the ability to connect player cities. I agree to have a road connecting the next city over. When people use this they get a +50 to terrain negotiation, bikes/speeders travel faster and there can be houses lining the road placed by either city member that the street connects.




Loved those two suggestions. Don't know that the second would ever overcome the rendering/lag issues it would likely face - but it sure would be an outstanding addition to the game.




_________________________________________________________

. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

I pledge ONE Life serving ONE Vision to build ONE Empire
ALat
Wed Jun 22, 2005 4:00 pm
#49

There are waaaaay too many player citiies.....it needs to be contracted.....


How about eliminating them all together and let us create area's of the current cities. Bestine could have different area's. Also would make politics more interesting as different guilds try totake over the city....



How about a player planet governor?


firebones
Wed Jun 22, 2005 6:09 pm
#50

Any idea when the admin bug is going to be fixed? I've talked to several CSR's who assured me that it was "being addressed" and would be fixed in pub 18. Obviously it wasn't. We decided to start a new guild and city after losing many people to CU and have been stymied in our plans because we can't make a mall inside our Guild Hall for allour merchants. I know that many others are having the same issues which makes it even more frustrating. It's getting really old hearing the same "It's a known issue and is being looked into and addressed" answer and not seeing any changes. It's been about 2 months now. Are the devs unaware how much this is affecting growth of the game or is it just such a low priority? Wait a sec, I guess we know the answer to that question, now don't we?


I would think that with the marketing they are doing to sell the expansion and the number of newbs that are starting to play, that SOE would be doing EVERYTHIG POSSIBLE to make this an enjoyable experience. Sure I want to see new structures for PCs and new content and options, but let's get the "little" things taken care of first before starting off on another overhaul.


Devs , PLEASE HELP US!!!! We need the building admin bug fixed and SOON!
Khristen
Wed Jun 22, 2005 6:23 pm
#51

I'm guessing you mean the admin on transferred structures bug? That's the only admin bug I know about as far as structures go.


I haven't heard about a fix, but there is a workaround to make sure it doesn't happen. All you have to do is add the new owner's name to the admin list before you transfer. Unfortunately the only fix for a structure affected by the bug right now is to pick up the house and replant it.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Catman-Does
Thu Jun 23, 2005 3:52 am
#52

I just have to say: Mayors need the ability to get houses removed from their town/city - some sort of system needs to be put in place here and quite frankly I don't care how it works as long as it doesnt take months to happen.



We're currently restructuring our town and its nigh-on-impossible to do this right when half the buildings belong to people who never play anymore, it wouldn't be so bad if people on the admin list could take down buildings but we can't

As for walls and changing house footprints thats pretty daft, our (new) city is designed to be a large Imperial Stronghold City we have no intention of limiting off the city to people but we want to control access points and filter traffic. We would love to have walls but we are using houses to acheive this wall effect and we've got a long way to go.

Also we'd love the lookout posts/buildings you see at some static bases dotted around the place.


These fan fest changes just sound like player cities are going to further go the way of houses-in-a-field





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