Politician Archive

Thread: For those of you awaiting a chance to advance your capped cities...

Abido
Sat Feb 14, 2004 10:53 am
#40

And I'd thought I'd get NOTHING!


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Ham-Jo
Sat Feb 14, 2004 11:13 pm
#41

On my city of Idlewind Springs is in the current situation of the original post, but it has not finished yet.


Ashtown is a city that lost their shuttleport and even the planetary map status. I have even been emailed to let me know that the city DOES NOT plan on even being there anymore.


So how does this work. Their update was today, and our update is Wed morning. I will wait to see how it works, but i would like a little feedback on this if i can get it





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Newton13
Sun Feb 15, 2004 4:05 am
#42

If noone else updates before you then.. grats, you get the goodies. If someone else is seen as qualified before you update (no matter how "young" compared to your digs) ... to quote those Serial Villians.. "Curses, foiled again!".



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Newton13
Mon Feb 16, 2004 4:29 am
#43

Slug, that's the reason we "old established" cities see the current hodge-podge lackidasical method of updating so maddening. I knew from Day One that CH placement was going to be a horse race.. it really annoyed me when, due to a timer bug, we lost our initial city hall .. and SOE had the gall to call (by implication) us a "rogue city". We were lucky enough to get our second Hall down in the second wave..


I shouldn't have to concern myself about "who's got what" and stress every update almost as much as I did initially "out of the gate". . and I'm sick of being constantly hounded about "Where's the Shuttleport?". The "official response" (which I was told "I dunno, maybe the server updates from South to North") was less than satisfactory.


I personally am concerned about the coming "6 week prune" .. since obviously the coding department has a known problem with anything involving timers or counters. (not because I have a large percentage of ghosts.. I don't .. but I've seen how these things seem to work in the past.. and if it's a cut - n - paste job... )





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Laeren
Mon Feb 16, 2004 9:46 am
#44






slugeater wrote:


You didn't beat anyone. Guess what, we couldn't place on Naboo because our mayor warped back to the trainer. I couldn't do it myself because I was at work.


So yeah, good of you to beat people who can't be online. City caps were announced 24 hours prior to the patch release, and guess what in my line of work I can't get a day off in so short a notice. We ended up havong to go to another planet, our PA nearly quit asa whole over this. Months of planning and an already laid out city (all we needed was to make it "official", we already were 80 people living at the same spot with a plan).


SOE's message that day to me was "Muhaha loser you can't logon 24/24, get your ass handed to you by the no-lifers". That's a message I didn't forget, and one of the things that are likely to come in the balance when I decide if I continue to play after the SE is out or not. They've burned all the sympathy they had with one shot. So spare us the "I've beaten you", you just took advantage of your RL availability, this is all. And when a roleplaying game is based on the player's RL, it's bad.




I'm tired of people who didn't get in under the cap "blaming" those who did. It's not our fault you didn't get under the cap. You may have done all the things that you could to prepare, and you missed out. We did all the things we could do and didn't miss out. We were lucky, we were prepared. Both of these combined to give us our city slot. But lots of the new cities "blame" us for getting that slot, becuase they say they "deserve" it more than us, simply becuase we got under the cap andthey didn't.


You call the ones who got in underthe city cap "no-lifers". You think that the *only* reason they got in under the cap is because they have "no life". I believe the player cities went live at about 2:30pm CST on that day. So...anyone who got off work at, oh, say, noon, is a no lifer. Anyone who doesn't work strictly 8:00 to 5:00 is a no-lifer. People who were prepared andhad madetheir entire city layout 2km from Kerenare a no lifer's, because they didn't have to trundle 5km across a wasteland (quite a trek PRIOR to the city patch, without mounts!), "too close" for you to make your 20 min trek (were we supposed to wait for you?).


THAT is the attitude I am seeing from newer cities' mayors. And THAT is the hate-driven attitude that really makes me mad. Those who got in under the cap don't deserve your attitude or your hate. Take it to the devs. We didn't do anything to deserve it, we just got in under a cap that you didn't. The cap isn't our fault. Our cities being placed is not our fault. So why the blame and the derision?


This attitude needs to stop.




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Lochar
Mon Feb 16, 2004 10:55 am
#45

Laeren,



No one blames the first ones to drop towns, but it doesnt help when you post earlier stating, it was due to your months of planning that you got a city and others didnt. You even admit in your second post you had relied on luck. Why there is animosity is because alot of the first to drop are the ones that say quit whining, or we just planned better, so move to a different location. That gets old...


If you want that animosity to vanish then support those that didnt get a first drop, but most of those that got their cities up in the first wave up want us to go away and quit 'whining'.


And it would gall you too, if in same boat and see 5 cities with a shuttle all within 1km of each other and all within spitting distance of a NPC city, and your stuck out in BFE having to use vehicles to travel. I dont hate those 5 cities, I hate SOE for putting me in this position but also it never helps when one of those 5 mayors comes to the boards and say quit whining or move on, we planned better(they havent but used as an example), this is what irks me even more.



Anyways my argument lost its steam as we are already losing residents to lack of interest and I am tired of trying to recruit to a city that cant get a shuttleport. Maybe when the battlefields open again I will try one more time since that will be our only reason to have people drive out of their way to visit us. Cheap prices and almost 24/7 healing services dont seem to be enough. SOE won it battle with us as right now, and I am in the same boat with Slugeater, waiting to see what SE brings to decide if I stay or not. I enjoy alot of aspects of the game but its funny how 1 thing can negate all that.




Laeren
Mon Feb 16, 2004 11:57 am
#46






Lochar wrote:

Laeren,


No one blames the first ones to drop towns, but it doesnt help when you post earlier stating, it was due to your months of planning that you got a city and others didnt. You even admit in your second post you had relied on luck. Why there is animosity is because alot of the first to drop are the ones that say quit whining, or we just planned better, so move to a different location. That gets old...




I didn't say we planned "better". I said that everyone complains that "oh they were just lucky" and "they got their city down because they have NO LIFE and just *happened* to be around at the right time" and they are totally discounting the fact that people had plans and procedures in the making for months. They call it "luck" and forget the work that went into the planning and *work* went into getting a city down as fast as possible.


Posts that call theoriginal cities "no lifers" and "you don't deserve that slot cuz you just got it from luck" continue to happen these days, even when people supposedly "know better". You saw it a few posts ago. Apparently, the sentiment still exists that the original cities were put down by a bunch of no-life powergamers who have nothing to do but play SWG and are somehow "less" than those who missed their opportunity becuase, asthey say, they "have lives".


By saying it was "just luck" you are trying to take away any value we had in placing our cities under the cap. You are trying to say that "any ole yahoo with a city hall coulda done it, cuz it was just luck". And I'm trying to say that our planning gave us the edge. Everyone had the same cap, the same "starting line". When the starting pistol shot was heard, our plan went into motion and succeeded. It even had a few hitches. But it worked out in the end.


So stop saying that it was "just luck" and stop calling us "no lifers" or whatever. Any city that made it under the cap deserves the slot they got. Whether they keep it is another story, but the whining that "X got a city under the cap, and WE had to run 20km out of our way around 300 aggressive rancors, soX was just lucky" is just total bull.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Meplorium
Mon Feb 16, 2004 2:41 pm
#47

My understanding is that you are given one week to get your level back up before losing any parks, shuttleports or any other building. This should include the level 4 cap. People need to be given the chance to get back up after losing a few people.


If after one week they can't get back up, then it should go to the city with the highest population ready to advance.





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Alzanob-CH
Mon Feb 16, 2004 4:46 pm
#48

Our city receive for 4 weeks the "city rank capped" (for rank 4), in this 4 weeks a NEW city has grow and then he have the rank 4, only for UPGRADE time.


This are nothing to do with planning, why i cant know if another city will be made after i place the cityhall. This is a wrong sistem for the upgrade, with this metod maybe we can wait forever, while other NEW city can reach and take the upgrade before us.


I trust in a "waiting time" change of the city upgrade.






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Lochar
Sat Feb 21, 2004 12:36 pm
#49

Ok now to add some weirdness to this, we got a shuttle the other day. BUT there are now 11 showing on the board. I didnt even know we expanded until was placing a trainer and noticed had 12 for cap intead of 9.
Bajeezus
Wed Feb 25, 2004 12:49 pm
#50

I'm going to drop this from the top of the forum for now. If we continue to get occasional reports of the problem, we can use the bug report thread or players can feel free to post their own threads on the issue and should be able to get answers now that this is a well-known and at least partially understood issue.


If we go back to having very frequent threads appear on this subject, maybe it will be something to add to the FAQ or sticky back up again.
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