Politician Archive
Thread: 0 Skill Points to be a Politician?
LadyLeala wrote:
I agree wholeheartedly that the game isn't what makes roleplaying happen. I am personally involved in a lot of RP events, and I also tend to simply RP in game all the time no matter who I'm dealing with. It's fun.
Message Edited by TheNola on 12-24-2004 09:05 PM
LadyLeala wrote:
Hey guys... I know I've never posted in this forum before. But I will tell you that I've put a lot of thought into the entire concept of Player Cities in general in this game.
I won't get too much into it, except on this one point that I have tossed around a few times over the past year or so.
Do you think Politician would be more fun if it didn't cost any Skill Points?
I know there are a TON of details that would need to be worked out-- many of which I'm sure I haven't thought of personally. But what if they took away the skill Point requirement for politicians? As it stands now, by observation, most (all?) of the Politicians who I know personally are ALT characters who do nothing but "maintain the city". They log in to place trainers, update taxes, etc etc. Further, the entire concept of Player Cities just doesn't seem to be a big "thrill" to people anymore. I'm not saying that nobody likes player cities... and I know there are plenty that are still happening areas. But I think it would add a lot more "flair" to player cities, and encourage growth and competition and all that stuff if they just simply took away the Skill Point requirement.
I want to see some more political intrigue in this game, but not at the expense of my template which I love so much.
Anyway, just an idea. Maybe it's been offered before, but here it is from me all the same.
If you want to promote player cities, why not make suggestions of allowing mayors to get more abilities based on kept skills that will allow them to make their city more dynamic (ex: city quest that gives their city recognition, i.e., similiar to what EQ2 has for guilds or the ability for cities to declare war on each other or mayors able to assign titles to residents, etc.). Making politican profession free doesn't promote player cities one bit. It may (a big maybe here) promote political intrigue, but what about those cities that don't want that? Yes, griefing can exist with the current system but making the politician profession free will probably encourage more griefing.
I basically agree with the idea of making the politician profession into a pyramid base for skills in which skills are tied to keeping to those skills. Lose your ability to place that large garden, then the large garden you have currently placed has its maintenance doubled.
I was a mayor and I wasn't an ALT. I know of plenty of mayors that are main characters and these individuals don't have a second account. I was disappointed with the profession because once you mastered the profession and had the city set up, you really didn't need many of the skills anymore. Give mayors more ability to manage their cities and have those abilities tied to keeping those abilities.
LadyLeala wrote:
I like that idea on the title bit, showing your city name. Nice idea.
Thank you.
I thought... why not make something all politicians should be proud of? Now if they had that title... I would rock my city mayor tag all day long ![]()
Scoooter wrote:
A good point that some0pne made if it is zero skill points
What reason wil SOE have to fix anything in it or cities since you get something for nothing?
Zero reason
With pilot they have an incentive since pilotworking correctly means they may sell more copies of JTL and that would not be the case with politician.
I don't particularly buy in to this line of thinking. I'm sure that money is a concern for SOE. It HAS to be. They're in this business to MAKE money. Why else would they pay workers and what not? But they also need money to keep the game going. But I do think that they are smart enough to realize that a quality product will sell more than a non-quality product. Regardless of the cost to become a Politician, it is in SOE's best interest to enhance and improve EVERY aspect of this game, continuously. That keeps people playing, and brings new people in. Looking at it like you're suggesting is a bit too shallow, I feel. They have a much broader picture to look at.
LadyLeala wrote:
Scoooter wrote:
A good point that some0pne made if it is zero skill points
What reason wil SOE have to fix anything in it or cities since you get something for nothing?
Zero reason
With pilot they have an incentive since pilotworking correctly means they may sell more copies of JTL and that would not be the case with politician.
I don't particularly buy in to this line of thinking. I'm sure that money is a concern for SOE. It HAS to be. They're in this business to MAKE money. Why else would they pay workers and what not? But they also need money to keep the game going. But I do think that they are smart enough to realize that a quality product will sell more than a non-quality product. Regardless of the cost to become a Politician, it is in SOE's best interest to enhance and improve EVERY aspect of this game, continuously. That keeps people playing, and brings new people in. Looking at it like you're suggesting is a bit too shallow, I feel. They have a much broader picture to look at.
At Zero skill points no, how many subscriptsions are tied to politician. There are just not many of us out there. There are a finite numberof cities per server and very people outside the profession care ehough to show support.
And as far as quality, they also have to set priorities, and one that has no player cost and very little subscriptions tied to it will not get very high on the proprity list.
There is also the reality that simply states that SOE has just so many resources to dedicate to problems.